Lines Matching refs:ViewportHeight

553     this->GetTiledSizeAndOrigin(&this->ViewportWidth,&this->ViewportHeight,  in DeviceRenderTranslucentPolygonalGeometry()
591 || (this->ViewportHeight > maxTexSize) ) in DeviceRenderTranslucentPolygonalGeometry()
606 this->ViewportWidth, this->ViewportHeight, 0, in DeviceRenderTranslucentPolygonalGeometry()
614 this->ViewportWidth, this->ViewportHeight, 0, GL_RGBA, in DeviceRenderTranslucentPolygonalGeometry()
631 << this->ViewportHeight << " texture: depth buffer " in DeviceRenderTranslucentPolygonalGeometry()
667 this->ViewportWidth,this->ViewportHeight, 0, in DeviceRenderTranslucentPolygonalGeometry()
673 this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
684 this->ViewportWidth,this->ViewportHeight, 0, GL_RGBA, in DeviceRenderTranslucentPolygonalGeometry()
695 this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
702 …unsigned int threshold=static_cast<unsigned int>(this->ViewportWidth*this->ViewportHeight*Occlusio… in DeviceRenderTranslucentPolygonalGeometry()
760 glOrtho(0, this->ViewportWidth, 0, this->ViewportHeight, -1, 1); in DeviceRenderTranslucentPolygonalGeometry()
785 glTexCoord2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
786 glVertex2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
787 glTexCoord2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
788 glVertex2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
806 glTexCoord2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
807 glVertex2f(this->ViewportWidth, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
808 glTexCoord2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
809 glVertex2f(0, this->ViewportHeight); in DeviceRenderTranslucentPolygonalGeometry()
1031 this->ViewportWidth,this->ViewportHeight, 0, in RenderPeel()
1044 this->ViewportHeight); in RenderPeel()
1059 this->ViewportWidth,this->ViewportHeight, 0, GL_RGBA, in RenderPeel()
1065 this->ViewportHeight); in RenderPeel()