Lines Matching refs:userptr

794 static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {  in glad_gl_load_GL_VERSION_1_0()  argument
796 glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); in glad_gl_load_GL_VERSION_1_0()
797 glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); in glad_gl_load_GL_VERSION_1_0()
798 glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); in glad_gl_load_GL_VERSION_1_0()
799 glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); in glad_gl_load_GL_VERSION_1_0()
800 glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); in glad_gl_load_GL_VERSION_1_0()
801 glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); in glad_gl_load_GL_VERSION_1_0()
802 glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); in glad_gl_load_GL_VERSION_1_0()
803 glClear = (PFNGLCLEARPROC) load("glClear", userptr); in glad_gl_load_GL_VERSION_1_0()
804 glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); in glad_gl_load_GL_VERSION_1_0()
805 glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); in glad_gl_load_GL_VERSION_1_0()
806 glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); in glad_gl_load_GL_VERSION_1_0()
807 glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); in glad_gl_load_GL_VERSION_1_0()
808 glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); in glad_gl_load_GL_VERSION_1_0()
809 glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); in glad_gl_load_GL_VERSION_1_0()
810 glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); in glad_gl_load_GL_VERSION_1_0()
811 glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); in glad_gl_load_GL_VERSION_1_0()
812 glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); in glad_gl_load_GL_VERSION_1_0()
813 glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); in glad_gl_load_GL_VERSION_1_0()
814 glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); in glad_gl_load_GL_VERSION_1_0()
815 glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); in glad_gl_load_GL_VERSION_1_0()
816 glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); in glad_gl_load_GL_VERSION_1_0()
817 glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); in glad_gl_load_GL_VERSION_1_0()
818 glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); in glad_gl_load_GL_VERSION_1_0()
819 glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); in glad_gl_load_GL_VERSION_1_0()
820 glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); in glad_gl_load_GL_VERSION_1_0()
821 glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); in glad_gl_load_GL_VERSION_1_0()
822 glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); in glad_gl_load_GL_VERSION_1_0()
823 glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); in glad_gl_load_GL_VERSION_1_0()
824 glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); in glad_gl_load_GL_VERSION_1_0()
825 glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); in glad_gl_load_GL_VERSION_1_0()
826 glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); in glad_gl_load_GL_VERSION_1_0()
827 glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); in glad_gl_load_GL_VERSION_1_0()
828 glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); in glad_gl_load_GL_VERSION_1_0()
829 glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); in glad_gl_load_GL_VERSION_1_0()
830 glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); in glad_gl_load_GL_VERSION_1_0()
831 glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); in glad_gl_load_GL_VERSION_1_0()
832 glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); in glad_gl_load_GL_VERSION_1_0()
833 glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); in glad_gl_load_GL_VERSION_1_0()
834 glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); in glad_gl_load_GL_VERSION_1_0()
835 glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); in glad_gl_load_GL_VERSION_1_0()
836 glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); in glad_gl_load_GL_VERSION_1_0()
837 glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); in glad_gl_load_GL_VERSION_1_0()
838 glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); in glad_gl_load_GL_VERSION_1_0()
839 glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); in glad_gl_load_GL_VERSION_1_0()
840 glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); in glad_gl_load_GL_VERSION_1_0()
841 glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); in glad_gl_load_GL_VERSION_1_0()
842 glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); in glad_gl_load_GL_VERSION_1_0()
843 glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); in glad_gl_load_GL_VERSION_1_0()
844 glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); in glad_gl_load_GL_VERSION_1_0()
845 glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); in glad_gl_load_GL_VERSION_1_0()
846 glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); in glad_gl_load_GL_VERSION_1_0()
847 glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); in glad_gl_load_GL_VERSION_1_0()
848 glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); in glad_gl_load_GL_VERSION_1_0()
849 glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); in glad_gl_load_GL_VERSION_1_0()
850 glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); in glad_gl_load_GL_VERSION_1_0()
851 glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); in glad_gl_load_GL_VERSION_1_0()
852 glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); in glad_gl_load_GL_VERSION_1_0()
853 glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); in glad_gl_load_GL_VERSION_1_0()
854 glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); in glad_gl_load_GL_VERSION_1_0()
855 glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); in glad_gl_load_GL_VERSION_1_0()
856 glEnd = (PFNGLENDPROC) load("glEnd", userptr); in glad_gl_load_GL_VERSION_1_0()
857 glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); in glad_gl_load_GL_VERSION_1_0()
858 glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); in glad_gl_load_GL_VERSION_1_0()
859 glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); in glad_gl_load_GL_VERSION_1_0()
860 glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); in glad_gl_load_GL_VERSION_1_0()
861 glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); in glad_gl_load_GL_VERSION_1_0()
862 glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); in glad_gl_load_GL_VERSION_1_0()
863 glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); in glad_gl_load_GL_VERSION_1_0()
864 glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); in glad_gl_load_GL_VERSION_1_0()
865 glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); in glad_gl_load_GL_VERSION_1_0()
866 glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); in glad_gl_load_GL_VERSION_1_0()
867 glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); in glad_gl_load_GL_VERSION_1_0()
868 glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); in glad_gl_load_GL_VERSION_1_0()
869 glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); in glad_gl_load_GL_VERSION_1_0()
870 glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); in glad_gl_load_GL_VERSION_1_0()
871 glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); in glad_gl_load_GL_VERSION_1_0()
872 glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); in glad_gl_load_GL_VERSION_1_0()
873 glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); in glad_gl_load_GL_VERSION_1_0()
874 glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); in glad_gl_load_GL_VERSION_1_0()
875 glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); in glad_gl_load_GL_VERSION_1_0()
876 glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); in glad_gl_load_GL_VERSION_1_0()
877 glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); in glad_gl_load_GL_VERSION_1_0()
878 glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); in glad_gl_load_GL_VERSION_1_0()
879 glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); in glad_gl_load_GL_VERSION_1_0()
880 glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); in glad_gl_load_GL_VERSION_1_0()
881 glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); in glad_gl_load_GL_VERSION_1_0()
882 glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); in glad_gl_load_GL_VERSION_1_0()
883 glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); in glad_gl_load_GL_VERSION_1_0()
884 glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); in glad_gl_load_GL_VERSION_1_0()
885 glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); in glad_gl_load_GL_VERSION_1_0()
886 glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); in glad_gl_load_GL_VERSION_1_0()
887 glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); in glad_gl_load_GL_VERSION_1_0()
