Lines Matching refs:pos

42 void Bar::draw(Qwt3D::Triple const &pos)  in draw()  argument
51 if (pos.z > numlevel - interval && pos.z < numlevel + interval) { in draw()
53 lb.draw(pos, diag_, diag_ * 2); in draw()
58 RGBA rgbat = (*plot->dataColor())(pos); in draw()
59 RGBA rgbab = (*plot->dataColor())(pos.x, pos.y, minz); in draw()
63 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
64 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
65 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
66 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
68 if (pos.z > numlevel - interval && pos.z < numlevel + interval) in draw()
72 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
73 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
74 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
75 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
78 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
79 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
81 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
82 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
85 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
86 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
88 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
89 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
92 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
93 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
95 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
96 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
99 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
100 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
102 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
103 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
108 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
109 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
110 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
111 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
112 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
113 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
114 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
115 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
117 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
118 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
119 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
120 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
121 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
122 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
123 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
124 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
126 glVertex3d(pos.x - diag_, pos.y - diag_, minz); in draw()
127 glVertex3d(pos.x - diag_, pos.y - diag_, pos.z); in draw()
128 glVertex3d(pos.x + diag_, pos.y - diag_, minz); in draw()
129 glVertex3d(pos.x + diag_, pos.y - diag_, pos.z); in draw()
130 glVertex3d(pos.x + diag_, pos.y + diag_, minz); in draw()
131 glVertex3d(pos.x + diag_, pos.y + diag_, pos.z); in draw()
132 glVertex3d(pos.x - diag_, pos.y + diag_, minz); in draw()
133 glVertex3d(pos.x - diag_, pos.y + diag_, pos.z); in draw()
137 void Label3D::draw(Qwt3D::Triple const &pos, double w, double h) in draw() argument
142 glVertex3d(pos.x - w, pos.y, pos.z + gap); in draw()
143 glVertex3d(pos.x + w, pos.y, pos.z + gap); in draw()
144 glVertex3d(pos.x + w, pos.y, pos.z + gap + h); in draw()
145 glVertex3d(pos.x - w, pos.y, pos.z + gap + h); in draw()
149 glVertex3d(pos.x - w, pos.y, pos.z + gap); in draw()
150 glVertex3d(pos.x + w, pos.y, pos.z + gap); in draw()
151 glVertex3d(pos.x + w, pos.y, pos.z + gap + h); in draw()
152 glVertex3d(pos.x - w, pos.y, pos.z + gap + h); in draw()
155 glVertex3d(pos.x, pos.y, pos.z); in draw()
156 glVertex3d(pos.x, pos.y, pos.z + gap); in draw()