Lines Matching refs:faces
42 BrushFaceList faces; in TEST() local
43 faces.push_back(BrushFace::createParaxial(Vec3(0.0, 0.0, 0.0), in TEST()
46 faces.push_back(BrushFace::createParaxial(Vec3(0.0, 0.0, 0.0), in TEST()
49 faces.push_back(BrushFace::createParaxial(Vec3(0.0, 0.0, 0.0), in TEST()
53 ASSERT_THROW(Brush(worldBounds, faces), GeometryException); in TEST()
79 BrushFaceList faces; in TEST() local
80 faces.push_back(left); in TEST()
81 faces.push_back(right); in TEST()
82 faces.push_back(front); in TEST()
83 faces.push_back(back); in TEST()
84 faces.push_back(top); in TEST()
85 faces.push_back(bottom); in TEST()
87 Brush brush(worldBounds, faces); in TEST()
90 const BrushFaceList& brushFaces = brush.faces(); in TEST()
92 for (size_t i = 0; i < faces.size(); i++) in TEST()
93 ASSERT_EQ(faces[i], brushFaces[i]); in TEST()
117 BrushFaceList faces; in TEST() local
118 …faces.push_back(BrushFace::createParaxial(Vec3(-192.0, 704.0, 128.0), Vec3(-156.0, 650.0, 128.0), … in TEST()
119 …faces.push_back(BrushFace::createParaxial(Vec3(-202.0, 604.0, 160.0), Vec3(-164.0, 664.0, 128.0), … in TEST()
120 …faces.push_back(BrushFace::createParaxial(Vec3(-156.0, 650.0, 128.0), Vec3(-202.0, 604.0, 128.0), … in TEST()
121 …faces.push_back(BrushFace::createParaxial(Vec3(-192.0, 704.0, 160.0), Vec3(-256.0, 640.0, 160.0), … in TEST()
122 …faces.push_back(BrushFace::createParaxial(Vec3(-256.0, 640.0, 160.0), Vec3(-202.0, 604.0, 160.0), … in TEST()
123 …faces.push_back(BrushFace::createParaxial(Vec3(-217.0, 672.0, 160.0), Vec3(-161.0, 672.0, 160.0), … in TEST()
124 …faces.push_back(BrushFace::createParaxial(Vec3(-161.0, 603.0, 128.0), Vec3(-161.0, 672.0, 128.0), … in TEST()
126 Brush brush(worldBounds, faces); in TEST()
129 const BrushFaceList& brushFaces = brush.faces(); in TEST()
150 BrushFaceList faces; in TEST() local
151 …faces.push_back(BrushFace::createParaxial(Vec3(3488.0, 1152.0, 1340.0), Vec3(3488.0, 1248.0, 1344.… in TEST()
152 …faces.push_back(BrushFace::createParaxial(Vec3(3232.0, 1344.0, 1576.0), Vec3(3232.0, 1152.0, 1576.… in TEST()
153 …faces.push_back(BrushFace::createParaxial(Vec3(3488.0, 1344.0, 1576.0), Vec3(3264.0, 1344.0, 1576.… in TEST()
154 …faces.push_back(BrushFace::createParaxial(Vec3(3280.0, 1152.0, 1576.0), Vec3(3504.0, 1152.0, 1576.… in TEST()
155 …faces.push_back(BrushFace::createParaxial(Vec3(3488.0, 1248.0, 1344.0), Vec3(3488.0, 1152.0, 1340.… in TEST()
156 …faces.push_back(BrushFace::createParaxial(Vec3(3488.0, 1248.0, 1344.0), Vec3(3232.0, 1248.0, 1344.… in TEST()
157 …faces.push_back(BrushFace::createParaxial(Vec3(3488.0, 1152.0, 1340.0), Vec3(3360.0, 1152.0, 1344.… in TEST()
158 …faces.push_back(BrushFace::createParaxial(Vec3(3360.0, 1152.0, 1344.0), Vec3(3232.0, 1152.0, 1340.… in TEST()
159 …faces.push_back(BrushFace::createParaxial(Vec3(3504.0, 1344.0, 1280.0), Vec3(3280.0, 1344.0, 1280.… in TEST()
161 Brush brush(worldBounds, faces); in TEST()
164 const BrushFaceList& brushFaces = brush.faces(); in TEST()
182 BrushFaceList faces; in TEST() local
183 …faces.push_back(BrushFace::createParaxial(Vec3(-32.0, -1088.0, 896.0), Vec3(-64.0, -1120.0, 896.0)… in TEST()
184 …faces.push_back(BrushFace::createParaxial(Vec3(-32.0, -832.0, 896.0), Vec3(-32.0, -1088.0, 896.0),… in TEST()
185 …faces.push_back(BrushFace::createParaxial(Vec3(-64.0, -848.0, 912.0), Vec3(-64.0, -1120.0, 912.0),… in TEST()
186 …faces.push_back(BrushFace::createParaxial(Vec3(-32.0, -896.0, 896.0), Vec3(-32.0, -912.0, 912.0), … in TEST()
