Lines Matching refs:inPos
3 in float4 inPos : POSITION,
12 pos = mul(worldViewProj, inPos);
15 inPos.xy = sign(inPos.xy);
18 uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
23 in float4 inPos : POSITION,
33 pos = mul(worldViewProj, inPos);
36 inPos.xy = sign(inPos.xy);
39 uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
45 in float4 inPos : POSITION,
55 pos = mul(worldViewProj, inPos);
58 inPos.xy = sign(inPos.xy);
61 uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
62 uv1 = inPos.xy;
67 in float4 inPos : POSITION,
78 pos = mul(worldViewProj, inPos);
81 inPos.xy = sign(inPos.xy);
84 uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
91 in float4 inPos : POSITION,
103 pos = mul(worldViewProj, inPos);
106 inPos.xy = sign(inPos.xy);
109 uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;