Lines Matching refs:GL_LIGHT1
42 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
43 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, in draw()
76 drawLight(GL_LIGHT1, 1.2f); in draw()
78 drawLight(GL_LIGHT1); in draw()
94 glEnable(GL_LIGHT1); in init()
99 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in init()
100 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 20.0); in init()
101 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in init()
102 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in init()
103 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 1.5); in init()
104 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in init()
105 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in init()
106 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in init()