187 …faces.push_back(BrushFace::createParaxial(Vec3(-64.0, -1088.0, 912.0), Vec3(-64.0, -848.0, 912.0),… in TEST()
188 …faces.push_back(BrushFace::createParaxial(Vec3(-64.0, -864.0, 896.0), Vec3(-32.0, -864.0, 896.0), … in TEST()
190 Brush brush(worldBounds, faces); in TEST()
193 const BrushFaceList& brushFaces = brush.faces(); in TEST()
211 BrushFaceList faces; in TEST() local
212 …faces.push_back(BrushFace::createParaxial(Vec3(-1268.0, 272.0, 2524.0), Vec3(-1268.0, 272.0, 2536.… in TEST()
213 …faces.push_back(BrushFace::createParaxial(Vec3(-1280.0, 265.0, 2534.0), Vec3(-1268.0, 272.0, 2524.… in TEST()
214 …faces.push_back(BrushFace::createParaxial(Vec3(-1268.0, 288.0, 2528.0), Vec3(-1280.0, 288.0, 2540.… in TEST()
215 …faces.push_back(BrushFace::createParaxial(Vec3(-1268.0, 288.0, 2540.0), Vec3(-1280.0, 288.0, 2540.… in TEST()
216 …faces.push_back(BrushFace::createParaxial(Vec3(-1268.0, 265.0, 2534.0), Vec3(-1280.0, 265.0, 2534.… in TEST()
217 …faces.push_back(BrushFace::createParaxial(Vec3(-1268.0, 265.0, 2534.0), Vec3(-1268.0, 272.0, 2524.… in TEST()
219 Brush brush(worldBounds, faces); in TEST()
220 const BrushFaceList& brushFaces = brush.faces(); in TEST()
240 BrushFaceList faces; in TEST() local
241 …faces.push_back(BrushFace::createParaxial(Vec3(1296.0, 896.0, 944.0), Vec3(1296.0, 1008.0, 1056.0)… in TEST()
242 …faces.push_back(BrushFace::createParaxial(Vec3(1296.0, 1008.0, 1168.0), Vec3(1296.0, 1008.0, 1056.… in TEST()
243 …faces.push_back(BrushFace::createParaxial(Vec3(1280.0, 1008.0, 1008.0), Vec3(1280.0, 1008.0, 1168.… in TEST()
244 …faces.push_back(BrushFace::createParaxial(Vec3(1280.0, 1008.0, 1168.0), Vec3(1280.0, 1008.0, 1008.… in TEST()
245 …faces.push_back(BrushFace::createParaxial(Vec3(1296.0, 1008.0, 1168.0), Vec3(1296.0, 896.0, 1056.0… in TEST()
246 …faces.push_back(BrushFace::createParaxial(Vec3(1280.0, 896.0, 896.0), Vec3(1280.0, 896.0, 1056.0),… in TEST()
248 Brush brush(worldBounds, faces); in TEST()
251 const BrushFaceList& brushFaces = brush.faces(); in TEST()
268 BrushFaceList faces; in TEST() local
269 …faces.push_back(BrushFace::createParaxial(Vec3(-80.0, -80.0, -3840.0), Vec3(-80.0, -80.0, -3824.0)… in TEST()
270 …faces.push_back(BrushFace::createParaxial(Vec3(-96.0, -32.0, -3840.0), Vec3(-96.0, -32.0, -3824.0)… in TEST()
271 …faces.push_back(BrushFace::createParaxial(Vec3(-96.0, -32.0, -3824.0), Vec3(-32.0, -32.0, -3808.0)… in TEST()
272 …faces.push_back(BrushFace::createParaxial(Vec3(-32.0, -32.0, -3840.0), Vec3(-32.0, -32.0, -3808.0)… in TEST()
273 …faces.push_back(BrushFace::createParaxial(Vec3(-32.0, -32.0, -3840.0), Vec3(-96.0, -32.0, -3840.0)… in TEST()
275 Brush brush(worldBounds, faces); in TEST()
278 const BrushFaceList& brushFaces = brush.faces(); in TEST()
302 BrushFaceList faces; in TEST() local
303 …faces.push_back(BrushFace::createParaxial(Vec3(624.0, 688.0, -456.0), Vec3(656.0, 760.0, -480.0), … in TEST()
304 …faces.push_back(BrushFace::createParaxial(Vec3(536.0, 792.0, -480.0), Vec3(536.0, 792.0, -432.0), … in TEST()
305 …faces.push_back(BrushFace::createParaxial(Vec3(568.0, 656.0, -464.0), Vec3(568.0, 648.0, -480.0), … in TEST()
306 …faces.push_back(BrushFace::createParaxial(Vec3(520.0, 672.0, -456.0), Vec3(520.0, 664.0, -480.0), … in TEST()
307 …faces.push_back(BrushFace::createParaxial(Vec3(560.0, 728.0, -440.0), Vec3(488.0, 720.0, -452.0), … in TEST()
308 …faces.push_back(BrushFace::createParaxial(Vec3(568.0, 656.0, -464.0), Vec3(520.0, 672.0, -456.0), … in TEST()
309 …faces.push_back(BrushFace::createParaxial(Vec3(560.0, 728.0, -440.0), Vec3(624.0, 688.0, -456.0), … in TEST()
