Lines Matching refs:CloseTable
158 char_script.CloseTable(); // battle_animations in GlobalCharacter()
165 char_script.CloseTable(); in GlobalCharacter()
216 char_script.CloseTable(); // initial_stats in GlobalCharacter()
239 char_script.CloseTable(); // attack point N°i in GlobalCharacter()
242 char_script.CloseTable(); // attack_points in GlobalCharacter()
276 char_script.CloseTable(); // skills in GlobalCharacter()
294 char_script.CloseTable(); // "characters[id]" to restore the script in its original state. in GlobalCharacter()
421 file.CloseTable(); // equipment in LoadCharacter()
524 file.CloseTable(); // status_effect in LoadCharacter()
531 file.CloseTable(); // status_effect in LoadCharacter()
542 file.CloseTable(); // status_effect in LoadCharacter()
545 file.CloseTable(); // active_status_effects in LoadCharacter()
548 file.CloseTable(); // character id in LoadCharacter()
878 script_file.CloseTable(); // effect id in _UpdateEquipmentStatusEffects()
883 script_file.CloseTable(); // effect id in _UpdateEquipmentStatusEffects()
904 script_file.CloseTable(); // effect id in _UpdateEquipmentStatusEffects()
909 script_file.CloseTable(); // effect id in _UpdateEquipmentStatusEffects()