Lines Matching refs:ViewportHeight

75   this->ViewportHeight = 100;  in vtkDepthPeelingPass()
368 &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY); in Render()
375 this->ViewportHeight = size[1]; in Render()
386 this->ViewportHeight, 4, false, 0); in Render()
389 this->ViewportHeight, 1, true, this->DepthFormat); in Render()
391 this->ViewportHeight, 1, true, this->DepthFormat); in Render()
397 this->ViewportHeight, 1, true, this->DepthFormat); in Render()
404 this->OpaqueRGBATexture, renWin, this->ViewportWidth, this->ViewportHeight, 4, false, 0); in Render()
410 this->TranslucentRGBATexture[i]->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
412 this->TranslucentZTexture[0]->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
413 this->TranslucentZTexture[1]->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
417 this->OpaqueZTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
419 this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()
424 this->OpaqueRGBATexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
426 this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()
439 this->State->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render()
491 static_cast<unsigned int>(this->ViewportWidth * this->ViewportHeight * OcclusionRatio); in Render()
586 this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()
602 this->State->vtkglBlitFramebuffer(0, 0, this->ViewportWidth, this->ViewportHeight, in Render()
604 this->ViewportY + this->ViewportHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); in Render()
689 static_cast<float>(this->ViewportHeight) }; in SetShaderParameters()