Lines Matching refs:ViewportHeight

134       &this->ViewportWidth, &this->ViewportHeight, &this->ViewportX, &this->ViewportY);  in Render()
141 this->ViewportHeight = size[1]; in Render()
159 this->ColorTexture->Allocate2D(this->ViewportWidth, this->ViewportHeight, 4, VTK_UNSIGNED_CHAR); in Render()
161 this->ColorTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
171 this->ViewportWidth, this->ViewportHeight, 4, VTK_UNSIGNED_CHAR); in Render()
173 this->AccumulationTexture[i]->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
179 this->DepthTexture->AllocateDepth(this->ViewportWidth, this->ViewportHeight, this->DepthFormat); in Render()
181 this->DepthTexture->Resize(this->ViewportWidth, this->ViewportHeight); in Render()
190 this->RenderDelegate(s, this->ViewportWidth, this->ViewportHeight, this->ViewportWidth, in Render()
191 this->ViewportHeight, this->FrameBufferObject, this->ColorTexture, this->DepthTexture); in Render()
223 ostate->vtkglViewport(0, 0, this->ViewportWidth, this->ViewportHeight); in Render()
224 ostate->vtkglScissor(0, 0, this->ViewportWidth, this->ViewportHeight); in Render()
247 this->FrameBufferObject->RenderQuad(0, this->ViewportWidth - 1, 0, this->ViewportHeight - 1, in Render()
273 this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()
274 ostate->vtkglScissor(this->ViewportX, this->ViewportY, this->ViewportWidth, this->ViewportHeight); in Render()
276 ostate->vtkglBlitFramebuffer(0, 0, this->ViewportWidth, this->ViewportHeight, this->ViewportX, in Render()
277 this->ViewportY, this->ViewportX + this->ViewportWidth, this->ViewportY + this->ViewportHeight, in Render()