888 glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); in glad_gl_load_GL_VERSION_1_0()
889 glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); in glad_gl_load_GL_VERSION_1_0()
890 glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); in glad_gl_load_GL_VERSION_1_0()
891 glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); in glad_gl_load_GL_VERSION_1_0()
892 glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); in glad_gl_load_GL_VERSION_1_0()
893 glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); in glad_gl_load_GL_VERSION_1_0()
894 glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); in glad_gl_load_GL_VERSION_1_0()
895 glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); in glad_gl_load_GL_VERSION_1_0()
896 glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); in glad_gl_load_GL_VERSION_1_0()
897 glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); in glad_gl_load_GL_VERSION_1_0()
898 glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); in glad_gl_load_GL_VERSION_1_0()
899 glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); in glad_gl_load_GL_VERSION_1_0()
900 glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); in glad_gl_load_GL_VERSION_1_0()
901 glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); in glad_gl_load_GL_VERSION_1_0()
902 glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); in glad_gl_load_GL_VERSION_1_0()
903 glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); in glad_gl_load_GL_VERSION_1_0()
904 …tTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); in glad_gl_load_GL_VERSION_1_0()
905 …tTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); in glad_gl_load_GL_VERSION_1_0()
906 glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); in glad_gl_load_GL_VERSION_1_0()
907 glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); in glad_gl_load_GL_VERSION_1_0()
908 glHint = (PFNGLHINTPROC) load("glHint", userptr); in glad_gl_load_GL_VERSION_1_0()
909 glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); in glad_gl_load_GL_VERSION_1_0()
910 glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); in glad_gl_load_GL_VERSION_1_0()
911 glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); in glad_gl_load_GL_VERSION_1_0()
912 glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); in glad_gl_load_GL_VERSION_1_0()
913 glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); in glad_gl_load_GL_VERSION_1_0()
914 glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); in glad_gl_load_GL_VERSION_1_0()
915 glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); in glad_gl_load_GL_VERSION_1_0()
916 glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); in glad_gl_load_GL_VERSION_1_0()
917 glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); in glad_gl_load_GL_VERSION_1_0()
918 glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); in glad_gl_load_GL_VERSION_1_0()
919 glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); in glad_gl_load_GL_VERSION_1_0()
920 glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); in glad_gl_load_GL_VERSION_1_0()
921 glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); in glad_gl_load_GL_VERSION_1_0()
922 glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); in glad_gl_load_GL_VERSION_1_0()
923 glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); in glad_gl_load_GL_VERSION_1_0()
924 glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); in glad_gl_load_GL_VERSION_1_0()
925 glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); in glad_gl_load_GL_VERSION_1_0()
926 glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); in glad_gl_load_GL_VERSION_1_0()
927 glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); in glad_gl_load_GL_VERSION_1_0()
928 glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); in glad_gl_load_GL_VERSION_1_0()
929 glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); in glad_gl_load_GL_VERSION_1_0()
930 glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); in glad_gl_load_GL_VERSION_1_0()
931 glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); in glad_gl_load_GL_VERSION_1_0()
932 glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); in glad_gl_load_GL_VERSION_1_0()
933 glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); in glad_gl_load_GL_VERSION_1_0()
934 glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); in glad_gl_load_GL_VERSION_1_0()
935 glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); in glad_gl_load_GL_VERSION_1_0()
936 glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); in glad_gl_load_GL_VERSION_1_0()
937 glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); in glad_gl_load_GL_VERSION_1_0()
938 glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); in glad_gl_load_GL_VERSION_1_0()
939 glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); in glad_gl_load_GL_VERSION_1_0()
940 glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); in glad_gl_load_GL_VERSION_1_0()
941 glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); in glad_gl_load_GL_VERSION_1_0()
942 glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); in glad_gl_load_GL_VERSION_1_0()
943 glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); in glad_gl_load_GL_VERSION_1_0()
944 glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); in glad_gl_load_GL_VERSION_1_0()
945 glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); in glad_gl_load_GL_VERSION_1_0()
946 glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); in glad_gl_load_GL_VERSION_1_0()
947 glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); in glad_gl_load_GL_VERSION_1_0()
948 glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); in glad_gl_load_GL_VERSION_1_0()
949 glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); in glad_gl_load_GL_VERSION_1_0()
950 glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); in glad_gl_load_GL_VERSION_1_0()
951 glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); in glad_gl_load_GL_VERSION_1_0()
952 glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); in glad_gl_load_GL_VERSION_1_0()
953 glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); in glad_gl_load_GL_VERSION_1_0()
954 glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); in glad_gl_load_GL_VERSION_1_0()
955 glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); in glad_gl_load_GL_VERSION_1_0()
956 glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); in glad_gl_load_GL_VERSION_1_0()
957 glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); in glad_gl_load_GL_VERSION_1_0()
958 glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); in glad_gl_load_GL_VERSION_1_0()
959 glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); in glad_gl_load_GL_VERSION_1_0()
960 glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); in glad_gl_load_GL_VERSION_1_0()
961 glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); in glad_gl_load_GL_VERSION_1_0()
962 glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); in glad_gl_load_GL_VERSION_1_0()
963 glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); in glad_gl_load_GL_VERSION_1_0()
964 glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); in glad_gl_load_GL_VERSION_1_0()
965 glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); in glad_gl_load_GL_VERSION_1_0()
966 glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); in glad_gl_load_GL_VERSION_1_0()
967 glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); in glad_gl_load_GL_VERSION_1_0()
968 glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); in glad_gl_load_GL_VERSION_1_0()
969 glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); in glad_gl_load_GL_VERSION_1_0()
970 glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); in glad_gl_load_GL_VERSION_1_0()
971 glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); in glad_gl_load_GL_VERSION_1_0()
972 glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); in glad_gl_load_GL_VERSION_1_0()
973 glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); in glad_gl_load_GL_VERSION_1_0()
974 glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); in glad_gl_load_GL_VERSION_1_0()
975 glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); in glad_gl_load_GL_VERSION_1_0()
976 glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); in glad_gl_load_GL_VERSION_1_0()
977 glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); in glad_gl_load_GL_VERSION_1_0()
978 glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); in glad_gl_load_GL_VERSION_1_0()
979 glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); in glad_gl_load_GL_VERSION_1_0()
980 glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); in glad_gl_load_GL_VERSION_1_0()
