Lines Matching refs:civilization
179 CCivilization *civilization = CCivilization::Civilizations[i]; in MapUnitSounds() local
180 civilization->UnitSounds.Selected.MapSound(); in MapUnitSounds()
181 civilization->UnitSounds.Acknowledgement.MapSound(); in MapUnitSounds()
182 civilization->UnitSounds.Attack.MapSound(); in MapUnitSounds()
183 civilization->UnitSounds.Idle.MapSound(); in MapUnitSounds()
184 civilization->UnitSounds.Build.MapSound(); in MapUnitSounds()
185 civilization->UnitSounds.Ready.MapSound(); in MapUnitSounds()
186 civilization->UnitSounds.Ready.SetSoundRange(INFINITE_SOUND_RANGE); in MapUnitSounds()
187 civilization->UnitSounds.Repair.MapSound(); in MapUnitSounds()
189 civilization->UnitSounds.Harvest[j].MapSound(); in MapUnitSounds()
191 civilization->UnitSounds.Help.MapSound(); in MapUnitSounds()
192 civilization->UnitSounds.Help.SetSoundRange(INFINITE_SOUND_RANGE); in MapUnitSounds()
193 civilization->UnitSounds.HelpTown.MapSound(); in MapUnitSounds()
194 civilization->UnitSounds.HelpTown.SetSoundRange(INFINITE_SOUND_RANGE); in MapUnitSounds()