Lines Matching refs:sprite_id

164 void HeroSprites::set_tunic_sprite_id(const std::string& sprite_id) {  in set_tunic_sprite_id()  argument
166 if (sprite_id == this->tunic_sprite_id) { in set_tunic_sprite_id()
170 this->tunic_sprite_id = sprite_id; in set_tunic_sprite_id()
184 tunic_sprite = hero.create_sprite(sprite_id, "tunic", order); in set_tunic_sprite_id()
191 has_default_tunic_sprite = (sprite_id == get_default_tunic_sprite_id()); in set_tunic_sprite_id()
231 void HeroSprites::set_sword_sprite_id(const std::string& sprite_id) { in set_sword_sprite_id() argument
233 if (sprite_id == this->sword_sprite_id) { in set_sword_sprite_id()
237 this->sword_sprite_id = sprite_id; in set_sword_sprite_id()
253 if (!sprite_id.empty()) { in set_sword_sprite_id()
255 sword_sprite = hero.create_sprite(sprite_id, "sword", order); in set_sword_sprite_id()
267 has_default_sword_sprite = (sprite_id == get_default_sword_sprite_id()); in set_sword_sprite_id()
284 void HeroSprites::set_sword_stars_sprite_id(const std::string& sprite_id) { in set_sword_stars_sprite_id() argument
286 if (sprite_id == this->sword_stars_sprite_id) { in set_sword_stars_sprite_id()
290 this->sword_stars_sprite_id = sprite_id; in set_sword_stars_sprite_id()
306 if (!sprite_id.empty()) { in set_sword_stars_sprite_id()
308 sword_stars_sprite = hero.create_sprite(sprite_id, "sword_stars", order); in set_sword_stars_sprite_id()
398 void HeroSprites::set_shield_sprite_id(const std::string& sprite_id) { in set_shield_sprite_id() argument
400 if (sprite_id == this->shield_sprite_id) { in set_shield_sprite_id()
404 this->shield_sprite_id = sprite_id; in set_shield_sprite_id()
420 if (!sprite_id.empty()) { in set_shield_sprite_id()
422 shield_sprite = hero.create_sprite(sprite_id, "shield", order); in set_shield_sprite_id()
433 has_default_shield_sprite = (sprite_id == get_default_shield_sprite_id()); in set_shield_sprite_id()
1546 std::string sprite_id; in create_ground() local
1548 sprite_id = "hero/ground1"; in create_ground()
1552 sprite_id = "hero/ground2"; in create_ground()
1556 ground_sprite = hero.create_sprite(sprite_id, "ground", order); in create_ground()