Lines Matching refs:GL_LIGHT1
60 glEnable(GL_LIGHT1); in initSpotLight()
69 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_dir); in initSpotLight()
70 glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 3.0); in initSpotLight()
71 glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 50.0); in initSpotLight()
72 glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0.5); in initSpotLight()
73 glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.0); in initSpotLight()
74 glLightf(GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 1.5); in initSpotLight()
75 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in initSpotLight()
76 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in initSpotLight()
77 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in initSpotLight()
225 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
227 glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_dir); in draw()