Lines Matching refs:GL_LIGHT1
234 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0); in initSpotLight()
235 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 60.0); in initSpotLight()
236 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.1f); in initSpotLight()
237 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.3f); in initSpotLight()
238 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.3f); in initSpotLight()
239 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
240 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
241 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
248 glLightfv(GL_LIGHT1, GL_POSITION, posv); in initSpotLight()
249 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, dirv); in initSpotLight()
280 glEnable(GL_LIGHT1); in draw()