Lines Matching refs:SDL_ConvertSurface

494 …surface = PlayerColorSurfacesDawnFlip[player_color] = SDL_ConvertSurface(base_surface, base_surfac…  in MakePlayerColorSurface()
496 …surface = PlayerColorSurfacesDawn[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
500 …surface = PlayerColorSurfacesDuskFlip[player_color] = SDL_ConvertSurface(base_surface, base_surfac… in MakePlayerColorSurface()
502 …surface = PlayerColorSurfacesDusk[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
506 …surface = PlayerColorSurfacesNightFlip[player_color] = SDL_ConvertSurface(base_surface, base_surfa… in MakePlayerColorSurface()
508 …surface = PlayerColorSurfacesNight[player_color] = SDL_ConvertSurface(base_surface, base_surface->… in MakePlayerColorSurface()
512 …surface = PlayerColorSurfacesFlip[player_color] = SDL_ConvertSurface(base_surface, base_surface->f… in MakePlayerColorSurface()
514 …surface = PlayerColorSurfaces[player_color] = SDL_ConvertSurface(base_surface, base_surface->forma… in MakePlayerColorSurface()
1763 SDL_Surface *s = SurfaceFlip = SDL_ConvertSurface(Surface, Surface->format, SDL_SWSURFACE); in Flip()
2474 … surface = DawnSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2476 surface = DawnSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2483 … surface = DuskSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2485 surface = DuskSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2492 …surface = NightSurfaceFlip = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()
2494 surface = NightSurface = SDL_ConvertSurface(base_surface, base_surface->format, SDL_SWSURFACE); in SetTimeOfDay()