Lines Matching refs:BattleMode

751             luabind::class_<BattleMode, vt_mode_manager::GameMode>("BattleMode")  in BindModeCode()
753 .def("AddEnemy", (void(BattleMode:: *)(uint32_t, float, float))&BattleMode::AddEnemy) in BindModeCode()
754 .def("AddEnemy", (void(BattleMode:: *)(uint32_t))&BattleMode::AddEnemy) in BindModeCode()
755 .def("SetBossBattle", &BattleMode::SetBossBattle) in BindModeCode()
756 .def("IsBossBattle", &BattleMode::IsBossBattle) in BindModeCode()
757 .def("RestartBattle", &BattleMode::RestartBattle) in BindModeCode()
758 .def("AreActorStatesPaused", &BattleMode::AreActorStatesPaused) in BindModeCode()
759 .def("IsInSceneMode", &BattleMode::IsInSceneMode) in BindModeCode()
760 .def("SetSceneMode", &BattleMode::SetSceneMode) in BindModeCode()
761 .def("GetState", &BattleMode::GetState) in BindModeCode()
762 .def("ChangeState", &BattleMode::ChangeState) in BindModeCode()
763 .def("OpenCommandMenu", &BattleMode::OpenCommandMenu) in BindModeCode()
764 .def("IsBattleFinished", &BattleMode::IsBattleFinished) in BindModeCode()
765 .def("GetNumberOfCharacters", &BattleMode::GetNumberOfCharacters) in BindModeCode()
766 .def("GetNumberOfEnemies", &BattleMode::GetNumberOfEnemies) in BindModeCode()
767 .def("GetCharacterActor", &BattleMode::GetCharacterActor) in BindModeCode()
768 .def("GetEnemyActor", &BattleMode::GetEnemyActor) in BindModeCode()
769 .def("GetDialogueSupervisor", &BattleMode::GetDialogueSupervisor) in BindModeCode()
770 .def("GetCommandSupervisor", &BattleMode::GetCommandSupervisor) in BindModeCode()
771 .def("TriggerBattleParticleEffect", &BattleMode::TriggerBattleParticleEffect) in BindModeCode()
772 .def("CreateBattleAnimation", &BattleMode::CreateBattleAnimation) in BindModeCode()
773 .def("BoostHeroPartyInitiative", &BattleMode::BoostHeroPartyInitiative) in BindModeCode()
774 .def("BoostEnemyPartyInitiative", &BattleMode::BoostEnemyPartyInitiative) in BindModeCode()