Lines Matching refs:push_back

132       listV_.push_back(Vertex(W[ 6]+mVN,sDOM,Pt[ 6]));  in initMesh()
133 listV_.push_back(Vertex(W[11]+mVN,sDOM,Pt[11])); in initMesh()
134 listV_.push_back(Vertex(W[13]+mVN,sDOM,Pt[13])); in initMesh()
135 listV_.push_back(Vertex(W[17]+mVN,sDOM,Pt[17])); in initMesh()
136 listV_.push_back(Vertex(W[20]+mVN,sDOM,Pt[20])); in initMesh()
137 listV_.push_back(Vertex(W[24]+mVN,sDOM,Pt[24])); in initMesh()
138 listV_.push_back(Vertex(W[25]+mVN,sDOM,Pt[25])); in initMesh()
139 listV_.push_back(Vertex(W[27]+mVN,sDOM,Pt[27])); in initMesh()
141 listT_.push_back(Quadrangle(++ElementNum,W[27],W[20],W[6],W[17])); in initMesh()
142 listT_.push_back(Quadrangle(++ElementNum,W[24],W[25],W[13],W[11])); in initMesh()
143 listT_.push_back(Quadrangle(++ElementNum,W[24],W[11],W[6],W[20])); in initMesh()
144 listT_.push_back(Quadrangle(++ElementNum,W[27],W[17],W[13],W[25])); in initMesh()
145 listT_.push_back(Quadrangle(++ElementNum,W[13],W[17],W[6],W[11])); in initMesh()
146 listT_.push_back(Quadrangle(++ElementNum,W[27],W[25],W[24],W[20])); in initMesh()
170 listV_.push_back(Vertex(V[1]+mVN, sBy|sBz|sDOM,Pt[1])); in initMesh()
171 listV_.push_back(Vertex(V[2]+mVN, sBz|sDOM,Pt[2])); in initMesh()
172 listV_.push_back(Vertex(V[3]+mVN,sBx |sBz|sDOM,Pt[3])); in initMesh()
173 listV_.push_back(Vertex(V[5]+mVN, sBy |sDOM,Pt[5])); in initMesh()
174 listV_.push_back(Vertex(V[6]+mVN, sDOM,Pt[6])); in initMesh()
175 listV_.push_back(Vertex(V[7]+mVN,sBx |sDOM,Pt[7])); in initMesh()
176 listV_.push_back(Vertex(V[8]+mVN,sBx|sBy |sDOM,Pt[8])); in initMesh()
178 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
179 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
180 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
203 listV_.push_back(Vertex(V[ 1]+mVN,sBy|sBz|sDOM ,Pt[ 1])); in initMesh()
204 listV_.push_back(Vertex(V[ 2]+mVN, sBz|sDOM ,Pt[ 2])); in initMesh()
205 listV_.push_back(Vertex(V[ 3]+mVN, sBz|sDOM|sIx,Pt[ 3])); in initMesh()
206 listV_.push_back(Vertex(V[ 5]+mVN,sBy |sDOM ,Pt[ 5])); in initMesh()
207 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
208 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx,Pt[ 7])); in initMesh()
209 listV_.push_back(Vertex(V[ 8]+mVN,sBy |sDOM|sIx,Pt[ 8])); in initMesh()
210 listV_.push_back(Vertex(V[ 9]+mVN,sBy|sBz|sDOM ,Pt[ 9])); in initMesh()
211 listV_.push_back(Vertex(V[10]+mVN, sBz|sDOM ,Pt[10])); in initMesh()
212 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
213 listV_.push_back(Vertex(V[12]+mVN,sBy |sDOM ,Pt[12])); in initMesh()
215 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
216 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
217 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
218 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
219 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
220 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
244 listV_.push_back(Vertex(V[ 1]+mVN, sBy|sBz|sDOM ,Pt[ 1])); in initMesh()
245 listV_.push_back(Vertex(V[ 2]+mVN, sBz|sDOM ,Pt[ 2])); in initMesh()
246 listV_.push_back(Vertex(V[ 3]+mVN, sBz|sDOM|sIx ,Pt[ 3])); in initMesh()
247 listV_.push_back(Vertex(V[ 5]+mVN, sBy |sDOM ,Pt[ 5])); in initMesh()
248 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
249 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx ,Pt[ 7])); in initMesh()
