Lines Matching refs:linker_error

299             linker_error(this->prog, "size of array %s declared as %u, "  in visit()
310 linker_error(this->prog, "%s shader accesses element %i of " in visit()
489 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function
670 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
676 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
704 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage()
766 linker_error(prog, in validate_vertex_shader_executable()
806 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable()
848 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions()
883 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions()
913 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
925 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
995 linker_error(prog, "%s `%s' declared as type " in cross_validate_globals()
1008 linker_error(prog, "explicit locations for %s " in cross_validate_globals()
1015 linker_error(prog, "explicit components for %s `%s' have " in cross_validate_globals()
1043 linker_error(prog, "explicit bindings for %s " in cross_validate_globals()
1055 linker_error(prog, "offset specifications for %s " in cross_validate_globals()
1078 linker_error(prog, in cross_validate_globals()
1085 linker_error(prog, in cross_validate_globals()
1116 linker_error(prog, "initializers for %s " in cross_validate_globals()
1135 linker_error(prog, in cross_validate_globals()
1144 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1150 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1156 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1162 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1175 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1201 linker_error(prog, "declarations for %s `%s` are inside block " in cross_validate_globals()
1207 linker_error(prog, "declarations for %s `%s` are inside blocks " in cross_validate_globals()
1290 linker_error(prog, "buffer block `%s' has mismatching " in interstage_cross_validate_uniform_blocks()
1371 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
1393 linker_error(prog, in validate_invariant_builtins()
1769 linker_error(prog, "invalid qualifier xfb_stride=%d must be a " in validate_xfb_buffer_stride()
1778 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " in validate_xfb_buffer_stride()
1812 linker_error(prog, in link_xfb_stride_layout_qualifiers()
1859 linker_error(prog, "both bindless_sampler and bound_sampler, or " in link_bindless_layout_qualifiers()
1894 linker_error(prog, "all gl_Layer redeclarations must have identical " in link_layer_viewport_relative_qualifier()
1933 linker_error(prog, "tessellation control shader defined with " in link_tcs_out_layout_qualifiers()
1949 linker_error(prog, "tessellation control shader didn't declare " in link_tcs_out_layout_qualifiers()
1998 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2009 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2019 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2029 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2043 linker_error(prog, in link_tes_in_layout_qualifiers()
2098 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2110 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2187 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2198 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2208 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2220 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2235 linker_error(prog, in link_gs_inout_layout_qualifiers()
2241 linker_error(prog, in link_gs_inout_layout_qualifiers()
2247 linker_error(prog, in link_gs_inout_layout_qualifiers()
2301 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2320 linker_error(prog, "compute shader defined with both fixed and " in link_cs_input_layout_qualifiers()
2331 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2345 linker_error(prog, "compute shader must contain a fixed or a variable " in link_cs_input_layout_qualifiers()
2352 linker_error(prog, "derivative_group_quadsNV must be used with a " in link_cs_input_layout_qualifiers()
2358 linker_error(prog, "derivative_group_quadsNV must be used with a local" in link_cs_input_layout_qualifiers()
2367 linker_error(prog, "derivative_group_linearNV must be used with a " in link_cs_input_layout_qualifiers()
2479 linker_error(prog, "function `%s' is multiply defined\n", in link_intrastage_shaders()
2507 linker_error(prog, "%s shader lacks `main'\n", in link_intrastage_shaders()
2599 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", in link_intrastage_shaders()
2607 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", in link_intrastage_shaders()
2956 linker_error(prog, in assign_attribute_or_color_locations()
3016 linker_error(prog, in assign_attribute_or_color_locations()
3113 linker_error(prog, in assign_attribute_or_color_locations()
3148 linker_error(prog, "types do not match for aliased" in assign_attribute_or_color_locations()
3161 linker_error(prog, "overlapping component is " in assign_attribute_or_color_locations()
3172 linker_error(prog, "overlapping location is assigned " in assign_attribute_or_color_locations()
3225 linker_error(prog, "too many %s (max %u)", in assign_attribute_or_color_locations()
3244 linker_error(prog, in assign_attribute_or_color_locations()
3283 linker_error(prog, in assign_attribute_or_color_locations()
3308 linker_error(prog, in assign_attribute_or_color_locations()
3459 linker_error(prog, "Too many combined image uniforms\n"); in check_image_resources()
3463 linker_error(prog, "Too many combined image uniforms, shader storage " in check_image_resources()
3489 linker_error(prog, "Out of memory during linking.\n"); in reserve_explicit_locations()
3519 linker_error(prog, in reserve_explicit_locations()
3554 linker_error(prog, "Out of memory during linking.\n"); in reserve_subroutine_explicit_locations()
3576 linker_error(prog, in reserve_subroutine_explicit_locations()
3611 linker_error(prog, "Out of memory during linking.\n"); in check_explicit_uniform_locations()
4323 linker_error(prog, msg, prog->IsES ? "ES" : "", in validate_sampler_array_indexing()
4358 linker_error(prog, "Too many subroutine functions declared.\n"); in link_assign_subroutine_types()
4381 linker_error(prog, "each subroutine index qualifier in the " in link_assign_subroutine_types()
4423 linker_error(prog, "%s shader contains two or more function " in verify_subroutine_associated_funcs()
4637 linker_error(prog, "no shaders attached to the program\n"); in link_shaders()
4669 linker_error(prog, "all shaders must use same shading " in link_shaders()
4688 linker_error(prog, "all shaders must use same shading " in link_shaders()
4701 linker_error(prog, "Geometry shader must be linked with " in link_shaders()
4707 linker_error(prog, "Tessellation evaluation shader must be linked " in link_shaders()
4713 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4744 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4752 linker_error(prog, "GLSL ES requires non-separable programs " in link_shaders()
4763 linker_error(prog, "Compute shaders may not be linked with any other " in link_shaders()
5023 linker_error(prog, "program lacks a vertex shader\n"); in link_shaders()
5025 linker_error(prog, "program lacks a fragment shader\n"); in link_shaders()