Lines Matching refs:pCurrentWeapon
125 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in PullTrigger() local
126 if ( pCurrentWeapon != NULL ) in PullTrigger()
127 pCurrentWeapon->PullTrigger (); in PullTrigger()
133 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in ReleaseTrigger() local
134 if ( pCurrentWeapon != NULL ) in ReleaseTrigger()
135 pCurrentWeapon->ReleaseTrigger (); in ReleaseTrigger()
249 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in Update() local
250 if ( pCurrentWeapon != NULL ) in Update()
251 firing = pCurrentWeapon->IsFiring (); in Update()
292 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in NextWeapon() local
293 if ( pCurrentWeapon != NULL ) in NextWeapon()
294 pCurrentWeapon->SetActive (false); in NextWeapon()
300 pCurrentWeapon = GetCurrentWeapon (); in NextWeapon()
301 if ( pCurrentWeapon != NULL ) in NextWeapon()
302 pCurrentWeapon->SetActive (true); in NextWeapon()
333 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in PreviousWeapon() local
334 if ( pCurrentWeapon != NULL ) in PreviousWeapon()
335 pCurrentWeapon->SetActive (false); in PreviousWeapon()
341 pCurrentWeapon = GetCurrentWeapon (); in PreviousWeapon()
342 if ( pCurrentWeapon != NULL ) in PreviousWeapon()
343 pCurrentWeapon->SetActive (true); in PreviousWeapon()
379 cWeapon *pCurrentWeapon = GetCurrentWeapon (); in OnDeath() local
380 if ( pCurrentWeapon != NULL ) in OnDeath()
381 pCurrentWeapon->SetActive (false); in OnDeath()