Lines Matching refs:linker_error

297             linker_error(this->prog, "size of array %s declared as %u, "  in visit()
308 linker_error(this->prog, "%s shader accesses element %i of " in visit()
456 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function
630 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
636 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
664 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage()
726 linker_error(prog, in validate_vertex_shader_executable()
766 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable()
808 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions()
843 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions()
873 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
885 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
954 linker_error(prog, "%s `%s' declared as type " in cross_validate_globals()
967 linker_error(prog, "explicit locations for %s " in cross_validate_globals()
974 linker_error(prog, "explicit components for %s `%s' have " in cross_validate_globals()
1002 linker_error(prog, "explicit bindings for %s " in cross_validate_globals()
1014 linker_error(prog, "offset specifications for %s " in cross_validate_globals()
1037 linker_error(prog, in cross_validate_globals()
1044 linker_error(prog, in cross_validate_globals()
1075 linker_error(prog, "initializers for %s " in cross_validate_globals()
1094 linker_error(prog, in cross_validate_globals()
1103 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1109 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1115 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1121 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1134 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1160 linker_error(prog, "declarations for %s `%s` are inside block " in cross_validate_globals()
1166 linker_error(prog, "declarations for %s `%s` are inside blocks " in cross_validate_globals()
1248 linker_error(prog, "buffer block `%s' has mismatching " in interstage_cross_validate_uniform_blocks()
1329 linker_error(prog, in validate_invariant_builtins()
1341 linker_error(prog, in validate_invariant_builtins()
1351 linker_error(prog, in validate_invariant_builtins()
1727 linker_error(prog, "invalid qualifier xfb_stride=%d must be a " in validate_xfb_buffer_stride()
1736 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " in validate_xfb_buffer_stride()
1770 linker_error(prog, in link_xfb_stride_layout_qualifiers()
1817 linker_error(prog, "both bindless_sampler and bound_sampler, or " in link_bindless_layout_qualifiers()
1852 linker_error(prog, "all gl_Layer redeclarations must have identical " in link_layer_viewport_relative_qualifier()
1891 linker_error(prog, "tessellation control shader defined with " in link_tcs_out_layout_qualifiers()
1907 linker_error(prog, "tessellation control shader didn't declare " in link_tcs_out_layout_qualifiers()
1956 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
1967 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
1977 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
1987 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2001 linker_error(prog, in link_tes_in_layout_qualifiers()
2056 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2068 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2145 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2156 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2166 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2178 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2193 linker_error(prog, in link_gs_inout_layout_qualifiers()
2199 linker_error(prog, in link_gs_inout_layout_qualifiers()
2205 linker_error(prog, in link_gs_inout_layout_qualifiers()
2259 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2278 linker_error(prog, "compute shader defined with both fixed and " in link_cs_input_layout_qualifiers()
2289 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2303 linker_error(prog, "compute shader must contain a fixed or a variable " in link_cs_input_layout_qualifiers()
2310 linker_error(prog, "derivative_group_quadsNV must be used with a " in link_cs_input_layout_qualifiers()
2316 linker_error(prog, "derivative_group_quadsNV must be used with a local" in link_cs_input_layout_qualifiers()
2325 linker_error(prog, "derivative_group_linearNV must be used with a " in link_cs_input_layout_qualifiers()
2437 linker_error(prog, "function `%s' is multiply defined\n", in link_intrastage_shaders()
2465 linker_error(prog, "%s shader lacks `main'\n", in link_intrastage_shaders()
2551 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", in link_intrastage_shaders()
2559 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", in link_intrastage_shaders()
2900 linker_error(prog, in assign_attribute_or_color_locations()
2960 linker_error(prog, in assign_attribute_or_color_locations()
3057 linker_error(prog, in assign_attribute_or_color_locations()
3092 linker_error(prog, "types do not match for aliased" in assign_attribute_or_color_locations()
3105 linker_error(prog, "overlapping component is " in assign_attribute_or_color_locations()
3116 linker_error(prog, "overlapping location is assigned " in assign_attribute_or_color_locations()
3169 linker_error(prog, "too many %s (max %u)", in assign_attribute_or_color_locations()
3188 linker_error(prog, in assign_attribute_or_color_locations()
3227 linker_error(prog, in assign_attribute_or_color_locations()
3252 linker_error(prog, in assign_attribute_or_color_locations()
3400 linker_error(prog, "Too many combined image uniforms\n"); in check_image_resources()
3404 linker_error(prog, "Too many combined image uniforms, shader storage " in check_image_resources()
3430 linker_error(prog, "Out of memory during linking.\n"); in reserve_explicit_locations()
3460 linker_error(prog, in reserve_explicit_locations()
3495 linker_error(prog, "Out of memory during linking.\n"); in reserve_subroutine_explicit_locations()
3517 linker_error(prog, in reserve_subroutine_explicit_locations()
3552 linker_error(prog, "Out of memory during linking.\n"); in check_explicit_uniform_locations()
4266 linker_error(prog, msg, prog->IsES ? "ES" : "", in validate_sampler_array_indexing()
4301 linker_error(prog, "Too many subroutine functions declared.\n"); in link_assign_subroutine_types()
4323 linker_error(prog, "each subroutine index qualifier in the " in link_assign_subroutine_types()
4365 linker_error(prog, "%s shader contains two or more function " in verify_subroutine_associated_funcs()
4574 linker_error(prog, "no shaders attached to the program\n"); in link_shaders()
4606 linker_error(prog, "all shaders must use same shading " in link_shaders()
4625 linker_error(prog, "all shaders must use same shading " in link_shaders()
4638 linker_error(prog, "Geometry shader must be linked with " in link_shaders()
4644 linker_error(prog, "Tessellation evaluation shader must be linked " in link_shaders()
4650 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4681 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4689 linker_error(prog, "GLSL ES requires non-separable programs " in link_shaders()
4700 linker_error(prog, "Compute shaders may not be linked with any other " in link_shaders()
4959 linker_error(prog, "program lacks a vertex shader\n"); in link_shaders()
4961 linker_error(prog, "program lacks a fragment shader\n"); in link_shaders()