Lines Matching refs:of

21 #. type: Content of: outside any tag (error?)
26 #. type: Attribute 'lang' of: <book>
31 #. type: Content of: <book><bookinfo><title>
36 #. type: Content of: <book><preface><title>
41 #. type: Content of: <book><preface><simpara>
47 #. type: Content of: <book><preface><simpara>
52 "host against whom none can stand! Choose units from a large pool of "
54 "different terrains against all manner of opposition."
60 #. type: Content of: <book><preface><simpara>
64 "orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
65 "alongside dragons in the lofty peaks, elves in the green reaches of the "
66 "Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
67 "of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
68 "power over the Undead to dominate the land of mortals, or lead your glorious "
77 #. type: Content of: <book><preface><simpara>
82 "ranging from small-unit ambushes to clashes of vast armies. You can also "
90 #. type: Content of: <book><preface><simpara>
93 "Battle for Wesnoth is open-source software, and a thriving community of "
96 "maintained content is available from an add-on server, and the very best of "
103 #. type: Content of: <book><chapter><title>
108 #. type: Content of: <book><chapter><section><title>
113 #. type: Content of: <book><chapter><section><simpara>
116 "The known portion of the Great Continent, on which Wesnoth abides, is "
118 "lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
119 "and the domain of the Southwest Elves in the Aethenwood and beyond."
125 #. type: Content of: <book><chapter><section><simpara>
128 "The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
130 "of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
131 "once-province of Wesnoth, is bordered by the Great River to the north, a "
132 "loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
139 #. type: Content of: <book><chapter><section><simpara>
142 "The Northlands is the wild country north of the Great River. Various groups "
143 "of orcs, dwarves, barbarians and elves populate the region. To the north "
144 "and east lies the forest of Lintanir, where the great kingdom of the North-"
151 #. type: Content of: <book><chapter><section><simpara>
157 "grassland. In each of these areas different creatures have adapted to live "
166 #. type: Content of: <book><chapter><section><section><title>
171 #. type: Content of: <book><chapter><section><section><simpara>
174 "In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
188 #. type: Content of: <book><chapter><section><section><simpara>
203 #. type: Content of: <book><chapter><section><title>
208 #. type: Content of: <book><chapter><section><simpara>
211 "When Wesnoth first starts it displays an initial background and a column of "
215 "play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
223 #. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
232 #. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
237 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
250 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
255 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
258 "The tutorial is a real, but basic, game which teaches you some of the basic "
261 "Tutorial you are in the role of the prince Konrad or the princess Li&#8217;"
270 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
275 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
278 "Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
280 "presented with a list of campaigns available on your computer (more can be "
288 "the first scenario of the campaign."
298 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
303 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
317 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
322 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
336 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
341 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
344 "Click this button to enter the content server where a whole lot of content "
354 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
359 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
368 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
373 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
386 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
391 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
396 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
401 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
405 #| "Click this button for a list of major Wesnoth contributors. You will "
410 "Click this button for a list of major Wesnoth contributors. You will often "
419 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
424 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
429 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
434 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
439 "things of the game. Most of those things are mentioned in this manual."
444 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
449 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
452 "Click this button to read the next little tip from the \"Tome of Wesnoth\"."