981 glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); in glad_gl_load_GL_VERSION_1_0()
982 glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); in glad_gl_load_GL_VERSION_1_0()
983 glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); in glad_gl_load_GL_VERSION_1_0()
984 glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); in glad_gl_load_GL_VERSION_1_0()
985 glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); in glad_gl_load_GL_VERSION_1_0()
986 glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); in glad_gl_load_GL_VERSION_1_0()
987 glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); in glad_gl_load_GL_VERSION_1_0()
988 glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); in glad_gl_load_GL_VERSION_1_0()
989 glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); in glad_gl_load_GL_VERSION_1_0()
990 glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); in glad_gl_load_GL_VERSION_1_0()
991 glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); in glad_gl_load_GL_VERSION_1_0()
992 glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); in glad_gl_load_GL_VERSION_1_0()
993 glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); in glad_gl_load_GL_VERSION_1_0()
994 glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); in glad_gl_load_GL_VERSION_1_0()
995 glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); in glad_gl_load_GL_VERSION_1_0()
996 glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); in glad_gl_load_GL_VERSION_1_0()
997 glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); in glad_gl_load_GL_VERSION_1_0()
998 glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); in glad_gl_load_GL_VERSION_1_0()
999 glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1000 glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); in glad_gl_load_GL_VERSION_1_0()
1001 glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1002 glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); in glad_gl_load_GL_VERSION_1_0()
1003 glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1004 glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); in glad_gl_load_GL_VERSION_1_0()
1005 glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1006 glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); in glad_gl_load_GL_VERSION_1_0()
1007 glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); in glad_gl_load_GL_VERSION_1_0()
1008 glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); in glad_gl_load_GL_VERSION_1_0()
1009 glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); in glad_gl_load_GL_VERSION_1_0()
1010 glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); in glad_gl_load_GL_VERSION_1_0()
1011 glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); in glad_gl_load_GL_VERSION_1_0()
1012 glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); in glad_gl_load_GL_VERSION_1_0()
1013 glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); in glad_gl_load_GL_VERSION_1_0()
1014 glRects = (PFNGLRECTSPROC) load("glRects", userptr); in glad_gl_load_GL_VERSION_1_0()
1015 glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); in glad_gl_load_GL_VERSION_1_0()
1016 glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); in glad_gl_load_GL_VERSION_1_0()
1017 glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); in glad_gl_load_GL_VERSION_1_0()
1018 glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); in glad_gl_load_GL_VERSION_1_0()
1019 glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); in glad_gl_load_GL_VERSION_1_0()
1020 glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); in glad_gl_load_GL_VERSION_1_0()
1021 glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); in glad_gl_load_GL_VERSION_1_0()
1022 glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); in glad_gl_load_GL_VERSION_1_0()
1023 glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); in glad_gl_load_GL_VERSION_1_0()
1024 glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); in glad_gl_load_GL_VERSION_1_0()
1025 glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); in glad_gl_load_GL_VERSION_1_0()
1026 glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); in glad_gl_load_GL_VERSION_1_0()
1027 glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); in glad_gl_load_GL_VERSION_1_0()
1028 glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1029 glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); in glad_gl_load_GL_VERSION_1_0()
1030 glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1031 glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); in glad_gl_load_GL_VERSION_1_0()
1032 glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1033 glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); in glad_gl_load_GL_VERSION_1_0()
1034 glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1035 glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); in glad_gl_load_GL_VERSION_1_0()
1036 glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1037 glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); in glad_gl_load_GL_VERSION_1_0()
1038 glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1039 glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); in glad_gl_load_GL_VERSION_1_0()
1040 glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1041 glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); in glad_gl_load_GL_VERSION_1_0()
1042 glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1043 glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); in glad_gl_load_GL_VERSION_1_0()
1044 glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1045 glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); in glad_gl_load_GL_VERSION_1_0()
1046 glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1047 glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); in glad_gl_load_GL_VERSION_1_0()
1048 glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1049 glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); in glad_gl_load_GL_VERSION_1_0()
1050 glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1051 glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); in glad_gl_load_GL_VERSION_1_0()
1052 glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1053 glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); in glad_gl_load_GL_VERSION_1_0()
1054 glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1055 glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); in glad_gl_load_GL_VERSION_1_0()
1056 glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1057 glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); in glad_gl_load_GL_VERSION_1_0()
1058 glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1059 glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); in glad_gl_load_GL_VERSION_1_0()
1060 glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); in glad_gl_load_GL_VERSION_1_0()
1061 glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); in glad_gl_load_GL_VERSION_1_0()
1062 glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); in glad_gl_load_GL_VERSION_1_0()
1063 glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); in glad_gl_load_GL_VERSION_1_0()
1064 glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); in glad_gl_load_GL_VERSION_1_0()
1065 glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); in glad_gl_load_GL_VERSION_1_0()
1066 glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); in glad_gl_load_GL_VERSION_1_0()
1067 glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); in glad_gl_load_GL_VERSION_1_0()
1068 glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); in glad_gl_load_GL_VERSION_1_0()
1069 glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); in glad_gl_load_GL_VERSION_1_0()
1070 glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); in glad_gl_load_GL_VERSION_1_0()
1071 glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); in glad_gl_load_GL_VERSION_1_0()
1072 glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); in glad_gl_load_GL_VERSION_1_0()
1073 glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); in glad_gl_load_GL_VERSION_1_0()
1074 glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); in glad_gl_load_GL_VERSION_1_0()
1075 glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); in glad_gl_load_GL_VERSION_1_0()
1076 glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); in glad_gl_load_GL_VERSION_1_0()
1077 glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); in glad_gl_load_GL_VERSION_1_0()
1078 glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1079 glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); in glad_gl_load_GL_VERSION_1_0()
1080 glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1081 glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); in glad_gl_load_GL_VERSION_1_0()
