Lines Matching refs:addTransition
74 trans = state1->addTransition(this, SIGNAL(enterState3()), state3); in OpenGLScene()
80 trans = state1->addTransition(this, SIGNAL(enterState2()), state2); in OpenGLScene()
86 trans = state2->addTransition(this, SIGNAL(enterState3()), state3); in OpenGLScene()
92 trans = state2->addTransition(this, SIGNAL(enterState1()), state1); in OpenGLScene()
98 trans = state3->addTransition(this, SIGNAL(enterState1()), state1); in OpenGLScene()
104 trans = state3->addTransition(this, SIGNAL(enterState2()), state2); in OpenGLScene()
110 trans = state1->addTransition(this, SIGNAL(enterState4()), state4); in OpenGLScene()
111 trans = state2->addTransition(this, SIGNAL(enterState4()), state4); in OpenGLScene()
112 trans = state3->addTransition(this, SIGNAL(enterState4()), state4); in OpenGLScene()
113 trans = state4->addTransition(this, SIGNAL(enterState1()), state1); in OpenGLScene()
114 trans = state4->addTransition(this, SIGNAL(enterState2()), state2); in OpenGLScene()
115 trans = state4->addTransition(this, SIGNAL(enterState3()), state3); in OpenGLScene()