455 #. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
460 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
463 "Click this button to read the previous little tip from the \"Tome of Wesnoth"
467 #. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
472 #. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
479 #. type: Content of: <book><chapter><section><title>
484 #. type: Content of: <book><chapter><section><simpara>
489 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
492 "Play a sequence of connected scenarios, known as a campaign, against the "
496 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
501 #. type: Content of: <book><chapter><section><simpara>
506 #. type: Content of: <book><chapter><section><section><title>
511 #. type: Content of: <book><chapter><section><section><simpara>
514 "Campaigns are sequences of battles with a connecting storyline. Typical "
526 #. type: Content of: <book><chapter><section><section><simpara>
536 #. type: Content of: <book><chapter><section><section><title>
541 #. type: Content of: <book><chapter><section><section><simpara>
555 #. type: Content of: <book><chapter><section><section><simpara>
562 "players there are (and the size of the map). The average time is between 3 "
576 #. type: Content of: <book><chapter><section><section><simpara>
583 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
592 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phra…
597 #. type: Content of: <book><chapter><section><section><section><title>
602 #. type: Content of: <book><chapter><section><section><section><simpara>
616 #. type: Content of: <book><chapter><section><section><section><title>
621 #. type: Content of: <book><chapter><section><section><section><simpara>
633 #. type: Content of: <book><chapter><section><section><section><title>
638 #. type: Content of: <book><chapter><section><section><section><simpara>
641 "This option opens a dialog box allowing you to enter the address of the "
643 "does show a list of official servers that can be used as backup if the main "
650 #. type: Content of: <book><chapter><section><section><section><simpara>
653 "A complete list of official and user setup servers is listed at this "
660 #. type: Content of: <book><chapter><section><section><section><simpara>
674 #. type: Content of: <book><chapter><section><section><section><title>
679 #. type: Content of: <book><chapter><section><section><section><simpara>
701 #. type: Content of: <book><chapter><section><section><section><title>
706 #. type: Content of: <book><chapter><section><section><section><simpara>
716 "way to explore the capabilities of units from the different factions by "
729 #. type: Content of: <book><chapter><section><section><title>
734 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
743 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phra…
748 #. type: Content of: <book><chapter><section><section><simpara>
751 "Regardless of whether you are playing a scenario or a campaign, the basic "
752 "layout of the game screen is the same. The majority of the screen is filled "
753 "with a map which shows all of the action that takes place in the game. "
761 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
770 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phra…
775 #. type: Content of: <book><chapter><section><section><simpara>
778 "Across the top of the screen from left to right are the following items:"
781 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
786 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
791 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
793 msgid "Turn counter (current turn/maximum number of turns)"
796 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
801 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
803 msgid "Villages (your villages/total number of villages)"
806 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
811 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
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840 #. type: Content of: <book><chapter><section><section><simpara>
842 msgid "Down the right of the screen from top to bottom are:"
845 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
850 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
853 "Current hex position (x-coordinate, y-coordinate), defense and movement of "
857 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
862 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
864 msgid "Time of day indicator"
867 #. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
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877 #. type: Content of: <book><chapter><section><section><title>
882 #. type: Content of: <book><chapter><section><section><simpara>
886 "on the map. One of these will be your commander (identified by a little "
889 "your own, but also the keep of any enemy castles you capture) and you have "
901 #. type: Content of: <book><chapter><section><section><simpara>
906 "select \"Recruit\") and you will be able to recruit a unit from a list of "
920 #. type: Content of: <book><chapter><section><section><simpara>
923 "At the end of each successful scenario, all your remaining troops are "
924 "automatically saved. At the start of the next scenario you may recall them "
931 #. type: Content of: <book><chapter><section><section><title>
936 #. type: Content of: <book><chapter><section><section><simpara>
948 #. type: Content of: <book><chapter><section><section><title>
953 #. type: Content of: <book><chapter><section><section><simpara>
965 #. type: Content of: <book><chapter><section><section><title>
970 #. type: Content of: <book><chapter><section><section><simpara>
973 "Pay careful attention to the Objectives pop-up box at the beginning of each "
978 "a certain number of turns have elapsed."