1082 glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1083 glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); in glad_gl_load_GL_VERSION_1_0()
1084 glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1085 glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); in glad_gl_load_GL_VERSION_1_0()
1086 glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1087 glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); in glad_gl_load_GL_VERSION_1_0()
1088 glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1089 glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); in glad_gl_load_GL_VERSION_1_0()
1090 glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1091 glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); in glad_gl_load_GL_VERSION_1_0()
1092 glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1093 glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); in glad_gl_load_GL_VERSION_1_0()
1094 glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); in glad_gl_load_GL_VERSION_1_0()
1095 glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); in glad_gl_load_GL_VERSION_1_0()
1096 glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); in glad_gl_load_GL_VERSION_1_0()
1097 glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); in glad_gl_load_GL_VERSION_1_0()
1098 glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); in glad_gl_load_GL_VERSION_1_0()
1099 glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); in glad_gl_load_GL_VERSION_1_0()
1100 glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); in glad_gl_load_GL_VERSION_1_0()
1101 glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); in glad_gl_load_GL_VERSION_1_0()
1103 static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_1_1() argument
1105 glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); in glad_gl_load_GL_VERSION_1_1()
1106 glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr); in glad_gl_load_GL_VERSION_1_1()
1107 glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr); in glad_gl_load_GL_VERSION_1_1()
1108 glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1109 glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); in glad_gl_load_GL_VERSION_1_1()
1110 glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); in glad_gl_load_GL_VERSION_1_1()
1111 glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr); in glad_gl_load_GL_VERSION_1_1()
1112 glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr); in glad_gl_load_GL_VERSION_1_1()
1113 glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); in glad_gl_load_GL_VERSION_1_1()
1114 glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); in glad_gl_load_GL_VERSION_1_1()
1115 glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr); in glad_gl_load_GL_VERSION_1_1()
1116 glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr); in glad_gl_load_GL_VERSION_1_1()
1117 glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1118 glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); in glad_gl_load_GL_VERSION_1_1()
1119 glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); in glad_gl_load_GL_VERSION_1_1()
1120 glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); in glad_gl_load_GL_VERSION_1_1()
1121 glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1122 glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr); in glad_gl_load_GL_VERSION_1_1()
1123 glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); in glad_gl_load_GL_VERSION_1_1()
1124 glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr); in glad_gl_load_GL_VERSION_1_1()
1125 glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); in glad_gl_load_GL_VERSION_1_1()
1126 glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1127 glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr); in glad_gl_load_GL_VERSION_1_1()
1128 glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); in glad_gl_load_GL_VERSION_1_1()
1129 glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr); in glad_gl_load_GL_VERSION_1_1()
1130 glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); in glad_gl_load_GL_VERSION_1_1()
1131 glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1132 glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr); in glad_gl_load_GL_VERSION_1_1()
1133 glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); in glad_gl_load_GL_VERSION_1_1()
1134 glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr); in glad_gl_load_GL_VERSION_1_1()
1136 static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_1_2() argument
1138 glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr); in glad_gl_load_GL_VERSION_1_2()
1139 glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr); in glad_gl_load_GL_VERSION_1_2()
1140 glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr); in glad_gl_load_GL_VERSION_1_2()
1141 glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr); in glad_gl_load_GL_VERSION_1_2()
1143 static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_1_3() argument
1145 glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); in glad_gl_load_GL_VERSION_1_3()
1146 glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr); in glad_gl_load_GL_VERSION_1_3()
1147 … glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); in glad_gl_load_GL_VERSION_1_3()
1148 … glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); in glad_gl_load_GL_VERSION_1_3()
1149 … glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr); in glad_gl_load_GL_VERSION_1_3()
1150 …essedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); in glad_gl_load_GL_VERSION_1_3()
1151 …essedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr); in glad_gl_load_GL_VERSION_1_3()
1152 …essedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); in glad_gl_load_GL_VERSION_1_3()
1153 …lGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); in glad_gl_load_GL_VERSION_1_3()
1154 … glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr); in glad_gl_load_GL_VERSION_1_3()
1155 … glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr); in glad_gl_load_GL_VERSION_1_3()
1156 … glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); in glad_gl_load_GL_VERSION_1_3()
1157 … glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); in glad_gl_load_GL_VERSION_1_3()
1158 glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); in glad_gl_load_GL_VERSION_1_3()
1159 glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); in glad_gl_load_GL_VERSION_1_3()
1160 glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); in glad_gl_load_GL_VERSION_1_3()
1161 glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); in glad_gl_load_GL_VERSION_1_3()
1162 glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); in glad_gl_load_GL_VERSION_1_3()
1163 glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); in glad_gl_load_GL_VERSION_1_3()
1164 glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); in glad_gl_load_GL_VERSION_1_3()
1165 glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); in glad_gl_load_GL_VERSION_1_3()
1166 glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); in glad_gl_load_GL_VERSION_1_3()
1167 glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); in glad_gl_load_GL_VERSION_1_3()
1168 glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); in glad_gl_load_GL_VERSION_1_3()
1169 glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); in glad_gl_load_GL_VERSION_1_3()
1170 glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr); in glad_gl_load_GL_VERSION_1_3()
1171 glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); in glad_gl_load_GL_VERSION_1_3()
1172 glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr); in glad_gl_load_GL_VERSION_1_3()
1173 glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); in glad_gl_load_GL_VERSION_1_3()
1174 glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); in glad_gl_load_GL_VERSION_1_3()
1175 glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); in glad_gl_load_GL_VERSION_1_3()
1176 glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); in glad_gl_load_GL_VERSION_1_3()
1177 glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); in glad_gl_load_GL_VERSION_1_3()
1178 glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); in glad_gl_load_GL_VERSION_1_3()
1179 glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); in glad_gl_load_GL_VERSION_1_3()
1180 glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); in glad_gl_load_GL_VERSION_1_3()
1181 glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); in glad_gl_load_GL_VERSION_1_3()
1182 glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); in glad_gl_load_GL_VERSION_1_3()
1183 glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); in glad_gl_load_GL_VERSION_1_3()
1184 glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr); in glad_gl_load_GL_VERSION_1_3()