250 listV_.push_back(Vertex(V[ 8]+mVN,sBx|sBy |sDOM|sIx|sIy,Pt[ 8])); in initMesh()
251 listV_.push_back(Vertex(V[ 9]+mVN, sBz|sDOM |sIy,Pt[ 9])); in initMesh()
252 listV_.push_back(Vertex(V[10]+mVN, sBz|sDOM ,Pt[10])); in initMesh()
253 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
254 listV_.push_back(Vertex(V[12]+mVN, sDOM |sIy,Pt[12])); in initMesh()
255 listV_.push_back(Vertex(V[13]+mVN, sDOM ,Pt[13])); in initMesh()
256 listV_.push_back(Vertex(V[14]+mVN, sBz|sDOM ,Pt[14])); in initMesh()
257 listV_.push_back(Vertex(V[15]+mVN,sBx |sBz|sDOM ,Pt[15])); in initMesh()
258 listV_.push_back(Vertex(V[16]+mVN,sBx |sDOM ,Pt[16])); in initMesh()
260 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
261 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
262 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
263 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
264 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
265 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
266 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
267 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
268 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
290 listV_.push_back(Vertex(V[ 1]+mVN,sBz|sDOM |sIy,Pt[ 1])); in initMesh()
291 listV_.push_back(Vertex(V[ 2]+mVN,sBz|sDOM ,Pt[ 2])); in initMesh()
292 listV_.push_back(Vertex(V[ 3]+mVN,sBz|sDOM|sIx ,Pt[ 3])); in initMesh()
293 listV_.push_back(Vertex(V[ 5]+mVN, sDOM |sIy,Pt[ 5])); in initMesh()
294 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
295 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx ,Pt[ 7])); in initMesh()
296 listV_.push_back(Vertex(V[ 8]+mVN, sDOM|sIx|sIy,Pt[ 8])); in initMesh()
297 listV_.push_back(Vertex(V[ 9]+mVN,sBz|sDOM |sIy,Pt[ 9])); in initMesh()
298 listV_.push_back(Vertex(V[10]+mVN,sBz|sDOM ,Pt[10])); in initMesh()
299 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
300 listV_.push_back(Vertex(V[12]+mVN, sDOM |sIy,Pt[12])); in initMesh()
301 listV_.push_back(Vertex(V[13]+mVN, sDOM ,Pt[13])); in initMesh()
302 listV_.push_back(Vertex(V[14]+mVN,sBz|sDOM ,Pt[14])); in initMesh()
303 listV_.push_back(Vertex(V[15]+mVN,sBz|sDOM|sIx ,Pt[15])); in initMesh()
304 listV_.push_back(Vertex(V[16]+mVN, sDOM|sIx ,Pt[16])); in initMesh()
305 listV_.push_back(Vertex(V[17]+mVN, sDOM ,Pt[17])); in initMesh()
306 listV_.push_back(Vertex(V[18]+mVN,sBz|sDOM ,Pt[18])); in initMesh()
308 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
309 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
310 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
311 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
312 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
313 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
314 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
315 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
316 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
317 listT_.push_back(Quadrangle(++ElementNum,V[18],V[1],V[5],V[17])); in initMesh()
318 listT_.push_back(Quadrangle(++ElementNum,V[18],V[17],V[16],V[15])); in initMesh()
319 listT_.push_back(Quadrangle(++ElementNum,V[16],V[17],V[5],V[8])); in initMesh()
345 listV_.push_back(Vertex(V[ 1]+mVN, sBy|sBz|sDOM |sIy|sIz,Pt[ 1])); in initMesh()
346 listV_.push_back(Vertex(V[ 2]+mVN, sDOM |sIz,Pt[ 2])); in initMesh()
347 listV_.push_back(Vertex(V[ 3]+mVN,sBx |sBz|sDOM|sIx |sIz,Pt[ 3])); in initMesh()
