Lines Matching refs:test_state
59 int test_state; variable
145 if (test_state != STATE_PLAIN_SHADER) in test_results()
208 if (test_state != STATE_PLAIN_SHADER) in draw_at_size()
213 if (test_state == STATE_PLAIN_SHADER) in draw_at_size()
229 if (test_state == STATE_LOD_BIAS_SHADER) in draw_at_size()
234 if (test_state == STATE_LOD_SHADER) in draw_at_size()
241 if (test_state != STATE_PLAIN_SHADER) { in draw_at_size()
269 if (test_state == STATE_PLAIN_SHADER) in draw_at_size()
278 if (test_state != STATE_PLAIN_SHADER) in draw_at_size()
304 if (test_state == STATE_PLAIN_SHADER) { in piglit_display()
355 test_state = STATE_LOD_SHADER; in piglit_init()
359 test_state = STATE_LOD_BIAS_SHADER; in piglit_init()
364 switch (test_state) { in piglit_init()