Lines Matching refs:dialogue

128     local dialogue = nil
318 local dialogue = nil
341 dialogue = vt_map.SpriteDialogue.Create();
343 dialogue:AddLine(text, bronann);
344 vt_map.DialogueEvent.Create("Bronann can't go back", dialogue);
354 dialogue = vt_map.SpriteDialogue.Create();
356 dialogue:AddLine(text, bronann);
358 dialogue:AddLine(text, bronann);
359 event = vt_map.DialogueEvent.Create("Bronann thinks he needs to get closer", dialogue);
374 dialogue = vt_map.SpriteDialogue.Create();
376 dialogue:AddLine(text, soldier21);
377 event = vt_map.DialogueEvent.Create("The soldier yells at Bronann", dialogue);
395 dialogue = vt_map.SpriteDialogue.Create();
397 dialogue:AddLineEmote(text, bronann, "exclamation");
399 dialogue:AddLineEvent(text, bronann, "Orlinn goes near Bronann", "");
401 dialogue:AddLineEvent(text, orlinn, "Orlinn looks at Bronann", "Bronann looks at Orlinn");
403 dialogue:AddLineEvent(text, bronann, "Bronann is frightened by Orlinn", "");
405 dialogue:AddLine(text, orlinn);
407 dialogue:AddLine(text, orlinn);
409 dialogue:AddLine(text, bronann);
410 event = vt_map.DialogueEvent.Create("Bronann and Orlinn are discussing", dialogue);
418 dialogue = vt_map.SpriteDialogue.Create();
420 dialogue:AddLine(text, lilly);
422 dialogue:AddLine(text, soldier1);
424 dialogue:AddLine(text, lord);
426 dialogue:AddLine(text, lord);
428 dialogue:AddLine(text, lord);
430 dialogue:AddLine(text, lord);
432 dialogue:AddLineEmote(text, lilly, "exclamation");
434 dialogue:AddLineEvent(text, lord, "Banesore moves closer to Lilly 1", "");
436 dialogue:AddLineEmote(text, carson, "exclamation");
438 dialogue:AddLine(text, soldier1);
440 dialogue:AddLine(text, lord);
442 dialogue:AddLine(text, lord);
444 dialogue:AddLine(text, lilly);
446 dialogue:AddLineEvent(text, lord, "Banesore moves closer to Lilly 2", "");
448 dialogue:AddLineEmote(text, malta, "exclamation");
450 dialogue:AddLineEvent(text, lord, "Banesore looks south", "");
451 event = vt_map.DialogueEvent.Create("Dialogue with the Lord", dialogue);
469 dialogue = vt_map.SpriteDialogue.Create();
471 dialogue:AddLine(text, carson);
473 dialogue:AddLineEvent(text, lord, "Banesore looks south", "");
475 dialogue:AddLine(text, carson);
477 dialogue:AddLine(text, lord);
479 dialogue:AddLineEmote(text, carson, "exclamation");
481 dialogue:AddLine(text, malta);
483 dialogue:AddLine(text, bronann);
484 event = vt_map.DialogueEvent.Create("Dialogue with the Lord 2", dialogue);
526 dialogue = vt_map.SpriteDialogue.Create();
528dialogue:AddLineEventEmote(text, lord, "", "A soldier goes closer to stop Bronann", "exclamation");
530 dialogue:AddLineEvent(text, lord, "", "The soldier goes back to his place");
532 dialogue:AddLine(text, malta);
534 dialogue:AddLine(text, carson);
536 dialogue:AddLineEvent(text, lilly, "Lilly goes near Bronann", "");
538 dialogue:AddLineEvent(text, lord, "", "Lilly looks east");
540 dialogue:AddLine(text, lord);
542 dialogue:AddLineEvent(text, bronann, "Lilly looks west", "");
544 dialogue:AddLineEvent(text, lilly, "", "Lilly let Bronann advance");
545 event = vt_map.DialogueEvent.Create("Dialogue with the Lord 3", dialogue);
551 dialogue = vt_map.SpriteDialogue.Create();
553 dialogue:AddLine(text, lord);
555 dialogue:AddLine(text, bronann);
557 dialogue:AddLine(text, lord);
559 dialogue:AddLineEmote(text, bronann, "exclamation");
561 dialogue:AddLine(text, lord);
563 dialogue:AddLineEmote(text, bronann, "exclamation");
565 dialogue:AddLine(text, lord);
567 dialogue:AddLine(text, lord);
568 event = vt_map.DialogueEvent.Create("Dialogue with the Lord 4", dialogue);
603 dialogue = vt_map.SpriteDialogue.Create();
605 dialogue:AddLine(text, lord);
607 dialogue:AddLineEvent(text, herth, "Herth looks at Kalya", "Herth looks at Banesore");
608 event = vt_map.DialogueEvent.Create("Dialogue after crystals appearance", dialogue);
637 dialogue = vt_map.SpriteDialogue.Create();
639 dialogue:AddLine(text, herth);
641 dialogue:AddLine(text, lord);
643 dialogue:AddLineEmote(text, herth, "exclamation");
645 dialogue:AddLine(text, lord);
647 dialogue:AddLine(text, lord);
649 dialogue:AddLineEvent(text, lord, "Banesore looks south", "");
651 dialogue:AddLine(text, soldier1);
653 dialogue:AddLineEmote(text, herth, "exclamation");
655 dialogue:AddLineEvent(text, lord, "Banesore looks west", "");
657 dialogue:AddLine(text, lord);
658 event = vt_map.DialogueEvent.Create("Dialogue between Herth and Banesore", dialogue);