348 listV_.push_back(Vertex(V[ 5]+mVN, sDOM |sIy ,Pt[ 5])); in initMesh()
349 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
350 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx ,Pt[ 7])); in initMesh()
351 listV_.push_back(Vertex(V[ 8]+mVN, sDOM|sIx|sIy ,Pt[ 8])); in initMesh()
352 listV_.push_back(Vertex(V[ 9]+mVN, sBz|sDOM |sIy ,Pt[ 9])); in initMesh()
353 listV_.push_back(Vertex(V[10]+mVN, sBz|sDOM ,Pt[10])); in initMesh()
354 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
355 listV_.push_back(Vertex(V[12]+mVN, sDOM |sIy ,Pt[12])); in initMesh()
356 listV_.push_back(Vertex(V[13]+mVN, sDOM ,Pt[13])); in initMesh()
357 listV_.push_back(Vertex(V[14]+mVN, sBz|sDOM ,Pt[14])); in initMesh()
358 listV_.push_back(Vertex(V[15]+mVN, sBz|sDOM|sIx ,Pt[15])); in initMesh()
359 listV_.push_back(Vertex(V[16]+mVN, sDOM|sIx ,Pt[16])); in initMesh()
360 listV_.push_back(Vertex(V[17]+mVN, sDOM ,Pt[17])); in initMesh()
361 listV_.push_back(Vertex(V[18]+mVN, sBz|sDOM ,Pt[18])); in initMesh()
362 listV_.push_back(Vertex(V[19]+mVN, sBy |sDOM ,Pt[19])); in initMesh()
363 listV_.push_back(Vertex(V[20]+mVN, sDOM ,Pt[20])); in initMesh()
364 listV_.push_back(Vertex(V[21]+mVN,sBx |sDOM ,Pt[21])); in initMesh()
365 listV_.push_back(Vertex(V[22]+mVN,sBx|sBy |sDOM ,Pt[22])); in initMesh()
368 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
369 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
370 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
371 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
372 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
373 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
374 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
375 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
376 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
377 listT_.push_back(Quadrangle(++ElementNum,V[18],V[1],V[5],V[17])); in initMesh()
378 listT_.push_back(Quadrangle(++ElementNum,V[18],V[17],V[16],V[15])); in initMesh()
379 listT_.push_back(Quadrangle(++ElementNum,V[16],V[17],V[5],V[8])); in initMesh()
381 listT_.push_back(Quadrangle(++ElementNum,V[19],V[20],V[2],V[1])); in initMesh()
382 listT_.push_back(Quadrangle(++ElementNum,V[21],V[3],V[2],V[20])); in initMesh()
383 listT_.push_back(Quadrangle(++ElementNum,V[19],V[22],V[21],V[20])); in initMesh()
407 listV_.push_back(Vertex(V[ 1]+mVN,sBy|sBz|sDOM |sIy|sIz,Pt[ 1])); in initMesh()
408 listV_.push_back(Vertex(V[ 2]+mVN, sDOM |sIz,Pt[ 2])); in initMesh()
409 listV_.push_back(Vertex(V[ 3]+mVN, sDOM|sIx |sIz,Pt[ 3])); in initMesh()
410 listV_.push_back(Vertex(V[ 5]+mVN, sDOM |sIy ,Pt[ 5])); in initMesh()
411 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
412 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx ,Pt[ 7])); in initMesh()
413 listV_.push_back(Vertex(V[ 8]+mVN, sDOM|sIx|sIy ,Pt[ 8])); in initMesh()
414 listV_.push_back(Vertex(V[ 9]+mVN,sBy|sBz|sDOM |sIy|sIz,Pt[ 9])); in initMesh()
415 listV_.push_back(Vertex(V[10]+mVN, sDOM |sIz,Pt[10])); in initMesh()
416 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
417 listV_.push_back(Vertex(V[12]+mVN, sDOM |sIy ,Pt[12])); in initMesh()
418 listV_.push_back(Vertex(V[13]+mVN, sDOM ,Pt[13])); in initMesh()
419 listV_.push_back(Vertex(V[14]+mVN, sBz|sDOM ,Pt[14])); in initMesh()
420 listV_.push_back(Vertex(V[15]+mVN, sBz|sDOM|sIx ,Pt[15])); in initMesh()
