Lines Matching refs:j

10 void showarea(int i, int j)  in showarea()  argument
15 …1][j] != 14 && (board2[i-1][j] == 0 || board2[i-1][j] == 3)){board2[i-1][j] = 1; drawb(board[i-1][ in showarea()
16 …1][j] != 14 && (board2[i+1][j] == 0 || board2[i+1][j] == 3)){board2[i+1][j] = 1; drawb(board[i+1][ in showarea()
17 …2][j] != 14 && (board2[i+2][j] == 0 || board2[i+2][j] == 3)){board2[i+2][j] = 1; drawb(board[i+2][ in showarea()
20 …1][j] != 14 && (board2[i+1][j] == 0 || board2[i+1][j] == 3)){board2[i+1][j] = 1; drawb(board[i+1][ in showarea()
21 …2][j] != 14 && (board2[i+2][j] == 0 || board2[i+2][j] == 3)){board2[i+2][j] = 1; drawb(board[i+2][ in showarea()
24 …1][j] != 14 && (board2[i-1][j] == 0 || board2[i-1][j] == 3)){board2[i-1][j] = 1; drawb(board[i-1][ in showarea()
25 …2][j] != 14 && (board2[i-2][j] == 0 || board2[i-2][j] == 3)){board2[i-2][j] = 1; drawb(board[i-2][ in showarea()
26 …1][j] != 14 && (board2[i+1][j] == 0 || board2[i+1][j] == 3)){board2[i+1][j] = 1; drawb(board[i+1][ in showarea()
29 …1][j] != 14 && (board2[i-1][j] == 0 || board2[i-1][j] == 3)){board2[i-1][j] = 1; drawb(board[i-1][ in showarea()
30 …2][j] != 14 && (board2[i-2][j] == 0 || board2[i-2][j] == 3)){board2[i-2][j] = 1; drawb(board[i-2][ in showarea()
32 …1][j] != 14 && (board2[i-1][j] == 0 || board2[i-1][j] == 3)){board2[i-1][j] = 1; drawb(board[i-1][ in showarea()
33 …2][j] != 14 && (board2[i-2][j] == 0 || board2[i-2][j] == 3)){board2[i-2][j] = 1; drawb(board[i-2][ in showarea()
34 …1][j] != 14 && (board2[i+1][j] == 0 || board2[i+1][j] == 3)){board2[i+1][j] = 1; drawb(board[i+1][ in showarea()
35 …2][j] != 14 && (board2[i+2][j] == 0 || board2[i+2][j] == 3)){board2[i+2][j] = 1; drawb(board[i+2][ in showarea()
41 if ((j % 2) != 0){z = 1;} in showarea()
46 if (j > 0) { in showarea()
48 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
49 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1); if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
50 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
51 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
54 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
55 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
56 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
57 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
59 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
60 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
61 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
62 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
63 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
64 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
69 if (j < boardy-1) { in showarea()
71 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
72 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
73 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
74 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
75 if (board[i+2][j+1] != 14 && (board2[i+2][j+1] == 0 || board2[i+2][j+1] == 3)) in showarea()
76 {board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1]==0){showarea(i+2, j+1);}} in showarea()
79 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
80 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
81 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
82 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
83 if (board[i-2][j+1] != 14 && (board2[i-2][j+1] == 0 || board2[i-2][j+1] == 3)) in showarea()
84 {board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2,j+1);if(board[i-2][j+1]==0){showarea(i-2,j+1);}} in showarea()
87 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
88 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
89 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
90 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
91 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
92 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
93 if (board[i-2][j+1] != 14 && (board2[i-2][j+1] == 0 || board2[i-2][j+1] == 3)) in showarea()
94 {board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2, j+1);if(board[i-2][j+1]==0){showarea(i-2, j+1);}} in showarea()
97 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
98 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
99 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
100 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
101 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
102 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
103 if (board[i+2][j+1] != 14 && (board2[i+2][j+1] == 0 || board2[i+2][j+1] == 3)) in showarea()
104 {board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1]==0){showarea(i+2, j+1);}} in showarea()
106 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
107 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