985 #. type: Content of: <book><chapter><section><section><simpara>
998 #. type: Content of: <book><chapter><section><title>
1003 #. type: Content of: <book><chapter><section><section><simpara>
1009 "minimum amount of gold to start if you didn&#8217;t carry over enough from "
1013 "scenario it is usually worthwhile to gain control of as many villages as you "
1015 "current gold and current income at the top of the screen as described in the "
1026 #. type: Content of: <book><chapter><section><section><title>
1031 #. type: Content of: <book><chapter><section><section><simpara>
1034 "At the start of each scenario, your game state is normally saved. If you are "
1046 #. type: Content of: <book><chapter><title>
1051 #. type: Content of: <book><chapter><section><title>
1056 #. type: Content of: <book><chapter><section><simpara>
1061 "instead of the control key when you are using MacOSX. You can change most "
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1190 msgid "Toggle muting of game sounds"
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1377 msgid "Show the description of the currently selected unit"
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1701 #. type: Content of: <book><chapter><section><simpara>
1705 "of those:"
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1731 "Each side is given some amount of gold to begin with, and receives 2 gold "
1735 "addition you often get a percentage of gold to carry over from the last "
1737 "displayed as part of the scenario objectives."
1744 #. type: Content of: <book><chapter><section><section><title>
1749 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
1758 #. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phra…
1763 #. type: Content of: <book><chapter><section><section><simpara>
1775 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1785 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
1789 "previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
1795 #. type: Content of: <book><chapter><section><section><title>
1800 #. type: Content of: <book><chapter><section><section><simpara>
1804 "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
1807 "Upkeep is only paid if the total upkeep of a side&#8217;s units is greater "
1808 "than the number of villages that side controls. Upkeep paid is the "
1809 "difference between the number of villages and the upkeep cost."
1817 #. type: Content of: <book><chapter><section><section><title>
1822 #. type: Content of: <book><chapter><section><section><simpara>
1827 #. type: Content of: <book><chapter><section><section><literallayout>
1833 #. type: Content of: <book><chapter><section><section><simpara>
1836 "where upkeep is equal to the sum of the levels of all your non-loyal units."
1839 #. type: Content of: <book><chapter><section><section><simpara>
1842 "If the upkeep cost is greater than the number of villages+2 then the side "
1848 #. type: Content of: <book><chapter><section><title>
1853 #. type: Content of: <book><chapter><section><simpara>
1856 "Battle for Wesnoth has hundreds of unit types which are characterized by a "
1857 "rich set of statistics. In addition, individual units can have specific "
1859 "other units of the same type. Finally, campaign designers can add unique "
1867 #. type: Content of: <book><chapter><section><simpara>
1870 "The basic statistics for a unit include its hit points (HP), the number of "
1879 #. type: Content of: <book><chapter><section><section><title>
1884 #. type: Content of: <book><chapter><section><section><simpara>
1888 "affects how units perform at different times of day. Neutral units are "
1889 "unaffected by the time of day. Lawful units do more damage during the day "
1898 #. type: Content of: <book><chapter><section><section><simpara>
1902 "Afternoon and First Watch, Second Watch, by the positions of the sun and "
1903 "moon in the time of day graphic."
1908 #. type: Content of: <book><chapter><section><section><simpara>
1911 "The following table shows the effects of different times of the day on the "
1915 #. type: Content of: <book><chapter><section><section><table><title>
1917 msgid "Time of the day and damage"
1920 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1925 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1930 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1935 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1940 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1945 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
1950 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1956 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
1965 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
1970 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1975 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1982 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
1988 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
1997 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2002 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2007 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2014 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2023 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2029 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2038 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2043 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2048 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2054 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2063 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2068 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2073 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2079 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2088 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2093 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2098 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2104 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2113 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2118 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2123 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2128 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2137 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
2142 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2147 #. type: Content of: <book><chapter><section><section><simpara>
2154 #. type: Content of: <book><chapter><section><section><simpara>
2158 "have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
2171 #. type: Content of: <book><chapter><section><section><simpara>
2174 "If an equivalent Neutral unit were fighting, it would always do 12 points of "
2175 "damage regardless of the hour."