1185 glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); in glad_gl_load_GL_VERSION_1_3()
1186 glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr); in glad_gl_load_GL_VERSION_1_3()
1187 glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); in glad_gl_load_GL_VERSION_1_3()
1188 glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); in glad_gl_load_GL_VERSION_1_3()
1189 glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); in glad_gl_load_GL_VERSION_1_3()
1190 glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); in glad_gl_load_GL_VERSION_1_3()
1192 static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_1_4() argument
1194 glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); in glad_gl_load_GL_VERSION_1_4()
1195 glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); in glad_gl_load_GL_VERSION_1_4()
1196 glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); in glad_gl_load_GL_VERSION_1_4()
1197 glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); in glad_gl_load_GL_VERSION_1_4()
1198 glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); in glad_gl_load_GL_VERSION_1_4()
1199 glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); in glad_gl_load_GL_VERSION_1_4()
1200 glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); in glad_gl_load_GL_VERSION_1_4()
1201 glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); in glad_gl_load_GL_VERSION_1_4()
1202 glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); in glad_gl_load_GL_VERSION_1_4()
1203 glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr); in glad_gl_load_GL_VERSION_1_4()
1204 glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); in glad_gl_load_GL_VERSION_1_4()
1205 glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); in glad_gl_load_GL_VERSION_1_4()
1206 glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); in glad_gl_load_GL_VERSION_1_4()
1207 glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); in glad_gl_load_GL_VERSION_1_4()
1208 glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); in glad_gl_load_GL_VERSION_1_4()
1209 glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); in glad_gl_load_GL_VERSION_1_4()
1210 glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); in glad_gl_load_GL_VERSION_1_4()
1211 glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); in glad_gl_load_GL_VERSION_1_4()
1212 glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); in glad_gl_load_GL_VERSION_1_4()
1213 glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); in glad_gl_load_GL_VERSION_1_4()
1214 glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); in glad_gl_load_GL_VERSION_1_4()
1215 glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr); in glad_gl_load_GL_VERSION_1_4()
1216 glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); in glad_gl_load_GL_VERSION_1_4()
1217 glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); in glad_gl_load_GL_VERSION_1_4()
1218 glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); in glad_gl_load_GL_VERSION_1_4()
1219 glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); in glad_gl_load_GL_VERSION_1_4()
1220 glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); in glad_gl_load_GL_VERSION_1_4()
1221 glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); in glad_gl_load_GL_VERSION_1_4()
1222 glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr); in glad_gl_load_GL_VERSION_1_4()
1223 glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); in glad_gl_load_GL_VERSION_1_4()
1224 …lSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); in glad_gl_load_GL_VERSION_1_4()
1225 glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); in glad_gl_load_GL_VERSION_1_4()
1226 glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); in glad_gl_load_GL_VERSION_1_4()
1227 glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); in glad_gl_load_GL_VERSION_1_4()
1228 glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); in glad_gl_load_GL_VERSION_1_4()
1229 glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); in glad_gl_load_GL_VERSION_1_4()
1230 glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); in glad_gl_load_GL_VERSION_1_4()
1231 glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); in glad_gl_load_GL_VERSION_1_4()
1232 glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); in glad_gl_load_GL_VERSION_1_4()
1233 glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); in glad_gl_load_GL_VERSION_1_4()
1234 glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); in glad_gl_load_GL_VERSION_1_4()
1235 glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); in glad_gl_load_GL_VERSION_1_4()
1236 glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); in glad_gl_load_GL_VERSION_1_4()
1237 glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); in glad_gl_load_GL_VERSION_1_4()
1238 glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); in glad_gl_load_GL_VERSION_1_4()
1239 glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); in glad_gl_load_GL_VERSION_1_4()
1240 glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr); in glad_gl_load_GL_VERSION_1_4()
1242 static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_1_5() argument
1244 glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr); in glad_gl_load_GL_VERSION_1_5()
1245 glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); in glad_gl_load_GL_VERSION_1_5()
1246 glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); in glad_gl_load_GL_VERSION_1_5()
1247 glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr); in glad_gl_load_GL_VERSION_1_5()
1248 glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); in glad_gl_load_GL_VERSION_1_5()
1249 glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); in glad_gl_load_GL_VERSION_1_5()
1250 glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr); in glad_gl_load_GL_VERSION_1_5()
1251 glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); in glad_gl_load_GL_VERSION_1_5()
1252 glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr); in glad_gl_load_GL_VERSION_1_5()
1253 … glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr); in glad_gl_load_GL_VERSION_1_5()
1254 glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); in glad_gl_load_GL_VERSION_1_5()
1255 glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); in glad_gl_load_GL_VERSION_1_5()
1256 glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); in glad_gl_load_GL_VERSION_1_5()
1257 glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr); in glad_gl_load_GL_VERSION_1_5()
1258 glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr); in glad_gl_load_GL_VERSION_1_5()
1259 glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr); in glad_gl_load_GL_VERSION_1_5()
1260 glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); in glad_gl_load_GL_VERSION_1_5()
1261 glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr); in glad_gl_load_GL_VERSION_1_5()
1262 glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); in glad_gl_load_GL_VERSION_1_5()
1264 static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_2_0() argument
1266 glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1267 glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); in glad_gl_load_GL_VERSION_2_0()
1268 …lBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); in glad_gl_load_GL_VERSION_2_0()
1269 glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1270 glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1271 glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1272 glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1273 glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1274 glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1275 …ertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); in glad_gl_load_GL_VERSION_2_0()
1276 glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); in glad_gl_load_GL_VERSION_2_0()
1277 …eVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); in glad_gl_load_GL_VERSION_2_0()
1278 glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); in glad_gl_load_GL_VERSION_2_0()
1279 glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); in glad_gl_load_GL_VERSION_2_0()
1280 glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); in glad_gl_load_GL_VERSION_2_0()
1281 glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); in glad_gl_load_GL_VERSION_2_0()
1282 glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); in glad_gl_load_GL_VERSION_2_0()
1283 glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1284 glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); in glad_gl_load_GL_VERSION_2_0()
1285 glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); in glad_gl_load_GL_VERSION_2_0()
