Lines Matching refs:lookup

63 #define lookup(tag, sym) lookfun(tag, sym, true)  in agp_glinit_fenv()  macro
82 lookup(tag, "glDrawBuffer"); in agp_glinit_fenv()
85 lookup(tag, "glReadBuffer"); in agp_glinit_fenv()
88 lookup(tag, "glDeleteBuffers"); in agp_glinit_fenv()
92 lookup(tag, "glUnmapBuffer"); in agp_glinit_fenv()
95 lookup(tag, "glGenBuffers"); in agp_glinit_fenv()
98 lookup(tag, "glBufferData"); in agp_glinit_fenv()
101 lookup(tag, "glBindBuffer"); in agp_glinit_fenv()
104 lookup(tag, "glMapBuffer"); in agp_glinit_fenv()
108 (void (*)(GLsizei, GLuint*)) lookup(tag, "glGenFramebuffers"); in agp_glinit_fenv()
110 (void (*)(GLenum, GLuint)) lookup(tag, "glBindFramebuffer"); in agp_glinit_fenv()
112 (GLenum, GLenum, GLenum, GLuint, GLint)) lookup(tag, "glFramebufferTexture2D"); in agp_glinit_fenv()
114 (void (*)(GLenum, GLuint)) lookup(tag, "glBindRenderbuffer"); in agp_glinit_fenv()
116 (void (*)(GLenum, GLenum, GLsizei, GLsizei)) lookup(tag, "glRenderbufferStorage"); in agp_glinit_fenv()
119 (void (*)(GLenum, GLenum, GLenum, GLuint)) lookup(tag, "glFramebufferRenderbuffer"); in agp_glinit_fenv()
133 (GLenum (*)(GLenum)) lookup(tag, "glCheckFramebufferStatus"); in agp_glinit_fenv()
135 (void (*)(GLsizei, const GLuint*)) lookup(tag, "glDeleteFramebuffers"); in agp_glinit_fenv()
137 (void (*)(GLsizei, GLuint*)) lookup(tag, "glGenRenderbuffers"); in agp_glinit_fenv()
139 (void (*)(GLsizei, const GLuint*)) lookup(tag, "glDeleteRenderbuffers"); in agp_glinit_fenv()
144 lookup(tag, "glEnableVertexAttribArray"); in agp_glinit_fenv()
147 lookup(tag, "glVertexAttribPointer"); in agp_glinit_fenv()
153 lookup(tag, "glDisableVertexAttribArray"); in agp_glinit_fenv()
158 lookup(tag, "glUniform1i"); in agp_glinit_fenv()
161 lookup(tag, "glUniform1f"); in agp_glinit_fenv()
164 lookup(tag, "glUniform2f"); in agp_glinit_fenv()
167 lookup(tag, "glUniform3f"); in agp_glinit_fenv()
170 lookup(tag, "glUniform4f"); in agp_glinit_fenv()
173 lookup(tag, "glUniformMatrix4fv"); in agp_glinit_fenv()
176 lookup(tag, "glGetAttribLocation"); in agp_glinit_fenv()
179 lookup(tag, "glGetUniformLocation"); in agp_glinit_fenv()
185 lookup(tag, "glCreateProgram"); in agp_glinit_fenv()
188 lookup(tag, "glUseProgram"); in agp_glinit_fenv()
191 lookup(tag, "glDeleteProgram"); in agp_glinit_fenv()
194 lookup(tag, "glCreateShader"); in agp_glinit_fenv()
197 lookup(tag, "glDeleteShader"); in agp_glinit_fenv()
200 lookup(tag, "glShaderSource"); in agp_glinit_fenv()
203 lookup(tag, "glCompileShader"); in agp_glinit_fenv()
206 lookup(tag, "glGetShaderInfoLog"); in agp_glinit_fenv()
209 lookup(tag, "glGetShaderiv"); in agp_glinit_fenv()
212 lookup(tag, "glAttachShader"); in agp_glinit_fenv()
215 lookup(tag, "glLinkProgram"); in agp_glinit_fenv()
218 lookup(tag, "glGetProgramiv"); in agp_glinit_fenv()
223 lookup(tag, "glGenTextures"); in agp_glinit_fenv()
226 lookup(tag, "glActiveTexture"); in agp_glinit_fenv()
229 lookup(tag, "glBindTexture"); in agp_glinit_fenv()
232 lookup(tag, "glDeleteTextures"); in agp_glinit_fenv()
235 lookup(tag, "glTexSubImage2D"); in agp_glinit_fenv()
238 lookup(tag, "glTexImage2D"); in agp_glinit_fenv()
241 lookup(tag, "glTexImage3D"); in agp_glinit_fenv()
244 lookup(tag, "glTexParameteri"); in agp_glinit_fenv()
247 lookup(tag, "glGenerateMipmap"); in agp_glinit_fenv()
253 lookup(tag, "glGetTexImage"); in agp_glinit_fenv()
257 lookup(tag, "glReadPixels"); in agp_glinit_fenv()
260 lookup(tag, "glPixelStorei"); in agp_glinit_fenv()
265 lookup(tag, "glEnable"); in agp_glinit_fenv()
268 lookup(tag, "glDisable"); in agp_glinit_fenv()
271 lookup(tag, "glClear"); in agp_glinit_fenv()
274 lookup(tag, "glGetIntegerv"); in agp_glinit_fenv()
279 lookup(tag, "glFrontFace"); in agp_glinit_fenv()
282 lookup(tag, "glCullFace"); in agp_glinit_fenv()
285 lookup(tag, "glBlendFuncSeparate"); in agp_glinit_fenv()
287 lookup(tag, "glBlendEquation"); in agp_glinit_fenv()
290 lookup(tag, "glClearColor"); in agp_glinit_fenv()
293 lookup(tag, "glHint"); in agp_glinit_fenv()
296 lookup(tag, "glScissor"); in agp_glinit_fenv()
299 lookup(tag, "glViewport"); in agp_glinit_fenv()
304 lookup(tag, "glPolygonMode"); in agp_glinit_fenv()
310 lookup(tag, "glLineWidth"); in agp_glinit_fenv()
313 lookup(tag, "glClearStencil"); in agp_glinit_fenv()
316 lookup(tag, "glColorMask"); in agp_glinit_fenv()
319 lookup(tag, "glStencilFunc"); in agp_glinit_fenv()
322 lookup(tag, "glStencilOp"); in agp_glinit_fenv()
325 lookup(tag, "glDrawArrays"); in agp_glinit_fenv()
328 lookup(tag, "glDrawElements"); in agp_glinit_fenv()
331 lookup(tag, "glDepthMask"); in agp_glinit_fenv()
334 lookup(tag, "glDepthFunc"); in agp_glinit_fenv()
337 lookup(tag, "glFinish"); in agp_glinit_fenv()
341 #undef lookup in agp_glinit_fenv()