Lines Matching refs:ViewportHeight
62 this->ViewportHeight = 100; in vtkOrderIndependentTranslucentPass()
210 &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY); in Render()
217 this->ViewportHeight = size[1]; in Render()
230 this->ViewportWidth, this->ViewportHeight, 4, VTK_FLOAT); in Render()
236 this->TranslucentRTexture->Allocate2D(this->ViewportWidth, this->ViewportHeight, 1, VTK_FLOAT); in Render()
243 this->TranslucentZTexture->AllocateDepthStencil(this->ViewportWidth, this->ViewportHeight); in Render()
250 this->ViewportWidth, this->ViewportHeight, vtkTextureObject::Fixed32); in Render()
255 this->ViewportWidth, this->ViewportHeight, vtkTextureObject::Fixed24); in Render()
264 this->TranslucentRGBATexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
265 this->TranslucentRTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
266 this->TranslucentZTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
282 this->State->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render()
311 this->ViewportX + this->ViewportWidth, this->ViewportY + this->ViewportHeight, 0, 0, in Render()
312 this->ViewportWidth, this->ViewportHeight, GL_DEPTH_BUFFER_BIT, GL_NEAREST); in Render()
344 this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()