2179 #. type: Content of: <book><chapter><section><section><title>
2184 #. type: Content of: <book><chapter><section><section><simpara>
2187 "Units have traits which reflect aspects of their character. Traits are "
2194 #. type: Content of: <book><chapter><section><section><simpara>
2199 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2204 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2209 "of a campaign as they can advance to higher levels more quickly. Later in "
2220 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2225 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2241 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2246 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2250 "units can be useful at all stages of a campaign, and this is a useful trait "
2252 "a unit that has some combination of low hitpoints, good defense, or high "
2261 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2266 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2271 "effective for units who have a high number of swings such as the Elvish "
2272 "Fighter. Strong units can be very useful when a tiny bit of extra damage is "
2280 #. type: Content of: <book><chapter><section><section><simpara>
2284 "for units of a certain race. These are:"
2287 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2292 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2299 "elves inflict an additional point of damage with each arrow."
2305 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2310 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2313 "Does not suffer from a negative attack bonus during its unfavorable time of "
2319 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2324 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2328 "of the base terrain the village is on (Bats, Falcons)."
2333 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2338 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2350 #. type: Content of: <book><chapter><section><section><simpara>
2360 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2365 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2373 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2378 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2383 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2388 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2398 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2403 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2407 "end of every turn, which is equal to their level. Loyal units do not incur "
2409 "s forces of their own volition. These units are marked with the Loyal trait. "
2421 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2426 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2436 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2441 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2448 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2453 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2458 "only trait. Since Undead units are the bodies of the dead, risen to fight "
2466 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2471 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2478 #. type: Content of: <book><chapter><section><section><title>
2483 #. type: Content of: <book><chapter><section><section><simpara>
2488 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2493 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2497 "of the target on the opposite side of the target, and that unit is not "
2503 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2508 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2512 "until one of the combatants is slain, or 30 rounds of attacks have occurred."
2517 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2522 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2531 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2536 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2540 "amount of damage it deals (rounded down)."
2545 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2550 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2556 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2561 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2564 "This attack always has a 70% chance to hit regardless of the defensive "
2565 "ability of the unit being attacked."
2568 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2573 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2579 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2584 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2594 #. type: Content of: <book><chapter><section><section><title>
2599 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2603 "they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
2609 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2620 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2625 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2632 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2637 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2640 "The number of strikes of this attack decreases when the unit is wounded. The "
2641 "number of strikes is proportional to the % of HP/maximum HP the unit has. "
2642 "For example a unit with 3/4 of its maximum HP will get 3/4 of the number of "
2648 #. type: Content of: <book><chapter><section><section><title>
2653 #. type: Content of: <book><chapter><section><section><simpara>
2663 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2668 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2680 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2685 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2688 "This unit can hide in villages (with the exception of water villages), and "
2698 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2703 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2706 "A unit which can cure an ally of poison, although the ally will receive no "
2707 "additional healing on the turn it is cured of the poison."
2711 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2716 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2725 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2730 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2733 "Allows the unit to heal adjacent friendly units at the beginning of each "
2735 "poison from taking effect for that turn. A poisoned unit cannot be cured of "
2736 "its poison by a healer, and must seek the care of a village or a unit that "
2743 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2748 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2754 "that turn. A poisoned unit cannot be cured of its poison by a healer, and "
2755 "must seek the care of a village or a unit that can cure."
2761 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2766 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2778 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2783 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2787 "better. Adjacent friendly units of lower level will do more damage in "
2788 "battle. When a unit adjacent to, of a lower level than, and on the same "
2796 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2801 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2811 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2816 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2820 "the poison instead of healing."
2825 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2830 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2834 "Zones of Control."
