Lines Matching defs:aItem

83                                                      const ItemInfo& aItem) {  in GetPreferredPassType()
122 const ItemInfo& aItem) { in CreatePass()
141 RenderPassMLGPU::RenderPassMLGPU(FrameBuilder* aBuilder, const ItemInfo& aItem) in RenderPassMLGPU()
150 bool RenderPassMLGPU::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
174 bool RenderPassMLGPU::Intersects(const ItemInfo& aItem) { in Intersects()
182 const ItemInfo& aItem) in ShaderRenderPass()
192 bool ShaderRenderPass::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
222 void ShaderRenderPass::SetGeometry(const ItemInfo& aItem, GeometryMode aMode) { in SetGeometry()
300 ClearViewPass::ClearViewPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in ClearViewPass()
310 bool ClearViewPass::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
331 bool ClearViewPass::AddToPass(LayerMLGPU* aItem, ItemInfo& aInfo) { in AddToPass()
347 SolidColorPass::SolidColorPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in SolidColorPass()
391 const ItemInfo& aItem) in TexturedRenderPass()
394 TexturedRenderPass::Info::Info(const ItemInfo& aItem, PaintedLayerMLGPU* aLayer) in Info()
400 TexturedRenderPass::Info::Info(const ItemInfo& aItem, in Info()
407 TexturedRenderPass::Info::Info(const ItemInfo& aItem, in Info()
496 const ItemInfo& aItem) in SingleTexturePass()
501 bool SingleTexturePass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
598 const ItemInfo& aItem) in ComponentAlphaPass()
603 bool ComponentAlphaPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
649 VideoRenderPass::VideoRenderPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in VideoRenderPass()
654 bool VideoRenderPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
749 RenderViewPass::RenderViewPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in RenderViewPass()
766 bool RenderViewPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()