Lines Matching defs:aItem

83                                                      const ItemInfo& aItem) {  in GetPreferredPassType()
124 const ItemInfo& aItem) { in CreatePass()
143 RenderPassMLGPU::RenderPassMLGPU(FrameBuilder* aBuilder, const ItemInfo& aItem) in RenderPassMLGPU()
152 bool RenderPassMLGPU::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
176 bool RenderPassMLGPU::Intersects(const ItemInfo& aItem) { in Intersects()
184 const ItemInfo& aItem) in ShaderRenderPass()
194 bool ShaderRenderPass::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
224 void ShaderRenderPass::SetGeometry(const ItemInfo& aItem, GeometryMode aMode) { in SetGeometry()
304 ClearViewPass::ClearViewPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in ClearViewPass()
314 bool ClearViewPass::IsCompatible(const ItemInfo& aItem) { in IsCompatible()
335 bool ClearViewPass::AddToPass(LayerMLGPU* aItem, ItemInfo& aInfo) { in AddToPass()
351 SolidColorPass::SolidColorPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in SolidColorPass()
395 const ItemInfo& aItem) in TexturedRenderPass()
398 TexturedRenderPass::Info::Info(const ItemInfo& aItem, PaintedLayerMLGPU* aLayer) in Info()
404 TexturedRenderPass::Info::Info(const ItemInfo& aItem, in Info()
411 TexturedRenderPass::Info::Info(const ItemInfo& aItem, in Info()
500 const ItemInfo& aItem) in SingleTexturePass()
507 bool SingleTexturePass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
604 const ItemInfo& aItem) in ComponentAlphaPass()
611 bool ComponentAlphaPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
657 VideoRenderPass::VideoRenderPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in VideoRenderPass()
664 bool VideoRenderPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()
767 RenderViewPass::RenderViewPass(FrameBuilder* aBuilder, const ItemInfo& aItem) in RenderViewPass()
784 bool RenderViewPass::AddToPass(LayerMLGPU* aLayer, ItemInfo& aItem) { in AddToPass()