2837 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2842 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2845 "This unit&#8217;s resistances are doubled, up to a maximum of 50%, when "
2850 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2855 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2866 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
2871 #. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpar…
2874 "This unit may teleport between any two friendly villages using one of its "
2878 #. type: Content of: <book><chapter><section><section><title>
2883 #. type: Content of: <book><chapter><section><section><simpara>
2888 "of experience gained depends on the level of the enemy unit and the outcome "
2889 "of the battle: if a unit kills its opponent, it receives 8 experience points "
2890 "per level of the enemy (4 if the enemy is level 0), while units that survive "
2892 "level of the enemy. In other words:"
2899 #. type: Content of: <book><chapter><section><section><table><title>
2901 msgid "Experience bonuses for killing or fighting enemies of different levels"
2904 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2909 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2914 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
2919 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2924 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2929 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2934 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2939 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2944 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
2949 #. type: Content of: <book><chapter><section><section><title>
2954 #. type: Content of: <book><chapter><section><section><simpara>
2967 #. type: Content of: <book><chapter><section><title>
2972 #. type: Content of: <book><chapter><section><simpara>
2977 "additional hexes that can be reached in that number of turns in a similar "
2980 "on the defensive bonus of your unit on that hex and, if it will take more "
2981 "than one turn, the number of turns it will take your unit to arrive. If you "
2986 "top of a unit&#8217;s energy bar provide a quick way to see which of your "
2999 #. type: Content of: <book><chapter><section><simpara>
3008 "beginning of your next turn. You may also change a unit&#8217;s destination "
3020 #. type: Content of: <book><chapter><section><simpara>
3024 "ownership of it and end your move for that unit."
3028 #. type: Content of: <book><chapter><section><simpara>
3031 "Most units exert a Zone of Control which affects the hexes your unit can "
3040 #. type: Content of: <book><chapter><section><section><title>
3042 msgid "Zone of Control"
3045 #. type: Content of: <book><chapter><section><section><simpara>
3048 "A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent "
3049 "to the unit, and units that move into an enemy zone of control are forced to "
3050 "stop. Units with the skirmisher ability ignore enemy zones of control and "
3052 "units are considered too feeble to generate a zone of control and all units "
3060 #. type: Content of: <book><chapter><section><section><table><title>
3065 #. type: Content of: <book><chapter><section><section><simpara>
3068 "On the top of the energy bar shown next to each unit of yours is an orb. "
3072 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3077 #. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
3082 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3087 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3094 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3099 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3104 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3109 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3116 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3121 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3128 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3133 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3140 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3145 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3152 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3157 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3164 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3169 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3174 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3181 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemedi…
3186 #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
3188 msgid "Enemy units have no orb on the top of their energy bar"
3191 #. type: Content of: <book><chapter><section><section><title>
3196 #. type: Content of: <book><chapter><section><section><simpara>
3201 "team color will also show up in parts of the unit&#8217;s clothing, or "
3208 #. type: Content of: <book><chapter><section><section><simpara>
3212 "ellipse that has broken lines. This indicates that the unit has no Zone of "
3218 #. type: Content of: <book><chapter><section><section><simpara>
3223 "of the scenario); others use a silver crown icon above the energy bar to "
3231 #. type: Content of: <book><chapter><section><title>
3236 #. type: Content of: <book><chapter><section><simpara>
3251 #. type: Content of: <book><chapter><section><simpara>
3257 "not have a weapon of the same type as the one you attack with, they will be "
3264 #. type: Content of: <book><chapter><section><simpara>
3267 "Different types of attacks do different amounts of damage, and a certain "
3268 "number of strikes may be made with each weapon. For instance, an Elvish "
3269 "Fighter does 5 points of damage with its sword every time it hits, and can "
3277 #. type: Content of: <book><chapter><section><simpara>
3280 "Every unit has a chance of being hit based on the terrain it is in. For "
3281 "instance, units in castles and villages have a lower chance of being hit, "
3282 "and Elves in forest have a low chance of being hit. To see a unit&#8217;s "
3293 #. type: Content of: <book><chapter><section><simpara>
3303 #. type: Content of: <book><chapter><section><section><title>
3308 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3312 "used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
3318 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3328 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3338 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3347 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3356 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3367 #. type: Content of: <book><chapter><section><section><title>
3372 #. type: Content of: <book><chapter><section><section><simpara>
3376 "figures in the unit description show strength and weakness of the unit "
3386 #. type: Content of: <book><chapter><section><section><simpara>
3389 "Examples: Drake scales protect them from most of attack types except from "
3399 #. type: Content of: <book><chapter><section><section><simpara>
3403 "your chances of killing them."
