Lines Matching refs:va

88 	CVertexArray* va = GetVertexArray();  in DrawTimeSlice()  local
89 va->Initialize(); in DrawTimeSlice()
98 va->AddVertex0(x1, y1, 0.0f); in DrawTimeSlice()
99 va->AddVertex0(x1, y2, 0.0f); in DrawTimeSlice()
100 va->AddVertex0(x2, y2, 0.0f); in DrawTimeSlice()
101 va->AddVertex0(x2, y1, 0.0f); in DrawTimeSlice()
106 va->AddVertex0(mx1, y1 + 3 * globalRendering->pixelX, 0.0f); in DrawTimeSlice()
107 va->AddVertex0(mx1, y2 - 3 * globalRendering->pixelX, 0.0f); in DrawTimeSlice()
108 va->AddVertex0(mx2, y2 - 3 * globalRendering->pixelX, 0.0f); in DrawTimeSlice()
109 va->AddVertex0(mx2, y1 + 3 * globalRendering->pixelX, 0.0f); in DrawTimeSlice()
113 va->DrawArray0(GL_QUADS); in DrawTimeSlice()
128 CVertexArray* va = GetVertexArray(); in DrawThreadBarcode() local
129 va->Initialize(); in DrawThreadBarcode()
130va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pix… in DrawThreadBarcode()
131va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[3] + 10 * globalRendering->pix… in DrawThreadBarcode()
132va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[3] + 10 * globalRendering->pix… in DrawThreadBarcode()
133va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pix… in DrawThreadBarcode()
135 va->DrawArray0(GL_QUADS); in DrawThreadBarcode()
151 va = GetVertexArray(); in DrawThreadBarcode()
152 va->Initialize(); in DrawThreadBarcode()
155 va->AddVertex0(xf, drawArea[1], 0.0f); in DrawThreadBarcode()
156 va->AddVertex0(xf, drawArea[3], 0.0f); in DrawThreadBarcode()
157 va->AddVertex0(xf + 5 * globalRendering->pixelX, drawArea[3], 0.0f); in DrawThreadBarcode()
158 va->AddVertex0(xf + 5 * globalRendering->pixelX, drawArea[1], 0.0f); in DrawThreadBarcode()
160 va->DrawArray0(GL_QUADS); in DrawThreadBarcode()
172 CVertexArray* va = GetVertexArray(); in DrawFrameBarcode() local
173 va->Initialize(); in DrawFrameBarcode()
174va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pix… in DrawFrameBarcode()
175va->AddVertex0(drawArea[0] - 10 * globalRendering->pixelX, drawArea[3] + 20 * globalRendering->pix… in DrawFrameBarcode()
176va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[3] + 20 * globalRendering->pix… in DrawFrameBarcode()
177va->AddVertex0(drawArea[2] + 10 * globalRendering->pixelX, drawArea[1] - 10 * globalRendering->pix… in DrawFrameBarcode()
179 va->DrawArray0(GL_QUADS); in DrawFrameBarcode()
212 va = GetVertexArray(); in DrawFrameBarcode()
213 va->Initialize(); in DrawFrameBarcode()
217 va->AddVertex0(xf, drawArea[1], 0.0f); in DrawFrameBarcode()
218 va->AddVertex0(xf, drawArea[3], 0.0f); in DrawFrameBarcode()
219 va->AddVertex0(xf + 10 * globalRendering->pixelX, drawArea[3], 0.0f); in DrawFrameBarcode()
220 va->AddVertex0(xf + 10 * globalRendering->pixelX, drawArea[1], 0.0f); in DrawFrameBarcode()
225 va->AddVertex0(xs1, drawArea[3] + 2 * globalRendering->pixelY, 0.0f); in DrawFrameBarcode()
226 va->AddVertex0(xs1, drawArea[3] + 10 * globalRendering->pixelY, 0.0f); in DrawFrameBarcode()
227 va->AddVertex0(xs2, drawArea[3] + 10 * globalRendering->pixelY, 0.0f); in DrawFrameBarcode()
228 va->AddVertex0(xs2, drawArea[3] + 2 * globalRendering->pixelY, 0.0f); in DrawFrameBarcode()
230 va->DrawArray0(GL_QUADS); in DrawFrameBarcode()
240 CVertexArray* va = GetVertexArray(); in DrawProfiler() local
241 va->Initialize(); in DrawProfiler()
242 va->AddVertex0(start_x, start_y + lineHeight + 0.005f, 0); in DrawProfiler()
243 va->AddVertex0(end_x, start_y + lineHeight + 0.005f, 0); in DrawProfiler()
244 va->AddVertex0(start_x, start_y - profiler.profile.size() * lineHeight - 0.01f, 0); in DrawProfiler()
245 va->AddVertex0(end_x, start_y - profiler.profile.size() * lineHeight - 0.01f, 0); in DrawProfiler()
247 va->DrawArray0(GL_TRIANGLE_STRIP); in DrawProfiler()
305 CVertexArray* va = GetVertexArray(); in DrawProfiler() local
307 va->Initialize(); in DrawProfiler()
313 va->AddVertexC(float3(0, -i*lineHeight, 0), c); // upper left in DrawProfiler()
314 va->AddVertexC(float3(0, -i*lineHeight-boxSize, 0), c); // lower left in DrawProfiler()
315 va->AddVertexC(float3(boxSize, -i*lineHeight-boxSize, 0), c); // lower right in DrawProfiler()
316 va->AddVertexC(float3(boxSize, -i*lineHeight, 0), c); // upper right in DrawProfiler()
326 va->DrawArrayC(GL_QUADS); in DrawProfiler()
338 CVertexArray* va = GetVertexArray(); in DrawProfiler() local
339 va->Initialize(); in DrawProfiler()
348 va->AddVertex0(x, y, 0.0f); in DrawProfiler()
352 va->DrawArray0(GL_LINE_STRIP); in DrawProfiler()
361 CVertexArray* va = GetVertexArray(); in DrawInfoText() local
362 va->Initialize(); in DrawInfoText()
363 va->AddVertex0(0.01f - 10 * globalRendering->pixelX, 0.02f - 10 * globalRendering->pixelY, 0.0f); in DrawInfoText()
364 va->AddVertex0(0.01f - 10 * globalRendering->pixelX, 0.16f + 20 * globalRendering->pixelY, 0.0f); in DrawInfoText()
365va->AddVertex0(start_x - 0.05f + 10 * globalRendering->pixelX, 0.16f + 20 * globalRendering->pixel… in DrawInfoText()
366va->AddVertex0(start_x - 0.05f + 10 * globalRendering->pixelX, 0.02f - 10 * globalRendering->pixel… in DrawInfoText()
368 va->DrawArray0(GL_QUADS); in DrawInfoText()