Lines Matching refs:columnUpper

889   const double *columnUpper = solver->getColUpper();  in checkSOS()  local
965 columnUpper[iColumn]); in checkSOS()
1543 info.columnLower, info.columnUpper, info.objective, in CbcMain1()
2028 double * upper = lpSolver->columnUpper(); in CbcMain1()
2212 double *upper = lpSolver->columnUpper(); in CbcMain1()
3895 const double *columnUpper = temp.columnUpper(); in CbcMain1() local
3901 double below = columnUpper[iColumn] - value; in CbcMain1()
4147 const double *columnUpper = saveSolver->getColUpper(); in CbcMain1() local
4202 if (columnUpper[iColumn] < 0.0 || columnLower[iColumn] > 1.0) { in CbcMain1()
4209 if (columnUpper[iColumn] < 1.0) in CbcMain1()
4619 const double *columnUpper = solver2->getColUpper(); in CbcMain1() local
4629 if (columnUpper[iColumn] > columnLower[iColumn]) { in CbcMain1()
4631 if (columnLower[iColumn] == 0.0 && columnUpper[iColumn] == 1) in CbcMain1()
4642 if (columnUpper[iColumn] > columnLower[iColumn]) { in CbcMain1()
4752 double upperValue = columnUpper[iColumn]; in CbcMain1()
4755 lowerValue = -columnUpper[iColumn]; in CbcMain1()
4846 const double *columnUpper = solver2->getColUpper(); in CbcMain1() local
4869 newUpper += CoinMin(columnUpper[iColumn], 1.0e20) * nearest; in CbcMain1()
4872 newLower += CoinMin(columnUpper[iColumn], 1.0e20) * nearest; in CbcMain1()
4908 const double *columnUpper = solver2->getColUpper(); in CbcMain1() local
4958 newUpper += CoinMin(columnUpper[iColumn], 1.0e20) * nearest; in CbcMain1()
4961 newLower += CoinMin(columnUpper[iColumn], 1.0e20) * nearest; in CbcMain1()
7625 const double *columnUpper = clpSolver->getColUpper(); in CbcMain1() local
7630 upper2[jColumn] = columnUpper[i]; in CbcMain1()
7645 const double *columnUpper = saveSolver->getColUpper(); in CbcMain1() local
7649 columnLower[i], columnUpper[i]); in CbcMain1()
7668 columnUpper = saveSolver->getColUpper(); in CbcMain1()
7674 if (lower2[i] != columnLower[i] || upper2[i] != columnUpper[i]) { in CbcMain1()
7675 if (lower2[i] < columnLower[i] || upper2[i] > columnUpper[i]) { in CbcMain1()
7680 columnUpper[i]); in CbcMain1()
7686 columnUpper[i]); in CbcMain1()
7795 double *upper = original->columnUpper(); in CbcMain1()
7856 double *upper = original->columnUpper(); in CbcMain1()
9484 double *columnUpper = lpSolver->columnUpper(); in CbcMain1() local
9487 if (columnLower[iColumn] > -1.0e20 || columnUpper[iColumn] < 1.0e20) { in CbcMain1()
9489 columnUpper[iColumn] = CoinMin(columnUpper[iColumn], value); in CbcMain1()
9900 double *upper = lpSolver->columnUpper(); in CbcMain1()
10253 const double *columnUpper = clpSolver->getColUpper(); in CbcMain1() local
10264 …if (primalColumnSolution[iColumn] > columnUpper[iColumn] + primalTolerance || primalColumnSolution… in CbcMain1()
10401 CoinConvertDouble(5,2,CoinMin(1.0e30,columnUpper[iColumn]), in CbcMain1()
10407 …if (primalColumnSolution[iColumn] > columnUpper[iColumn] + primalTolerance || primalColumnSolution… in CbcMain1()
10892 const double *columnUpper = originalModel->columnUpper(); in statistics() local
10899 if (columnUpper[iColumn] > columnLower[iColumn]) { in statistics()
10901 if (columnLower[iColumn] == 0.0 && columnUpper[iColumn] == 1) in statistics()
10912 columnUpper = model->columnUpper(); in statistics()
10923 if (columnUpper[iColumn] > columnLower[iColumn]) { in statistics()
10926 if (columnLower[iColumn] == 0.0 && columnUpper[iColumn] == 1) in statistics()
10940 if (columnUpper[iColumn] > columnLower[iColumn]) { in statistics()
11023 double upperValue = columnUpper[iColumn]; in statistics()
11026 lowerValue = -columnUpper[iColumn]; in statistics()
11119 if (columnUpper[iColumn] > 1.0e20) in statistics()
11121 else if (columnUpper[iColumn] == 1.0) in statistics()
11123 else if (columnUpper[iColumn] == 0.0) in statistics()
11128 if (columnUpper[iColumn] > 1.0e20) in statistics()
11130 else if (columnUpper[iColumn] == columnLower[iColumn]) in statistics()
11136 if (columnUpper[iColumn] > 1.0e20) in statistics()
11138 else if (columnUpper[iColumn] == 0.0) in statistics()
11317 printf("<= %g\n", columnUpper[iColumn]); in statistics()
11348 if (columnLower[iColumn] < -1.0e30 && columnUpper[iColumn] > 1.0e30) { in statistics()
11846 if (columnUpper[iColumn] < 1.0e30 && columnUpper[iColumn]) in statistics()
11847 sum += columnUpper[iColumn] * randomUpper; in statistics()
11848 else if (!columnUpper[iColumn]) in statistics()
12140 if (columnUpper[iColumn] != columnUpper[iColumn2]) in statistics()
12254 breakdown("ColumnUpper", numberColumns, columnUpper); in statistics()