Lines Matching refs:linker_error

297             linker_error(this->prog, "size of array %s declared as %u, "  in visit()
308 linker_error(this->prog, "%s shader accesses element %i of " in visit()
487 linker_error(gl_shader_program *prog, const char *fmt, ...) in linker_error() function
661 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
667 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " in analyze_clip_cull_usage()
695 linker_error(prog, "%s shader: the combined size of " in analyze_clip_cull_usage()
757 linker_error(prog, in validate_vertex_shader_executable()
797 linker_error(prog, "fragment shader writes to both " in validate_fragment_shader_executable()
839 linker_error(prog, "Invalid call %s(%d). Accepted values for the " in validate_geometry_shader_emissions()
874 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) " in validate_geometry_shader_emissions()
904 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
916 linker_error(prog, "%s `%s' declared as type " in validate_intrastage_arrays()
985 linker_error(prog, "%s `%s' declared as type " in cross_validate_globals()
998 linker_error(prog, "explicit locations for %s " in cross_validate_globals()
1005 linker_error(prog, "explicit components for %s `%s' have " in cross_validate_globals()
1033 linker_error(prog, "explicit bindings for %s " in cross_validate_globals()
1045 linker_error(prog, "offset specifications for %s " in cross_validate_globals()
1068 linker_error(prog, in cross_validate_globals()
1075 linker_error(prog, in cross_validate_globals()
1106 linker_error(prog, "initializers for %s " in cross_validate_globals()
1125 linker_error(prog, in cross_validate_globals()
1134 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1140 linker_error(prog, "declarations for %s `%s' have " in cross_validate_globals()
1146 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1152 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1165 linker_error(prog, "declarations for %s `%s` have " in cross_validate_globals()
1191 linker_error(prog, "declarations for %s `%s` are inside block " in cross_validate_globals()
1197 linker_error(prog, "declarations for %s `%s` are inside blocks " in cross_validate_globals()
1280 linker_error(prog, "buffer block `%s' has mismatching " in interstage_cross_validate_uniform_blocks()
1361 linker_error(prog, in validate_invariant_builtins()
1373 linker_error(prog, in validate_invariant_builtins()
1383 linker_error(prog, in validate_invariant_builtins()
1759 linker_error(prog, "invalid qualifier xfb_stride=%d must be a " in validate_xfb_buffer_stride()
1768 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " in validate_xfb_buffer_stride()
1802 linker_error(prog, in link_xfb_stride_layout_qualifiers()
1849 linker_error(prog, "both bindless_sampler and bound_sampler, or " in link_bindless_layout_qualifiers()
1884 linker_error(prog, "all gl_Layer redeclarations must have identical " in link_layer_viewport_relative_qualifier()
1923 linker_error(prog, "tessellation control shader defined with " in link_tcs_out_layout_qualifiers()
1939 linker_error(prog, "tessellation control shader didn't declare " in link_tcs_out_layout_qualifiers()
1988 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
1999 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2009 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2019 linker_error(prog, "tessellation evaluation shader defined with " in link_tes_in_layout_qualifiers()
2033 linker_error(prog, in link_tes_in_layout_qualifiers()
2088 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2100 linker_error(prog, "fragment shader defined with conflicting " in link_fs_inout_layout_qualifiers()
2177 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2188 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2198 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2210 linker_error(prog, "geometry shader defined with conflicting " in link_gs_inout_layout_qualifiers()
2225 linker_error(prog, in link_gs_inout_layout_qualifiers()
2231 linker_error(prog, in link_gs_inout_layout_qualifiers()
2237 linker_error(prog, in link_gs_inout_layout_qualifiers()
2291 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2310 linker_error(prog, "compute shader defined with both fixed and " in link_cs_input_layout_qualifiers()
2321 linker_error(prog, "compute shader defined with conflicting " in link_cs_input_layout_qualifiers()
2335 linker_error(prog, "compute shader must contain a fixed or a variable " in link_cs_input_layout_qualifiers()
2342 linker_error(prog, "derivative_group_quadsNV must be used with a " in link_cs_input_layout_qualifiers()
2348 linker_error(prog, "derivative_group_quadsNV must be used with a local" in link_cs_input_layout_qualifiers()
2357 linker_error(prog, "derivative_group_linearNV must be used with a " in link_cs_input_layout_qualifiers()
2469 linker_error(prog, "function `%s' is multiply defined\n", in link_intrastage_shaders()
2497 linker_error(prog, "%s shader lacks `main'\n", in link_intrastage_shaders()
2589 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n", in link_intrastage_shaders()
2597 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", in link_intrastage_shaders()
2938 linker_error(prog, in assign_attribute_or_color_locations()
2998 linker_error(prog, in assign_attribute_or_color_locations()
3095 linker_error(prog, in assign_attribute_or_color_locations()
3130 linker_error(prog, "types do not match for aliased" in assign_attribute_or_color_locations()
3143 linker_error(prog, "overlapping component is " in assign_attribute_or_color_locations()
3154 linker_error(prog, "overlapping location is assigned " in assign_attribute_or_color_locations()
3207 linker_error(prog, "too many %s (max %u)", in assign_attribute_or_color_locations()
3226 linker_error(prog, in assign_attribute_or_color_locations()
3265 linker_error(prog, in assign_attribute_or_color_locations()
3290 linker_error(prog, in assign_attribute_or_color_locations()
3438 linker_error(prog, "Too many combined image uniforms\n"); in check_image_resources()
3442 linker_error(prog, "Too many combined image uniforms, shader storage " in check_image_resources()
3468 linker_error(prog, "Out of memory during linking.\n"); in reserve_explicit_locations()
3498 linker_error(prog, in reserve_explicit_locations()
3533 linker_error(prog, "Out of memory during linking.\n"); in reserve_subroutine_explicit_locations()
3555 linker_error(prog, in reserve_subroutine_explicit_locations()
3590 linker_error(prog, "Out of memory during linking.\n"); in check_explicit_uniform_locations()
4304 linker_error(prog, msg, prog->IsES ? "ES" : "", in validate_sampler_array_indexing()
4339 linker_error(prog, "Too many subroutine functions declared.\n"); in link_assign_subroutine_types()
4361 linker_error(prog, "each subroutine index qualifier in the " in link_assign_subroutine_types()
4403 linker_error(prog, "%s shader contains two or more function " in verify_subroutine_associated_funcs()
4612 linker_error(prog, "no shaders attached to the program\n"); in link_shaders()
4644 linker_error(prog, "all shaders must use same shading " in link_shaders()
4663 linker_error(prog, "all shaders must use same shading " in link_shaders()
4676 linker_error(prog, "Geometry shader must be linked with " in link_shaders()
4682 linker_error(prog, "Tessellation evaluation shader must be linked " in link_shaders()
4688 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4719 linker_error(prog, "Tessellation control shader must be linked with " in link_shaders()
4727 linker_error(prog, "GLSL ES requires non-separable programs " in link_shaders()
4738 linker_error(prog, "Compute shaders may not be linked with any other " in link_shaders()
4997 linker_error(prog, "program lacks a vertex shader\n"); in link_shaders()
4999 linker_error(prog, "program lacks a fragment shader\n"); in link_shaders()