Lines Matching refs:Mesa

4 The Mesa project was originally started by Brian Paul. Here's a short
7 August, 1993: I begin working on Mesa in my spare time. The project has
18 February 1995: Mesa 1.0 is released on the internet. I expected that a
21 That encouraged me to continue working on Mesa. The name Mesa just
24 new acronym. Later, I heard of the Mesa programming language and the
25 Mesa spreadsheet for NeXTStep.
28 took a while for SGI to support it across their product line. Mesa
29 filled a big hole during that time. For a lot of people, Mesa was their
30 first introduction to OpenGL. I think SGI recognized that Mesa actually
34 1995-1996: I continue working on Mesa both during my spare time and
37 do this because Mesa is now being using for the
40 October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1
43 March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo
47 September 1998: Mesa 3.0 is released. It's the first publicly-available
53 September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
58 October 2001: Mesa 4.0 is released. It implements the OpenGL 1.3
65 November 2002: Mesa 5.0 is released. It implements the OpenGL 1.4
68 January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
72 June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1
77 abstraction layer. The latest Mesa drivers are based on Gallium and
80 February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0
83 July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and
87 Ongoing: Mesa is the OpenGL implementation for devices designed by
90 swrast (the legacy Mesa rasterizer), softpipe (a Gallium reference
94 Work continues on the drivers and core Mesa to implement newer versions