Lines Matching refs:dialogue

126     local dialogue = vt_map.SpriteDialogue.Create()
128 dialogue:AddLineEmote(text, nil, "exclamation")
130 dialogue:AddLineEvent(text, nil, "", "Shroom Shop")
145 shroom:AddDialogueReference(dialogue)
154 local dialogue = nil
168 dialogue = vt_map.SpriteDialogue.Create();
170 dialogue:AddLineEvent(text, nil, "Heal event", ""); -- 'nil' means no portrait and no name
171 vt_map.DialogueEvent.Create("Heal dialogue", dialogue);
218 local dialogue = nil
272 dialogue = vt_map.SpriteDialogue.Create();
274 dialogue:AddLine(text, kalya);
276 dialogue:AddLineEventEmote(text, orlinn, "Orlinn looks at Kalya", "", "sweat drop");
278 dialogue:AddLine(text, kalya);
280 dialogue:AddLineEvent(text, orlinn, "Orlinn looks at Kalya", "");
282 dialogue:AddLineEvent(text, kalya, "Kalya looks north", "Kalya looks at Bronann");
284 dialogue:AddLineEmote(text, orlinn, "exclamation");
286 dialogue:AddLineEvent(text, kalya, "Kalya looks north", "");
288 dialogue:AddLineEmote(text, kalya, "exclamation");
289 event = vt_map.DialogueEvent.Create("Dialogue about the passage to Estoria", dialogue);
300 dialogue = vt_map.SpriteDialogue.Create();
302 dialogue:AddLineEventEmote(text, kalya, "Orlinn looks at Kalya", "", "sweat drop");
304 dialogue:AddLineEvent(text, kalya, "Kalya looks north", "");
305 event = vt_map.DialogueEvent.Create("Dialogue about the passage to Estoria 2", dialogue);
317 dialogue = vt_map.SpriteDialogue.Create();
319 dialogue:AddLineEmote(text, bronann, "sweat drop");
321 dialogue:AddLineEvent(text, kalya, "Kalya looks west", "");
323 dialogue:AddLineEvent(text, kalya, "Kalya looks north", "");
325 dialogue:AddLine(text, kalya);
327 dialogue:AddLineEmote(text, bronann, "thinking dots");
329 dialogue:AddLineEvent(text, kalya, "Kalya looks at Bronann", "");
331 dialogue:AddLineEventEmote(text, orlinn, "", "Orlinn laughs", "thinking dots");
333 dialogue:AddLineEventEmote(text, kalya, "Kalya looks at Orlinn", "", "exclamation");
335 dialogue:AddLineEvent(text, kalya, "Kalya looks at Bronann", "");
336 event = vt_map.DialogueEvent.Create("Dialogue about the passage to Estoria 3", dialogue);
369 dialogue = vt_map.SpriteDialogue.Create();
371 dialogue:AddLineEmote(text, kalya, "thinking dots");
373dialogue:AddLineEventEmote(text, kalya, "Kalya looks at Bronann", "Orlinn looks at Bronann", "swea…
374 event = vt_map.DialogueEvent.Create("Dialogue before opening the door", dialogue);
380 dialogue = vt_map.SpriteDialogue.Create();
382dialogue:AddLineEventEmote(text, bronann, "Bronann looks south", "Bronann kneels", "exclamation");
384 dialogue:AddLineEmote(text, kalya, "exclamation");
385 event = vt_map.DialogueEvent.Create("Dialogue before opening the door2", dialogue);
402 dialogue = vt_map.SpriteDialogue.Create();
404 dialogue:AddLineEmote(text, kalya, "exclamation");
405 event = vt_map.DialogueEvent.Create("Dialogue after crystals appearance", dialogue);
412 dialogue = vt_map.SpriteDialogue.Create();
414 dialogue:AddLineEvent(text, bronann, "Bronann looks south", "");
416 dialogue:AddLineEmote(text, kalya, "sweat drop");
418 dialogue:AddLineEmote(text, kalya, "thinking dots");
420 dialogue:AddLineEmote(text, orlinn, "sweat drop");
422 dialogue:AddLineEventEmote(text, bronann, "Bronann looks north", "", "thinking dots");
424 dialogue:AddLineEvent(text, kalya, "Kalya looks at Orlinn", "");
426 dialogue:AddLineEvent(text, orlinn, "Orlinn looks at Kalya", "");
427 event = vt_map.DialogueEvent.Create("Dialogue after crystals appearance2", dialogue);