1286 glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1287 glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); in glad_gl_load_GL_VERSION_2_0()
1288 glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); in glad_gl_load_GL_VERSION_2_0()
1289 glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1290 …rtexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); in glad_gl_load_GL_VERSION_2_0()
1291 glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); in glad_gl_load_GL_VERSION_2_0()
1292 glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); in glad_gl_load_GL_VERSION_2_0()
1293 glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1294 glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1295 glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); in glad_gl_load_GL_VERSION_2_0()
1296 glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1297 glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); in glad_gl_load_GL_VERSION_2_0()
1298 glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); in glad_gl_load_GL_VERSION_2_0()
1299 glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); in glad_gl_load_GL_VERSION_2_0()
1300 glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); in glad_gl_load_GL_VERSION_2_0()
1301 glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); in glad_gl_load_GL_VERSION_2_0()
1302 glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1303 glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); in glad_gl_load_GL_VERSION_2_0()
1304 glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); in glad_gl_load_GL_VERSION_2_0()
1305 glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); in glad_gl_load_GL_VERSION_2_0()
1306 glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1307 glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); in glad_gl_load_GL_VERSION_2_0()
1308 glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); in glad_gl_load_GL_VERSION_2_0()
1309 glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); in glad_gl_load_GL_VERSION_2_0()
1310 glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1311 glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); in glad_gl_load_GL_VERSION_2_0()
1312 glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); in glad_gl_load_GL_VERSION_2_0()
1313 glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); in glad_gl_load_GL_VERSION_2_0()
1314 glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1315 glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); in glad_gl_load_GL_VERSION_2_0()
1316 glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); in glad_gl_load_GL_VERSION_2_0()
1317 glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1318 glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1319 glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1320 glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1321 glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); in glad_gl_load_GL_VERSION_2_0()
1322 glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); in glad_gl_load_GL_VERSION_2_0()
1323 glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); in glad_gl_load_GL_VERSION_2_0()
1324 glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); in glad_gl_load_GL_VERSION_2_0()
1325 glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1326 glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); in glad_gl_load_GL_VERSION_2_0()
1327 glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); in glad_gl_load_GL_VERSION_2_0()
1328 glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); in glad_gl_load_GL_VERSION_2_0()
1329 glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); in glad_gl_load_GL_VERSION_2_0()
1330 glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); in glad_gl_load_GL_VERSION_2_0()
1331 glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1332 glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); in glad_gl_load_GL_VERSION_2_0()
1333 glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); in glad_gl_load_GL_VERSION_2_0()
1334 glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); in glad_gl_load_GL_VERSION_2_0()
1335 glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); in glad_gl_load_GL_VERSION_2_0()
1336 glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); in glad_gl_load_GL_VERSION_2_0()
1337 glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1338 glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); in glad_gl_load_GL_VERSION_2_0()
1339 glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); in glad_gl_load_GL_VERSION_2_0()
1340 glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); in glad_gl_load_GL_VERSION_2_0()
1341 glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); in glad_gl_load_GL_VERSION_2_0()
1342 glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); in glad_gl_load_GL_VERSION_2_0()
1343 glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); in glad_gl_load_GL_VERSION_2_0()
1344 glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); in glad_gl_load_GL_VERSION_2_0()
1345 glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1346 glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); in glad_gl_load_GL_VERSION_2_0()
1347 glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); in glad_gl_load_GL_VERSION_2_0()
1348 glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); in glad_gl_load_GL_VERSION_2_0()
1349 glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); in glad_gl_load_GL_VERSION_2_0()
1350 glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); in glad_gl_load_GL_VERSION_2_0()
1351 glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); in glad_gl_load_GL_VERSION_2_0()
1352 glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); in glad_gl_load_GL_VERSION_2_0()
1353 glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); in glad_gl_load_GL_VERSION_2_0()
1354 glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); in glad_gl_load_GL_VERSION_2_0()
1355 glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); in glad_gl_load_GL_VERSION_2_0()
1356 glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); in glad_gl_load_GL_VERSION_2_0()
1357 glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); in glad_gl_load_GL_VERSION_2_0()
1358 glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); in glad_gl_load_GL_VERSION_2_0()
1360 static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_2_1() argument
1362 glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1363 glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1364 glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1365 glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1366 glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1367 glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); in glad_gl_load_GL_VERSION_2_1()
1369 static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_3_0() argument
1371 …ginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); in glad_gl_load_GL_VERSION_3_0()
1372 …ginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); in glad_gl_load_GL_VERSION_3_0()
1373 glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); in glad_gl_load_GL_VERSION_3_0()
1374 glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); in glad_gl_load_GL_VERSION_3_0()
1375 … glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr); in glad_gl_load_GL_VERSION_3_0()
1376 glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1377 glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1378 glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); in glad_gl_load_GL_VERSION_3_0()
1379 glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1380 …eckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); in glad_gl_load_GL_VERSION_3_0()
1381 glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); in glad_gl_load_GL_VERSION_3_0()
1382 glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); in glad_gl_load_GL_VERSION_3_0()
1383 glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); in glad_gl_load_GL_VERSION_3_0()
1384 glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1385 glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1386 glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); in glad_gl_load_GL_VERSION_3_0()
1387 glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); in glad_gl_load_GL_VERSION_3_0()
1388 glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); in glad_gl_load_GL_VERSION_3_0()
1389 glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); in glad_gl_load_GL_VERSION_3_0()
1390 glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); in glad_gl_load_GL_VERSION_3_0()
1391 glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); in glad_gl_load_GL_VERSION_3_0()
1392 … glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); in glad_gl_load_GL_VERSION_3_0()
