Lines Matching refs:alphax_sum

162 				Vec4 const alphax_sum = MultiplyAdd(x1, half, x0); // alphax_sum, alpha2_sum  in Compress3()  local
163 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress3()
176 Vec4 a = NegativeMultiplySubtract(betax_sum, alphabeta_sum, alphax_sum*beta2_sum) * factor; in Compress3()
177 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress3()
187 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress3()
281 …Vec4 const alphax_sum = MultiplyAdd(x2, onethird, MultiplyAdd(x1, twothirds, x0)); // alphax_sum, … in Compress4() local
282 Vec4 const alpha2_sum = alphax_sum.SplatW(); in Compress4()
295 Vec4 a = NegativeMultiplySubtract(betax_sum, alphabeta_sum, alphax_sum*beta2_sum) * factor; in Compress4()
296 Vec4 b = NegativeMultiplySubtract(alphax_sum, alphabeta_sum, betax_sum*alpha2_sum) * factor; in Compress4()
306 Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum ); in Compress4()
407 Vec3 const alphax_sum = x0 + x1 * 0.5f; in Compress3() local
408 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress3()
410 Vec3 a = (alphax_sum*beta2_sum - betax_sum*alphabeta_sum) * factor; in Compress3()
411 Vec3 b = (betax_sum*alpha2_sum - alphax_sum*alphabeta_sum) * factor; in Compress3()
420 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress3()
514 Vec3 const alphax_sum = x0 + x1 * (2.0f / 3.0f) + x2 * (1.0f / 3.0f); in Compress4() local
515 Vec3 const betax_sum = m_xsum - alphax_sum; in Compress4()
517 Vec3 a = ( alphax_sum*beta2_sum - betax_sum*alphabeta_sum )*factor; in Compress4()
518 Vec3 b = ( betax_sum*alpha2_sum - alphax_sum*alphabeta_sum )*factor; in Compress4()
527 …Vec3 e1 = a*a*alpha2_sum + b*b*beta2_sum + 2.0f*( a*b*alphabeta_sum - a*alphax_sum - b*betax_sum ); in Compress4()