108 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
109 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
110 if (board[i-2][j+1] != 14 && (board2[i-2][j+1] == 0 || board2[i-2][j+1] == 3)) in showarea()
111 {board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2, j+1);if(board[i-2][j+1]==0){showarea(i-2, j+1);}} in showarea()
112 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
113 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
114 if (board[i+2][j+1] != 14 && (board2[i+2][j+1] == 0 || board2[i+2][j+1] == 3)) in showarea()
115 {board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1]==0){showarea(i+2, j+1);}} in showarea()
125 if (j < boardy-1) { in showarea()
127 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
128 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1); if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
129 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
130 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
133 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
134 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
135 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
136 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
138 if (board[i][j+1] != 14 && (board2[i][j+1] == 0 || board2[i][j+1] == 3)) in showarea()
139 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 0){showarea(i, j+1);}} in showarea()
140 if (board[i-1][j+1] != 14 && (board2[i-1][j+1] == 0 || board2[i-1][j+1] == 3)) in showarea()
141 {board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1]==0){showarea(i-1, j+1);}} in showarea()
142 if (board[i+1][j+1] != 14 && (board2[i+1][j+1] == 0 || board2[i+1][j+1] == 3)) in showarea()
143 {board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1]==0){showarea(i+1, j+1);}} in showarea()
148 if (j > 0) { in showarea()
150 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
151 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
152 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
153 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
154 if (board[i+2][j-1] != 14 && (board2[i+2][j-1] == 0 || board2[i+2][j-1] == 3)) in showarea()
155 {board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1]==0){showarea(i+2, j-1);}} in showarea()
158 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
159 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
160 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
161 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
162 if (board[i-2][j-1] != 14 && (board2[i-2][j-1] == 0 || board2[i-2][j-1] == 3)) in showarea()
163 {board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1]==0){showarea(i-2, j-1);}} in showarea()
166 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
167 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
168 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
169 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
170 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
171 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
172 if (board[i-2][j-1] != 14 && (board2[i-2][j-1] == 0 || board2[i-2][j-1] == 3)) in showarea()
173 {board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1]==0){showarea(i-2, j-1);}} in showarea()
176 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
177 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
178 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
179 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
180 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
181 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
182 if (board[i+2][j-1] != 14 && (board2[i+2][j-1] == 0 || board2[i+2][j-1] == 3)) in showarea()
183 {board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1]==0){showarea(i+2, j-1);}} in showarea()
185 if (board[i][j-1] != 14 && (board2[i][j-1] == 0 || board2[i][j-1] == 3)) in showarea()
186 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 0){showarea(i, j-1);}} in showarea()
187 if (board[i-1][j-1] != 14 && (board2[i-1][j-1] == 0 || board2[i-1][j-1] == 3)) in showarea()
188 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1]==0){showarea(i-1, j-1);}} in showarea()
189 if (board[i-2][j-1] != 14 && (board2[i-2][j-1] == 0 || board2[i-2][j-1] == 3)) in showarea()
190 {board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1]==0){showarea(i-2, j-1);}} in showarea()
191 if (board[i+1][j-1] != 14 && (board2[i+1][j-1] == 0 || board2[i+1][j-1] == 3)) in showarea()
192 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1]==0){showarea(i+1, j-1);}} in showarea()
193 if (board[i+2][j-1] != 14 && (board2[i+2][j-1] == 0 || board2[i+2][j-1] == 3)) in showarea()
194 {board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1]==0){showarea(i+2, j-1);}} in showarea()