421 listV_.push_back(Vertex(V[16]+mVN, sDOM|sIx ,Pt[16])); in initMesh()
422 listV_.push_back(Vertex(V[17]+mVN, sDOM ,Pt[17])); in initMesh()
423 listV_.push_back(Vertex(V[18]+mVN, sBz|sDOM ,Pt[18])); in initMesh()
424 listV_.push_back(Vertex(V[19]+mVN,sBy |sDOM ,Pt[19])); in initMesh()
425 listV_.push_back(Vertex(V[20]+mVN, sDOM ,Pt[20])); in initMesh()
426 listV_.push_back(Vertex(V[21]+mVN, sDOM|sIx ,Pt[21])); in initMesh()
427 listV_.push_back(Vertex(V[22]+mVN,sBy |sDOM|sIx ,Pt[22])); in initMesh()
428 listV_.push_back(Vertex(V[23]+mVN,sBy |sDOM ,Pt[23])); in initMesh()
429 listV_.push_back(Vertex(V[24]+mVN, sDOM ,Pt[24])); in initMesh()
432 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
433 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
434 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
435 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
436 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
437 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
438 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
439 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
440 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
441 listT_.push_back(Quadrangle(++ElementNum,V[18],V[1],V[5],V[17])); in initMesh()
442 listT_.push_back(Quadrangle(++ElementNum,V[18],V[17],V[16],V[15])); in initMesh()
443 listT_.push_back(Quadrangle(++ElementNum,V[16],V[17],V[5],V[8])); in initMesh()
445 listT_.push_back(Quadrangle(++ElementNum,V[19],V[20],V[2],V[1])); in initMesh()
446 listT_.push_back(Quadrangle(++ElementNum,V[21],V[3],V[2],V[20])); in initMesh()
447 listT_.push_back(Quadrangle(++ElementNum,V[19],V[22],V[21],V[20])); in initMesh()
448 listT_.push_back(Quadrangle(++ElementNum,V[24],V[23],V[9],V[10])); in initMesh()
449 listT_.push_back(Quadrangle(++ElementNum,V[24],V[10],V[3],V[21])); in initMesh()
450 listT_.push_back(Quadrangle(++ElementNum,V[22],V[23],V[24],V[21])); in initMesh()
476 listV_.push_back(Vertex(V[ 1]+mVN, sBy|sBz|sDOM |sIy|sIz,Pt[ 1])); in initMesh()
477 listV_.push_back(Vertex(V[ 2]+mVN, sDOM |sIz,Pt[ 2])); in initMesh()
478 listV_.push_back(Vertex(V[ 3]+mVN, sDOM|sIx |sIz,Pt[ 3])); in initMesh()
479 listV_.push_back(Vertex(V[ 5]+mVN, sDOM |sIy ,Pt[ 5])); in initMesh()
480 listV_.push_back(Vertex(V[ 6]+mVN, sDOM ,Pt[ 6])); in initMesh()
481 listV_.push_back(Vertex(V[ 7]+mVN, sDOM|sIx ,Pt[ 7])); in initMesh()
482 listV_.push_back(Vertex(V[ 8]+mVN, sDOM|sIx|sIy ,Pt[ 8])); in initMesh()
483 listV_.push_back(Vertex(V[ 9]+mVN, sDOM |sIy|sIz,Pt[ 9])); in initMesh()
484 listV_.push_back(Vertex(V[10]+mVN, sDOM |sIz,Pt[10])); in initMesh()
485 listV_.push_back(Vertex(V[11]+mVN, sDOM ,Pt[11])); in initMesh()
486 listV_.push_back(Vertex(V[12]+mVN, sDOM |sIy ,Pt[12])); in initMesh()
487 listV_.push_back(Vertex(V[13]+mVN, sDOM ,Pt[13])); in initMesh()
488 listV_.push_back(Vertex(V[14]+mVN, sDOM |sIz,Pt[14])); in initMesh()
489 listV_.push_back(Vertex(V[15]+mVN,sBx |sBz|sDOM|sIx |sIz,Pt[15])); in initMesh()
490 listV_.push_back(Vertex(V[16]+mVN, sDOM|sIx ,Pt[16])); in initMesh()
491 listV_.push_back(Vertex(V[17]+mVN, sDOM ,Pt[17])); in initMesh()
492 listV_.push_back(Vertex(V[18]+mVN, sBz|sDOM ,Pt[18])); in initMesh()
493 listV_.push_back(Vertex(V[19]+mVN, sBy |sDOM ,Pt[19])); in initMesh()
494 listV_.push_back(Vertex(V[20]+mVN, sDOM ,Pt[20])); in initMesh()
