Lines Matching refs:GL_LIGHT1
225 glEnable(GL_LIGHT1); in initSpotLight()
233 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight()
234 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight()
235 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight()
236 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight()
237 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight()
238 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
239 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
240 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
301 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
302 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_dir); in draw()