3406 #. type: Content of: <book><chapter><section><section><title>
3411 #. type: Content of: <book><chapter><section><simpara>
3414 "A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
3417 "added on top of hitpoints recovered through healing so it is possible for a "
3418 "unit to recover up to a total of 10 hit points per turn."
3425 #. type: Content of: <book><chapter><section><simpara>
3430 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3435 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3439 "number of hitpoints healed is specified in the unit&#8217;s ability "
3447 #. type: Content of: <book><chapter><section><section><title>
3452 #. type: Content of: <book><chapter><section><section><simpara>
3457 "that because all units may only heal a maximum of 8 points per turn, Trolls "
3465 #. type: Content of: <book><chapter><section><section><simpara>
3475 "until it is cured of poisoning. Resting is still allowed, although it will "
3485 #. type: Content of: <book><chapter><section><section><simpara>
3490 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3495 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3498 "Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
3505 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3510 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3515 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3520 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3529 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3534 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
3539 #. type: Content of: <book><chapter><title>
3544 #. type: Content of: <book><chapter><section><title>
3549 #. type: Content of: <book><chapter><section><simpara>
3559 #. type: Content of: <book><chapter><section><section><title>
3564 #. type: Content of: <book><chapter><section><section><simpara>
3568 "of its hit points (HP), you should seriously consider retreating it to "
3570 "care of a healer (like Elvish Shamans or White Mages). Healers are very "
3577 #. type: Content of: <book><chapter><section><section><simpara>
3594 #. type: Content of: <book><chapter><section><section><title>
3596 msgid "Out of the enemy&#8217;s reach"
3599 #. type: Content of: <book><chapter><section><section><simpara>
3602 "How do you guard wounded units? They are best guarded by being out of the "
3604 "come near them. The next section about zone of control (ZOC) shows how to "
3611 #. type: Content of: <book><chapter><section><section><simpara>
3615 "possible hexes your adversary can actually move to. This takes your zone of "
3623 #. type: Content of: <book><chapter><section><section><simpara>
3627 "to end your move out of striking range of the enemy army. He cannot attack "
3633 #. type: Content of: <book><chapter><section><section><title>
3635 msgid "Shield with your zone of control (ZOC)"
3638 #. type: Content of: <book><chapter><section><section><simpara>
3641 "Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
3642 "all 6 neighboring hexes. This means that once an enemy moves into one of the "
3650 #. type: Content of: <book><chapter><section><section><simpara>
3653 "Because of ZOC, an enemy may not slip between two units which are aligned on "
3666 #. type: Content of: <book><chapter><section><section><title>
3671 #. type: Content of: <book><chapter><section><section><simpara>
3683 #. type: Content of: <book><chapter><section><section><simpara>
3686 "Coming from one side, the enemy may attack any single of your units in the "
3687 "line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
3689 "units of the same level or lower without getting killed."