206 void middleclick(int i, int j) in middleclick() argument
211 if (board2[i-1][j] != 2) in middleclick()
212 {board2[i-1][j] = 1; drawb(board[i-1][j], i-1, j); if(board[i-1][j] == 14){gameover();} else {if(bo… in middleclick()
213 if (board2[i+1][j] != 2) in middleclick()
214 {board2[i+1][j] = 1; drawb(board[i+1][j], i+1, j); if(board[i+1][j] == 14){gameover();} else {if(bo… in middleclick()
215 if (board2[i+2][j] != 2) in middleclick()
216 {board2[i+2][j] = 1; drawb(board[i+2][j], i+2, j); if(board[i+2][j] == 14){gameover();} else {if(bo… in middleclick()
219 if (board2[i+1][j] != 2) in middleclick()
220 {board2[i+1][j] = 1; drawb(board[i+1][j], i+1, j); if(board[i+1][j] == 14){gameover();} else {if(bo… in middleclick()
221 if (board2[i+2][j] != 2) in middleclick()
222 {board2[i+2][j] = 1; drawb(board[i+2][j], i+2, j); if(board[i+2][j] == 14){gameover();} else {if(bo… in middleclick()
225 if (board2[i-1][j] != 2) in middleclick()
226 {board2[i-1][j] = 1; drawb(board[i-1][j], i-1, j); if(board[i-1][j] == 14){gameover();} else {if(bo… in middleclick()
227 if (board2[i-2][j] != 2) in middleclick()
228 {board2[i-2][j] = 1; drawb(board[i-2][j], i-2, j); if(board[i-2][j] == 14){gameover();} else {if(bo… in middleclick()
229 if (board2[i+1][j] != 2) in middleclick()
230 {board2[i+1][j] = 1; drawb(board[i+1][j], i+1, j); if(board[i+1][j] == 14){gameover();} else {if(bo… in middleclick()
233 if (board2[i-1][j] != 2) in middleclick()
234 {board2[i-1][j] = 1; drawb(board[i-1][j], i-1, j); if(board[i-1][j] == 14){gameover();} else {if(bo… in middleclick()
235 if (board2[i-2][j] != 2) in middleclick()
236 {board2[i-2][j] = 1; drawb(board[i-2][j], i-2, j); if(board[i-2][j] == 14){gameover();} else {if(bo… in middleclick()
238 if (board2[i-1][j] != 2) in middleclick()
239 {board2[i-1][j] = 1; drawb(board[i-1][j], i-1, j); if(board[i-1][j] == 14){gameover();} else {if(bo… in middleclick()
240 if (board2[i-2][j] != 2) in middleclick()
241 {board2[i-2][j] = 1; drawb(board[i-2][j], i-2, j); if(board[i-2][j] == 14){gameover();} else {if(bo… in middleclick()
242 if (board2[i+1][j] != 2) in middleclick()
243 {board2[i+1][j] = 1; drawb(board[i+1][j], i+1, j); if(board[i+1][j] == 14){gameover();} else {if(bo… in middleclick()
244 if (board2[i+2][j] != 2) in middleclick()
245 {board2[i+2][j] = 1; drawb(board[i+2][j], i+2, j); if(board[i+2][j] == 14){gameover();} else {if(bo… in middleclick()
251 if ((j % 2) != 0){z = 1;} in middleclick()
256 if (j > 0) { in middleclick()
258 if (board2[i][j-1] != 2) in middleclick()
259 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1); if(board[i][j-1] == 14){gameover();} else {if(bo… in middleclick()
260 if (board2[i+1][j-1] != 2) in middleclick()
261 {board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();}else{… in middleclick()
264 if (board2[i][j-1] != 2) in middleclick()
265 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
266 if (board2[i-1][j-1] != 2) in middleclick()
267 …board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();} else… in middleclick()
269 if (board2[i][j-1] != 2) in middleclick()
270 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
271 if (board2[i-1][j-1] != 2) in middleclick()
272 {board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();}else{… in middleclick()
273 if (board2[i+1][j-1] != 2) in middleclick()
274 …board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();} else… in middleclick()
279 if (j < boardy-1) { in middleclick()
281 if (board2[i][j+1] != 2) in middleclick()
282 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
283 if (board2[i+1][j+1] != 2) in middleclick()
284 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
285 if (board2[i+2][j+1] != 2) in middleclick()
286 …board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1] == 14){gameover();} else… in middleclick()
289 if (board2[i][j+1] != 2) in middleclick()
290 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
291 if (board2[i-1][j+1] != 2) in middleclick()
292 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
293 if (board2[i-2][j+1] != 2) in middleclick()
294 {board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2,j+1);if(board[i-2][j+1] == 14){gameover();} else … in middleclick()
297 if (board2[i][j+1] != 2) in middleclick()
298 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
299 if (board2[i+1][j+1] != 2) in middleclick()
300 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
301 if (board2[i-1][j+1] != 2) in middleclick()
302 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
303 if (board2[i-2][j+1] != 2) in middleclick()
304 …board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2, j+1);if(board[i-2][j+1] == 14){gameover();} else… in middleclick()
307 if (board2[i][j+1] != 2) in middleclick()
308 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