1393 … glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); in glad_gl_load_GL_VERSION_3_0()
1394 …ushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); in glad_gl_load_GL_VERSION_3_0()
1395 …bufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1396 … glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); in glad_gl_load_GL_VERSION_3_0()
1397 … glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); in glad_gl_load_GL_VERSION_3_0()
1398 … glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); in glad_gl_load_GL_VERSION_3_0()
1399 …bufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); in glad_gl_load_GL_VERSION_3_0()
1400 glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); in glad_gl_load_GL_VERSION_3_0()
1401 glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); in glad_gl_load_GL_VERSION_3_0()
1402 glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr); in glad_gl_load_GL_VERSION_3_0()
1403 glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); in glad_gl_load_GL_VERSION_3_0()
1404 glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); in glad_gl_load_GL_VERSION_3_0()
1405 glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); in glad_gl_load_GL_VERSION_3_0()
1406 …NGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); in glad_gl_load_GL_VERSION_3_0()
1407 glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); in glad_gl_load_GL_VERSION_3_0()
1408 …rParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); in glad_gl_load_GL_VERSION_3_0()
1409 glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); in glad_gl_load_GL_VERSION_3_0()
1410 glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1411 glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1412 …ackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); in glad_gl_load_GL_VERSION_3_0()
1413 glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1414 glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1415 glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1416 glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); in glad_gl_load_GL_VERSION_3_0()
1417 glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1418 glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); in glad_gl_load_GL_VERSION_3_0()
1419 glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); in glad_gl_load_GL_VERSION_3_0()
1420 glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr); in glad_gl_load_GL_VERSION_3_0()
1421 glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); in glad_gl_load_GL_VERSION_3_0()
1422 …mple = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); in glad_gl_load_GL_VERSION_3_0()
1423 glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1424 glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1425 …edbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); in glad_gl_load_GL_VERSION_3_0()
1426 glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1427 glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1428 glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1429 glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1430 glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1431 glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1432 glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1433 glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1434 glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); in glad_gl_load_GL_VERSION_3_0()
1435 glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr); in glad_gl_load_GL_VERSION_3_0()
1436 glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1437 glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1438 glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); in glad_gl_load_GL_VERSION_3_0()
1439 glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); in glad_gl_load_GL_VERSION_3_0()
1440 glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1441 glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1442 glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); in glad_gl_load_GL_VERSION_3_0()
1443 glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); in glad_gl_load_GL_VERSION_3_0()
1444 glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1445 glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1446 glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); in glad_gl_load_GL_VERSION_3_0()
1447 glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); in glad_gl_load_GL_VERSION_3_0()
1448 glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); in glad_gl_load_GL_VERSION_3_0()
1449 glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); in glad_gl_load_GL_VERSION_3_0()
1450 glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); in glad_gl_load_GL_VERSION_3_0()
1451 glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); in glad_gl_load_GL_VERSION_3_0()
1452 glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr); in glad_gl_load_GL_VERSION_3_0()
1453 glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr); in glad_gl_load_GL_VERSION_3_0()
1454 … glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); in glad_gl_load_GL_VERSION_3_0()
1456 static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_3_1() argument
1458 glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); in glad_gl_load_GL_VERSION_3_1()
1459 glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); in glad_gl_load_GL_VERSION_3_1()
1460 glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); in glad_gl_load_GL_VERSION_3_1()
1461 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); in glad_gl_load_GL_VERSION_3_1()
1462 …lDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); in glad_gl_load_GL_VERSION_3_1()
1463 …iformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); in glad_gl_load_GL_VERSION_3_1()
1464 …tiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); in glad_gl_load_GL_VERSION_3_1()
1465 … glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); in glad_gl_load_GL_VERSION_3_1()
1466 glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); in glad_gl_load_GL_VERSION_3_1()
1467 glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); in glad_gl_load_GL_VERSION_3_1()
1468 … glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); in glad_gl_load_GL_VERSION_3_1()
1469 glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); in glad_gl_load_GL_VERSION_3_1()
1470 …lPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); in glad_gl_load_GL_VERSION_3_1()
1471 glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); in glad_gl_load_GL_VERSION_3_1()
1472 glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); in glad_gl_load_GL_VERSION_3_1()
1474 static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_3_2() argument
1476 glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); in glad_gl_load_GL_VERSION_3_2()
1477 glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); in glad_gl_load_GL_VERSION_3_2()
1478 …awElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); in glad_gl_load_GL_VERSION_3_2()
1479 …ex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr); in glad_gl_load_GL_VERSION_3_2()
1480 …BaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr); in glad_gl_load_GL_VERSION_3_2()
1481 glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); in glad_gl_load_GL_VERSION_3_2()
1482 glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr); in glad_gl_load_GL_VERSION_3_2()
1483 …tBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr); in glad_gl_load_GL_VERSION_3_2()
1484 glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr); in glad_gl_load_GL_VERSION_3_2()
1485 glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr); in glad_gl_load_GL_VERSION_3_2()
1486 glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr); in glad_gl_load_GL_VERSION_3_2()
1487 glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr); in glad_gl_load_GL_VERSION_3_2()
1488 glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); in glad_gl_load_GL_VERSION_3_2()
1489 …BaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); in glad_gl_load_GL_VERSION_3_2()
1490 glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); in glad_gl_load_GL_VERSION_3_2()
1491 glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr); in glad_gl_load_GL_VERSION_3_2()
1492 …lTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); in glad_gl_load_GL_VERSION_3_2()
1493 …lTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr); in glad_gl_load_GL_VERSION_3_2()
1494 glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); in glad_gl_load_GL_VERSION_3_2()
1496 static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_VERSION_3_3() argument
1498 …ionIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); in glad_gl_load_GL_VERSION_3_3()
1499 glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); in glad_gl_load_GL_VERSION_3_3()
