Lines Matching refs:BattleMode

67 BattleMode *BattleMode::_current_instance = nullptr;
113 BattleMode::BattleMode() : in BattleMode() function in vt_battle::BattleMode
142 BattleMode::~BattleMode() in ~BattleMode()
165 void BattleMode::_ResetMusicState() in _ResetMusicState()
210 void BattleMode::Reset() in Reset()
225 void BattleMode::RestartBattle() in RestartBattle()
279 void BattleMode::Update() in Update()
474 void BattleMode::Draw() in Draw()
488 void BattleMode::DrawPostEffects() in DrawPostEffects()
506 void BattleMode::AddEnemy(uint32_t new_enemy_id, float position_x, float position_y) in AddEnemy()
556 void BattleMode::ChangeState(BATTLE_STATE new_state) in ChangeState()
656 bool BattleMode::OpenCommandMenu(BattleCharacter *character) in OpenCommandMenu()
678 void BattleMode::NotifyCommandCancel() in NotifyCommandCancel()
693 void BattleMode::NotifyCharacterCommandComplete(BattleCharacter *character) in NotifyCharacterCommandComplete()
715 void BattleMode::NotifyActorReady(BattleActor *actor) in NotifyActorReady()
729 void BattleMode::NotifyActorDeath(BattleActor *actor) in NotifyActorDeath()
754 bool BattleMode::isOneCharacterDead() const in isOneCharacterDead()
764 void BattleMode::_Initialize() in _Initialize()
858 void BattleMode::SetActorIdleStateTime(BattleActor* actor) in SetActorIdleStateTime()
872 void BattleMode::TriggerBattleParticleEffect(const std::string &effect_filename, float x, float y) in TriggerBattleParticleEffect()
884 private_battle::BattleAnimation* BattleMode::CreateBattleAnimation(const std::string& animation_fil… in CreateBattleAnimation()
895 void BattleMode::_DetermineActorLocations() in _DetermineActorLocations()
953 void BattleMode::_AutoCharacterCommand(BattleCharacter* character) in _AutoCharacterCommand()
991 BattleMode::CurrentInstance()->NotifyCharacterCommandComplete(character); in _AutoCharacterCommand()
996 uint32_t BattleMode::_NumberEnemiesAlive() const in _NumberEnemiesAlive()
1007 uint32_t BattleMode::_NumberValidEnemies() const in _NumberValidEnemies()
1017 uint32_t BattleMode::_NumberCharactersAlive() const in _NumberCharactersAlive()
1027 void BattleMode::_DrawBackgroundGraphics() in _DrawBackgroundGraphics()
1040 void BattleMode::_DrawForegroundGraphics() in _DrawForegroundGraphics()
1048 void BattleMode::_DrawSprites() in _DrawSprites()
1102 void BattleMode::_DrawGUI() in _DrawGUI()
1139 void BattleMode::_DrawBottomMenu() in _DrawBottomMenu()
1174 void BattleMode::_DrawStaminaBar() in _DrawStaminaBar()