Lines Matching refs:myobj

30     osgParticle::ParticleSystem &myobj = static_cast<osgParticle::ParticleSystem &>(obj);  in ParticleSystem_readLocalData()  local
35 myobj.setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD); in ParticleSystem_readLocalData()
40 myobj.setParticleAlignment(osgParticle::ParticleSystem::FIXED); in ParticleSystem_readLocalData()
48 myobj.setParticleScaleReferenceFrame(osgParticle::ParticleSystem::LOCAL_COORDINATES); in ParticleSystem_readLocalData()
53 myobj.setParticleScaleReferenceFrame(osgParticle::ParticleSystem::WORLD_COORDINATES); in ParticleSystem_readLocalData()
62 myobj.setAlignVectorX(v); in ParticleSystem_readLocalData()
71 myobj.setAlignVectorY(v); in ParticleSystem_readLocalData()
79 myobj.setUseVertexArray(true); in ParticleSystem_readLocalData()
83 myobj.setUseVertexArray(false); in ParticleSystem_readLocalData()
91 myobj.setUseShaders(true); in ParticleSystem_readLocalData()
95 myobj.setUseShaders(false); in ParticleSystem_readLocalData()
103 myobj.setDoublePassRendering(true); in ParticleSystem_readLocalData()
107 myobj.setDoublePassRendering(false); in ParticleSystem_readLocalData()
115 myobj.setFrozen(true); in ParticleSystem_readLocalData()
119 myobj.setFrozen(false); // this might not be necessary in ParticleSystem_readLocalData()
127 myobj.setFreezeOnCull(true); in ParticleSystem_readLocalData()
131 myobj.setFreezeOnCull(false); in ParticleSystem_readLocalData()
145 myobj.setDefaultBoundingBox(bbox); in ParticleSystem_readLocalData()
153 myobj.setSortMode(osgParticle::ParticleSystem::NO_SORT); in ParticleSystem_readLocalData()
158 myobj.setSortMode(osgParticle::ParticleSystem::SORT_FRONT_TO_BACK); in ParticleSystem_readLocalData()
163 myobj.setSortMode(osgParticle::ParticleSystem::SORT_BACK_TO_FRONT); in ParticleSystem_readLocalData()
172 myobj.setVisibilityDistance(distance); in ParticleSystem_readLocalData()
183 myobj.setDefaultParticleTemplate(P); in ParticleSystem_readLocalData()
192 … const osgParticle::ParticleSystem &myobj = static_cast<const osgParticle::ParticleSystem &>(obj); in ParticleSystem_writeLocalData() local
195 switch (myobj.getParticleAlignment()) { in ParticleSystem_writeLocalData()
206 switch (myobj.getParticleScaleReferenceFrame()) { in ParticleSystem_writeLocalData()
216 osg::Vec3 v = myobj.getAlignVectorX(); in ParticleSystem_writeLocalData()
218 v = myobj.getAlignVectorY(); in ParticleSystem_writeLocalData()
222 if (myobj.getUseVertexArray()) in ParticleSystem_writeLocalData()
228 if (myobj.getUseShaders()) in ParticleSystem_writeLocalData()
234 if (myobj.getDoublePassRendering()) in ParticleSystem_writeLocalData()
240 if (myobj.isFrozen()) in ParticleSystem_writeLocalData()
246 if (myobj.getFreezeOnCull()) in ParticleSystem_writeLocalData()
251 osg::BoundingBox bbox = myobj.getDefaultBoundingBox(); in ParticleSystem_writeLocalData()
257 switch (myobj.getSortMode()) { in ParticleSystem_writeLocalData()
270 fw.indent() << "visibilityDistance " << myobj.getVisibilityDistance() << std::endl; in ParticleSystem_writeLocalData()
273 write_particle(myobj.getDefaultParticleTemplate(), fw); in ParticleSystem_writeLocalData()