1500 glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1501 glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1502 glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1503 glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1504 glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); in glad_gl_load_GL_VERSION_3_3()
1505 glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr); in glad_gl_load_GL_VERSION_3_3()
1506 glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); in glad_gl_load_GL_VERSION_3_3()
1507 glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); in glad_gl_load_GL_VERSION_3_3()
1508 glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); in glad_gl_load_GL_VERSION_3_3()
1509 …tSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1510 …mplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1511 …lGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); in glad_gl_load_GL_VERSION_3_3()
1512 …lGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); in glad_gl_load_GL_VERSION_3_3()
1513 glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); in glad_gl_load_GL_VERSION_3_3()
1514 glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1515 glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1516 glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1517 glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1518 glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1519 glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1520 glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1521 glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1522 glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1523 glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1524 glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); in glad_gl_load_GL_VERSION_3_3()
1525 glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1526 … glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1527 glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr); in glad_gl_load_GL_VERSION_3_3()
1528 glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); in glad_gl_load_GL_VERSION_3_3()
1529 glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); in glad_gl_load_GL_VERSION_3_3()
1530 glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); in glad_gl_load_GL_VERSION_3_3()
1531 glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1532 glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1533 glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1534 glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1535 glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1536 glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1537 glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1538 glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1539 glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1540 glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1541 glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr); in glad_gl_load_GL_VERSION_3_3()
1542 glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1543 glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1544 glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1545 glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1546 glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1547 glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1548 glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1549 glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1550 glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1551 glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1552 glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1553 glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1554 glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); in glad_gl_load_GL_VERSION_3_3()
1555 glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); in glad_gl_load_GL_VERSION_3_3()
1557 static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_ARB_multisample() argument
1559 glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); in glad_gl_load_GL_ARB_multisample()
1560 glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr); in glad_gl_load_GL_ARB_multisample()
1562 static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_ARB_robustness() argument
1564 …ResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr); in glad_gl_load_GL_ARB_robustness()
1565 glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr); in glad_gl_load_GL_ARB_robustness()
1566 …sedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr); in glad_gl_load_GL_ARB_robustness()
1567 …olutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr); in glad_gl_load_GL_ARB_robustness()
1568 glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr); in glad_gl_load_GL_ARB_robustness()
1569 glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1570 glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1571 glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr); in glad_gl_load_GL_ARB_robustness()
1572 glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr); in glad_gl_load_GL_ARB_robustness()
1573 glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1574 glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr); in glad_gl_load_GL_ARB_robustness()
1575 glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1576 …lGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr); in glad_gl_load_GL_ARB_robustness()
1577 …tnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr); in glad_gl_load_GL_ARB_robustness()
1578 glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr); in glad_gl_load_GL_ARB_robustness()
1579 glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1580 glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr); in glad_gl_load_GL_ARB_robustness()
1581 glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr); in glad_gl_load_GL_ARB_robustness()
1582 glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr); in glad_gl_load_GL_ARB_robustness()
1583 glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); in glad_gl_load_GL_ARB_robustness()
1584 glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr); in glad_gl_load_GL_ARB_robustness()
1586 static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { in glad_gl_load_GL_KHR_debug() argument
1588 … glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr); in glad_gl_load_GL_KHR_debug()
1589 glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); in glad_gl_load_GL_KHR_debug()
1590 glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); in glad_gl_load_GL_KHR_debug()
1591 glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); in glad_gl_load_GL_KHR_debug()
1592 glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); in glad_gl_load_GL_KHR_debug()
1593 glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); in glad_gl_load_GL_KHR_debug()
1594 glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); in glad_gl_load_GL_KHR_debug()
1595 glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); in glad_gl_load_GL_KHR_debug()
1596 glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); in glad_gl_load_GL_KHR_debug()
1597 glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); in glad_gl_load_GL_KHR_debug()
1598 glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); in glad_gl_load_GL_KHR_debug()
1697 static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { in glad_gl_get_proc_from_userptr() argument
1698 return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); in glad_gl_get_proc_from_userptr()
1753 int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { in gladLoadGLUserPtr() argument
1756 glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); in gladLoadGLUserPtr()
1761 glad_gl_load_GL_VERSION_1_0(load, userptr); in gladLoadGLUserPtr()
1762 glad_gl_load_GL_VERSION_1_1(load, userptr); in gladLoadGLUserPtr()
1763 glad_gl_load_GL_VERSION_1_2(load, userptr); in gladLoadGLUserPtr()
1764 glad_gl_load_GL_VERSION_1_3(load, userptr); in gladLoadGLUserPtr()
1765 glad_gl_load_GL_VERSION_1_4(load, userptr); in gladLoadGLUserPtr()
1766 glad_gl_load_GL_VERSION_1_5(load, userptr); in gladLoadGLUserPtr()
1767 glad_gl_load_GL_VERSION_2_0(load, userptr); in gladLoadGLUserPtr()
1768 glad_gl_load_GL_VERSION_2_1(load, userptr); in gladLoadGLUserPtr()
1769 glad_gl_load_GL_VERSION_3_0(load, userptr); in gladLoadGLUserPtr()
1770 glad_gl_load_GL_VERSION_3_1(load, userptr); in gladLoadGLUserPtr()
1771 glad_gl_load_GL_VERSION_3_2(load, userptr); in gladLoadGLUserPtr()
1772 glad_gl_load_GL_VERSION_3_3(load, userptr); in gladLoadGLUserPtr()
1775 glad_gl_load_GL_ARB_multisample(load, userptr); in gladLoadGLUserPtr()
1776 glad_gl_load_GL_ARB_robustness(load, userptr); in gladLoadGLUserPtr()
1777 glad_gl_load_GL_KHR_debug(load, userptr); in gladLoadGLUserPtr()