Lines Matching refs:columns

72     float2x2() { columns[0] = 0; columns[1] = 0; }  in float2x2()
76 float2x2(float2 v) { columns[0] = (float2){v.x,0}; columns[1] = (float2){0,v.y}; } in float2x2()
77 float2x2(float2 c0, float2 c1) { columns[0] = c0; columns[1] = c1; } in float2x2()
82 float3x2() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x2()
86 … float3x2(float2 v) { columns[0] = (float2){v.x,0}; columns[1] = (float2){0,v.y}; columns[2] = 0; } in float3x2()
87 float3x2(float2 c0, float2 c1, float2 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x2()
92 float4x2() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in float4x2()
96 …float4x2(float2 v) { columns[0] = (float2){v.x,0}; columns[1] = (float2){0,v.y}; columns[2] = 0; c… in float4x2()
97 …(float2 c0, float2 c1, float2 c2, float2 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in float4x2()
102 float2x3() { columns[0] = 0; columns[1] = 0; } in float2x3()
106 float2x3(float2 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; } in float2x3()
107 float2x3(float3 c0, float3 c1) { columns[0] = c0; columns[1] = c1; } in float2x3()
112 float3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x3()
116 …float3x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float3x3()
117 float3x3(float3 c0, float3 c1, float3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x3()
125 float4x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in float4x3()
129 …float4x3(float3 v) { columns[0] = (float3){v.x,0,0}; columns[1] = (float3){0,v.y,0}; columns[2] = … in float4x3()
130 …(float3 c0, float3 c1, float3 c2, float3 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in float4x3()
135 float2x4() { columns[0] = 0; columns[1] = 0; } in float2x4()
139 float2x4(float2 v) { columns[0] = (float4){v.x,0,0,0}; columns[1] = (float4){0,v.y,0,0}; } in float2x4()
140 float2x4(float4 c0, float4 c1) { columns[0] = c0; columns[1] = c1; } in float2x4()
145 float3x4() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in float3x4()
149 …float3x4(float3 v) { columns[0] = (float4){v.x,0,0,0}; columns[1] = (float4){0,v.y,0,0}; columns[2… in float3x4()
150 float3x4(float4 c0, float4 c1, float4 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2; } in float3x4()
155 float4x4() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in float4x4()
159 …float4x4(float4 v) { columns[0] = (float4){v.x,0,0,0}; columns[1] = (float4){0,v.y,0,0}; columns[2… in float4x4()
160 …(float4 c0, float4 c1, float4 c2, float4 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in float4x4()
168 double2x2() { columns[0] = 0; columns[1] = 0; } in double2x2()
172 double2x2(double2 v) { columns[0] = (double2){v.x,0}; columns[1] = (double2){0,v.y}; } in double2x2()
173 double2x2(double2 c0, double2 c1) { columns[0] = c0; columns[1] = c1; } in double2x2()
178 double3x2() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in double3x2()
182 …double3x2(double2 v) { columns[0] = (double2){v.x,0}; columns[1] = (double2){0,v.y}; columns[2] = … in double3x2()
183 …double3x2(double2 c0, double2 c1, double2 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2;… in double3x2()
188 double4x2() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in double4x2()
192 …double4x2(double2 v) { columns[0] = (double2){v.x,0}; columns[1] = (double2){0,v.y}; columns[2] = … in double4x2()
193 …ble2 c0, double2 c1, double2 c2, double2 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in double4x2()
198 double2x3() { columns[0] = 0; columns[1] = 0; } in double2x3()
202 double2x3(double2 v) { columns[0] = (double3){v.x,0,0}; columns[1] = (double3){0,v.y,0}; } in double2x3()
203 double2x3(double3 c0, double3 c1) { columns[0] = c0; columns[1] = c1; } in double2x3()
208 double3x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in double3x3()
212 …double3x3(double3 v) { columns[0] = (double3){v.x,0,0}; columns[1] = (double3){0,v.y,0}; columns[2… in double3x3()
213 …double3x3(double3 c0, double3 c1, double3 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2;… in double3x3()
221 double4x3() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in double4x3()
225 …double4x3(double3 v) { columns[0] = (double3){v.x,0,0}; columns[1] = (double3){0,v.y,0}; columns[2… in double4x3()
226 …ble3 c0, double3 c1, double3 c2, double3 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in double4x3()
231 double2x4() { columns[0] = 0; columns[1] = 0; } in double2x4()
235 double2x4(double2 v) { columns[0] = (double4){v.x,0,0,0}; columns[1] = (double4){0,v.y,0,0}; } in double2x4()
236 double2x4(double4 c0, double4 c1) { columns[0] = c0; columns[1] = c1; } in double2x4()
241 double3x4() { columns[0] = 0; columns[1] = 0; columns[2] = 0; } in double3x4()
245 …double3x4(double3 v) { columns[0] = (double4){v.x,0,0,0}; columns[1] = (double4){0,v.y,0,0}; colum… in double3x4()
246 …double3x4(double4 c0, double4 c1, double4 c2) { columns[0] = c0; columns[1] = c1; columns[2] = c2;… in double3x4()
251 double4x4() { columns[0] = 0; columns[1] = 0; columns[2] = 0; columns[3] = 0; } in double4x4()
255 …ble4x4(double4 v) { columns[0] = (double4){v.x,0,0,0}; columns[1] = (double4){0,v.y,0,0}; columns[… in double4x4()
256 …ble4 c0, double4 c1, double4 c2, double4 c3) { columns[0] = c0; columns[1] = c1; columns[2] = c2; in double4x4()