310 …faces.push_back(BrushFace::createParaxial(Vec3(600.0, 840.0, -480.0), Vec3(536.0, 792.0, -480.0), … in TEST()
312 Brush brush(worldBounds, faces); in TEST()
315 const BrushFaceList& brushFaces = brush.faces(); in TEST()
337 BrushFaceList faces; in TEST() local
338 …faces.push_back(BrushFace::createParaxial(Vec3(-729.68857812925364, -128, 2061.2927432882448), Vec… in TEST()
339 …faces.push_back(BrushFace::createParaxial(Vec3(-639.17891013737574, -640, 1970.7830752963669), Vec… in TEST()
340 …faces.push_back(BrushFace::createParaxial(Vec3(-639.17891013737574, -1024, 1970.7830752963669), Ve… in TEST()
341 …faces.push_back(BrushFace::createParaxial(Vec3(-639.17891013737574, -1024, 1970.7830752963669), Ve… in TEST()
342 …faces.push_back(BrushFace::createParaxial(Vec3(-1001.2175821048878, -128, 2151.8024112801222), Vec… in TEST()
343 …faces.push_back(BrushFace::createParaxial(Vec3(-639.17891013737574, -1024, 1970.7830752963669), Ve… in TEST()
344 …faces.push_back(BrushFace::createParaxial(Vec3(-1001.2175821048878, -128, 2151.8024112801222), Vec… in TEST()
345 …faces.push_back(BrushFace::createParaxial(Vec3(-729.68857812925364, -1024, 1880.2734073044885), Ve… in TEST()
348 Brush brush(worldBounds, faces); in TEST()
438 BrushFaceList faces; in TEST() local
439 faces.push_back(left); in TEST()
440 faces.push_back(right); in TEST()
441 faces.push_back(front); in TEST()
442 faces.push_back(back); in TEST()
443 faces.push_back(top); in TEST()
444 faces.push_back(bottom); in TEST()
446 Brush brush(worldBounds, faces); in TEST()
485 BrushFaceList faces; in TEST() local
486 faces.push_back(left); in TEST()
487 faces.push_back(right); in TEST()
488 faces.push_back(front); in TEST()
489 faces.push_back(back); in TEST()
490 faces.push_back(top); in TEST()
491 faces.push_back(bottom); in TEST()
493 Brush brush(worldBounds, faces); in TEST()
527 BrushFaceList faces; in TEST() local
528 faces.push_back(left); in TEST()
529 faces.push_back(right); in TEST()
530 faces.push_back(front); in TEST()
531 faces.push_back(back); in TEST()
532 faces.push_back(top); in TEST()
533 faces.push_back(bottom); in TEST()
538 Brush brush(worldBounds, faces); in TEST()
584 const BrushFaceList& faces = brush.faces(); in assertHasFace() local
585 …const BrushFaceList::const_iterator it = std::find_if(faces.begin(), faces.end(), MatchFace(face)); in assertHasFace()
586 ASSERT_TRUE(it != faces.end()); in assertHasFace()
612 BrushFaceList faces; in TEST() local
613 faces.push_back(left); in TEST()
614 faces.push_back(right); in TEST()
615 faces.push_back(front); in TEST()
616 faces.push_back(back); in TEST()
617 faces.push_back(top); in TEST()
618 faces.push_back(bottom); in TEST()
620 Brush original(worldBounds, faces); in TEST()
659 BrushFaceList faces; in TEST() local
660 faces.push_back(left); in TEST()
661 faces.push_back(right); in TEST()
662 faces.push_back(front); in TEST()
663 faces.push_back(back); in TEST()
664 faces.push_back(top); in TEST()
665 faces.push_back(bottom); in TEST()
667 Brush brush(worldBounds, faces); in TEST()
670 ASSERT_EQ(6u, brush.faces().size()); in TEST()
701 BrushFaceList faces; in TEST() local
702 faces.push_back(left); in TEST()
703 faces.push_back(right); in TEST()
704 faces.push_back(front); in TEST()
705 faces.push_back(back); in TEST()
706 faces.push_back(top); in TEST()
707 faces.push_back(bottom); in TEST()
709 Brush brush(worldBounds, faces); in TEST()
710 ASSERT_EQ(6u, brush.faces().size()); in TEST()
720 ASSERT_EQ(6u, brush.faces().size()); in TEST()