3695 #. type: Content of: <book><chapter><section><section><simpara>
3700 "at the ends of a line if the line is too short. Use units with high hit "
3710 #. type: Content of: <book><chapter><section><section><simpara>
3713 "Lining your troops up also prevents the enemy from surrounding any one of "
3720 #. type: Content of: <book><chapter><section><section><title>
3725 #. type: Content of: <book><chapter><section><section><simpara>
3730 "to replace him with a reserve, so hold a couple of units in back of the "
3738 #. type: Content of: <book><chapter><section><section><simpara>
3743 #. type: Content of: <book><chapter><section><section><title>
3748 #. type: Content of: <book><chapter><section><section><simpara>
3758 #. type: Content of: <book><chapter><section><section><simpara>
3761 "For example, you might position your elves just inside of a forest edge so "
3768 #. type: Content of: <book><chapter><section><section><title>
3773 #. type: Content of: <book><chapter><section><section><simpara>
3776 "Advancing and attacking is of course the most interesting part of your way "
3783 #. type: Content of: <book><chapter><section><section><simpara>
3788 "Maybe this doesn&#8217;t matter because you are out of reach of the next "
3798 #. type: Content of: <book><chapter><section><section><simpara>
3801 "Striking first is an advantage because it allows you the choice of which "
3802 "units will face off. Take advantage of enemy weakness: e.g. direct your "
3803 "ranged attacks against foes without ranged weapons. Take advantage of "
3812 #. type: Content of: <book><chapter><section><section><simpara>
3823 #. type: Content of: <book><chapter><section><section><simpara>
3827 "unit. If you are unsure of finishing off the enemy in one turn, either "
3839 #. type: Content of: <book><chapter><section><section><simpara>
3849 #. type: Content of: <book><chapter><section><section><title>
3851 msgid "Time of Day"
3854 #. type: Content of: <book><chapter><section><section><simpara>
3870 #. type: Content of: <book><chapter><section><section><simpara>
3880 #. type: Content of: <book><chapter><section><section><simpara>
3883 "Over the course of a campaign, it is critical that you build up a seasoned "
3890 #. type: Content of: <book><chapter><section><section><simpara>
3894 "per level of the unit killed). As such, it often makes sense to have your "
3896 "of the XP. Healers in particular are often weak in combat and often need to "
3904 #. type: Content of: <book><chapter><section><section><simpara>
3908 "most kills to a small handful of your units. This will fast-track them to "
3914 #. type: Content of: <book><chapter><section><section><simpara>
3924 #. type: Content of: <book><chapter><section><title>
3926 msgid "Getting the Most Fun Out of the Game"
3929 #. type: Content of: <book><chapter><section><simpara>
3932 "Remember, the idea of a game is to have fun! Here are some recommendations "
3933 "from the development team on how to get the most fun out of the game:"
3938 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3948 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3957 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3961 "game at the end of a scenario. Mid-scenario saving was added as a "
3965 "protect your White Mage instead, and balance risks! That is part of the "
3973 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3976 "If you must load a saved game, we recommend going back to the start of the "
3983 #. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
3995 #. type: Content of: <book><chapter><section><section><title>
3997 msgid "At the start of a scenario"
4000 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4004 "leaders; instead it is enough that you survive for a certain number of "
4010 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4013 "Look at the map: the terrain, the position of your leader and the other "
4017 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4021 "wave of an enemy&#8217;s attack; advanced units can then be brought in as "
4029 #. type: Content of: <book><chapter><section><section><title>
4034 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4037 "Try to capture and keep control of as many villages as possible to keep the "
4041 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4046 "enemy cannot attack any one of your units from more than two sides."
4052 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4062 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4071 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4081 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4085 "Shaman), put it in the middle of a circle of units to heal them as they move "
4091 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4096 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4098 msgid "Time of day really matters:"
4101 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listit…
4106 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listit…
4111 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listit…
4114 "remember to always check the time of day on the right side of the screen. "
4121 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4124 "Some units are resistant or vulnerable to different kind of attacks. Mounted "
4128 "resistant a unit is to different types of attacks."
4135 #. type: Content of: <book><chapter><section><section><simpara>
4138 "An important part of succeeding at Battle for Wesnoth is keeping your units "
4148 #. type: Content of: <book><chapter><section><section><title>
4153 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4157 "losing lots of units."
4161 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4165 "gold from winning early than from all of the map&#8217;s villages for the "
4166 "rest of the turns."
4171 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4176 #. type: Content of: <book><chapter><section><section><title>
4181 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
4184 "After slaughtering scenarios (where you take lots of punishment) there are "
4191 #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>