Lines Matching refs:GL_LIGHT1
33 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
36 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, camera()->viewDirection()); in draw()
67 glEnable(GL_LIGHT1); in init()
74 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init()
75 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 10.0); in init()
76 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in init()
77 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in init()
78 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in init()
79 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init()
80 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init()
81 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in init()