309 if (board2[i-1][j+1] != 2) in middleclick()
310 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
311 if (board2[i+1][j+1] != 2) in middleclick()
312 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
313 if (board2[i+2][j+1] != 2) in middleclick()
314 …board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1] == 14){gameover();} else… in middleclick()
316 if (board2[i][j+1] != 2) in middleclick()
317 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
318 if (board2[i-1][j+1] != 2) in middleclick()
319 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
320 if (board2[i-2][j+1] != 2) in middleclick()
321 …board2[i-2][j+1] = 1; drawb(board[i-2][j+1], i-2, j+1);if(board[i-2][j+1] == 14){gameover();} else… in middleclick()
322 if (board2[i+1][j+1] != 2) in middleclick()
323 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
324 if (board2[i+2][j+1] != 2) in middleclick()
325 …board2[i+2][j+1] = 1; drawb(board[i+2][j+1], i+2, j+1);if(board[i+2][j+1] == 14){gameover();} else… in middleclick()
335 if (j < boardy-1) { in middleclick()
337 if (board2[i][j+1] != 2) in middleclick()
338 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1); if(board[i][j+1] == 14){gameover();} else {if(bo… in middleclick()
339 if (board2[i+1][j+1] != 2) in middleclick()
340 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
343 if (board2[i][j+1] != 2) in middleclick()
344 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
345 if (board2[i-1][j+1] != 2) in middleclick()
346 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
348 if (board2[i][j+1] != 2) in middleclick()
349 {board2[i][j+1] = 1; drawb(board[i][j+1], i, j+1);if(board[i][j+1] == 14){gameover();} else {if(boa… in middleclick()
350 if (board2[i-1][j+1] != 2) in middleclick()
351 …board2[i-1][j+1] = 1; drawb(board[i-1][j+1], i-1, j+1);if(board[i-1][j+1] == 14){gameover();} else… in middleclick()
352 if (board2[i+1][j+1] != 2) in middleclick()
353 …board2[i+1][j+1] = 1; drawb(board[i+1][j+1], i+1, j+1);if(board[i+1][j+1] == 14){gameover();} else… in middleclick()
358 if (j > 0) { in middleclick()
360 if (board2[i][j-1] != 2) in middleclick()
361 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
362 if (board2[i+1][j-1] != 2) in middleclick()
363 …board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();} else… in middleclick()
364 if (board2[i+2][j-1] != 2) in middleclick()
365 …board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1] == 14){gameover();} else… in middleclick()
368 if (board2[i][j-1] != 2) in middleclick()
369 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
370 if (board2[i-1][j-1] != 2) in middleclick()
371 …board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();} else… in middleclick()
372 if (board2[i-2][j-1] != 2) in middleclick()
373 …board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1] == 14){gameover();} else… in middleclick()
376 if (board2[i][j-1] != 2) in middleclick()
377 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
378 if (board2[i+1][j-1] != 2) in middleclick()
379 …board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();} else… in middleclick()
380 if (board2[i-1][j-1] != 2) in middleclick()
381 …board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();} else… in middleclick()
382 if (board2[i-2][j-1] != 2) in middleclick()
383 …board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1] == 14){gameover();} else… in middleclick()
386 if (board2[i][j-1] != 2) in middleclick()
387 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
388 if (board2[i-1][j-1] != 2) in middleclick()
389 …board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();} else… in middleclick()
390 if (board2[i+1][j-1] != 2) in middleclick()
391 …board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();} else… in middleclick()
392 if (board2[i+2][j-1] != 2) in middleclick()
393 …board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1] == 14){gameover();} else… in middleclick()
395 if (board2[i][j-1] != 2) in middleclick()
396 {board2[i][j-1] = 1; drawb(board[i][j-1], i, j-1);if(board[i][j-1] == 14){gameover();} else {if(boa… in middleclick()
397 if (board2[i-1][j-1] != 2) in middleclick()
398 …board2[i-1][j-1] = 1; drawb(board[i-1][j-1], i-1, j-1);if(board[i-1][j-1] == 14){gameover();} else… in middleclick()
399 if (board2[i-2][j-1] != 2) in middleclick()
400 …board2[i-2][j-1] = 1; drawb(board[i-2][j-1], i-2, j-1);if(board[i-2][j-1] == 14){gameover();} else… in middleclick()
401 if (board2[i+1][j-1] != 2) in middleclick()
402 …board2[i+1][j-1] = 1; drawb(board[i+1][j-1], i+1, j-1);if(board[i+1][j-1] == 14){gameover();} else… in middleclick()
403 if (board2[i+2][j-1] != 2) in middleclick()
404 …board2[i+2][j-1] = 1; drawb(board[i+2][j-1], i+2, j-1);if(board[i+2][j-1] == 14){gameover();} else… in middleclick()