Lines Matching refs:ViewportHeight

187     r->GetTiledSizeAndOrigin(&this->ViewportWidth,&this->ViewportHeight,  in Render()
195 this->ViewportHeight=size[1]; in Render()
237 || (this->ViewportHeight > maxTexSize) ) in Render()
252 this->ViewportWidth, this->ViewportHeight, 0, in Render()
260 this->ViewportWidth, this->ViewportHeight, 0, GL_RGBA, in Render()
277 << this->ViewportHeight << " texture: depth buffer " in Render()
322 this->ViewportWidth,this->ViewportHeight, 0, in Render()
327 this->ViewportHeight); in Render()
336 this->ViewportWidth,this->ViewportHeight, 0, GL_RGBA, in Render()
342 this->ViewportHeight); in Render()
349 …unsigned int threshold=static_cast<unsigned int>(this->ViewportWidth*this->ViewportHeight*Occlusio… in Render()
430 glOrtho(0, this->ViewportWidth, 0, this->ViewportHeight, -1, 1); in Render()
455 glTexCoord2f(this->ViewportWidth, this->ViewportHeight); in Render()
456 glVertex2f(this->ViewportWidth, this->ViewportHeight); in Render()
457 glTexCoord2f(0, this->ViewportHeight); in Render()
458 glVertex2f(0, this->ViewportHeight); in Render()
476 glTexCoord2f(this->ViewportWidth, this->ViewportHeight); in Render()
477 glVertex2f(this->ViewportWidth, this->ViewportHeight); in Render()
478 glTexCoord2f(0, this->ViewportHeight); in Render()
479 glVertex2f(0, this->ViewportHeight); in Render()
915 this->ViewportWidth,this->ViewportHeight, 0, in RenderPeel()
928 this->ViewportHeight); in RenderPeel()
943 this->ViewportWidth,this->ViewportHeight, 0, GL_RGBA, in RenderPeel()
949 this->ViewportHeight); in RenderPeel()