Lines Matching refs:bodyB
42 b2Body* bodyB = fixtureB->GetBody(); in Destroy() local
92 if (&c->m_nodeB == bodyB->m_contactList) in Destroy()
94 bodyB->m_contactList = c->m_nodeB.next; in Destroy()
116 b2Body* bodyB = fixtureB->GetBody(); in Collide() local
122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; in Collide()
189 b2Body* bodyB = fixtureB->GetBody(); in AddPair() local
192 if (bodyA == bodyB) in AddPair()
200 b2ContactEdge* edge = bodyB->GetContactList(); in AddPair()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
251 bodyB = fixtureB->GetBody(); in AddPair()
266 c->m_nodeA.other = bodyB; in AddPair()
281 c->m_nodeB.next = bodyB->m_contactList; in AddPair()
282 if (bodyB->m_contactList != NULL) in AddPair()
284 bodyB->m_contactList->prev = &c->m_nodeB; in AddPair()
286 bodyB->m_contactList = &c->m_nodeB; in AddPair()
292 bodyB->SetAwake(true); in AddPair()