Lines Matching refs:BattleMode
160 … luabind::call_function<void>(_ai_decide_action, BattleMode::CurrentInstance(), this); in ChangeState()
199 BattleMode::CurrentInstance()->NotifyActorReady(this); in ChangeState()
219 BattleMode::CurrentInstance()->NotifyActorDeath(this); in ChangeState()
224 luabind::call_function<void>(_death_init, BattleMode::CurrentInstance(), this); in ChangeState()
260 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterDamage()
364 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterSPDamage()
389 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterHealing()
411 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterRevive()
460 BattleMode* BM = BattleMode::CurrentInstance(); in RegisterMiss()
511 BattleMode* BM = BattleMode::CurrentInstance(); in _UpdateState()
550 BattleMode* BM = BattleMode::CurrentInstance(); in Update()
765 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStamina()
771 BattleMode::CurrentInstance()->SetActorIdleStateTime(this); in SetStaminaModifier()
840 BattleMode* BM = BattleMode::CurrentInstance(); in _DecideAction()