495 listV_.push_back(Vertex(V[21]+mVN, sDOM|sIx ,Pt[21])); in initMesh()
496 listV_.push_back(Vertex(V[22]+mVN,sBx|sBy |sDOM|sIx|sIy ,Pt[22])); in initMesh()
497 listV_.push_back(Vertex(V[23]+mVN, sDOM |sIy ,Pt[23])); in initMesh()
498 listV_.push_back(Vertex(V[24]+mVN, sDOM ,Pt[24])); in initMesh()
499 listV_.push_back(Vertex(V[25]+mVN, sDOM ,Pt[25])); in initMesh()
500 listV_.push_back(Vertex(V[26]+mVN,sBx |sDOM ,Pt[26])); in initMesh()
503 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
504 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
505 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
506 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
507 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
508 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
509 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
510 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
511 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
512 listT_.push_back(Quadrangle(++ElementNum,V[18],V[1],V[5],V[17])); in initMesh()
513 listT_.push_back(Quadrangle(++ElementNum,V[18],V[17],V[16],V[15])); in initMesh()
514 listT_.push_back(Quadrangle(++ElementNum,V[16],V[17],V[5],V[8])); in initMesh()
516 listT_.push_back(Quadrangle(++ElementNum,V[19],V[20],V[2],V[1])); in initMesh()
517 listT_.push_back(Quadrangle(++ElementNum,V[21],V[3],V[2],V[20])); in initMesh()
518 listT_.push_back(Quadrangle(++ElementNum,V[19],V[22],V[21],V[20])); in initMesh()
519 listT_.push_back(Quadrangle(++ElementNum,V[24],V[23],V[9],V[10])); in initMesh()
520 listT_.push_back(Quadrangle(++ElementNum,V[24],V[10],V[3],V[21])); in initMesh()
521 listT_.push_back(Quadrangle(++ElementNum,V[22],V[23],V[24],V[21])); in initMesh()
522 listT_.push_back(Quadrangle(++ElementNum,V[23],V[25],V[14],V[9])); in initMesh()
523 listT_.push_back(Quadrangle(++ElementNum,V[26],V[15],V[14],V[25])); in initMesh()
524 listT_.push_back(Quadrangle(++ElementNum,V[26],V[25],V[23],V[22])); in initMesh()
545 listV_.push_back(Vertex(V[ 1]+mVN,sDOM |sIy|sIz,Pt[ 1])); in initMesh()
546 listV_.push_back(Vertex(V[ 2]+mVN,sDOM |sIz,Pt[ 2])); in initMesh()
547 listV_.push_back(Vertex(V[ 3]+mVN,sDOM|sIx |sIz,Pt[ 3])); in initMesh()
548 listV_.push_back(Vertex(V[ 5]+mVN,sDOM |sIy ,Pt[ 5])); in initMesh()
549 listV_.push_back(Vertex(V[ 6]+mVN,sDOM ,Pt[ 6])); in initMesh()
550 listV_.push_back(Vertex(V[ 7]+mVN,sDOM|sIx ,Pt[ 7])); in initMesh()
551 listV_.push_back(Vertex(V[ 8]+mVN,sDOM|sIx|sIy ,Pt[ 8])); in initMesh()
552 listV_.push_back(Vertex(V[ 9]+mVN,sDOM |sIy|sIz,Pt[ 9])); in initMesh()
553 listV_.push_back(Vertex(V[10]+mVN,sDOM |sIz,Pt[10])); in initMesh()
554 listV_.push_back(Vertex(V[11]+mVN,sDOM ,Pt[11])); in initMesh()
555 listV_.push_back(Vertex(V[12]+mVN,sDOM |sIy ,Pt[12])); in initMesh()
556 listV_.push_back(Vertex(V[13]+mVN,sDOM ,Pt[13])); in initMesh()
557 listV_.push_back(Vertex(V[14]+mVN,sDOM |sIz,Pt[14])); in initMesh()
558 listV_.push_back(Vertex(V[15]+mVN,sDOM|sIx |sIz,Pt[15])); in initMesh()
559 listV_.push_back(Vertex(V[16]+mVN,sDOM|sIx ,Pt[16])); in initMesh()
560 listV_.push_back(Vertex(V[17]+mVN,sDOM ,Pt[17])); in initMesh()
561 listV_.push_back(Vertex(V[18]+mVN,sDOM |sIz,Pt[18])); in initMesh()
562 listV_.push_back(Vertex(V[19]+mVN,sDOM |sIy ,Pt[19])); in initMesh()
563 listV_.push_back(Vertex(V[20]+mVN,sDOM ,Pt[20])); in initMesh()
564 listV_.push_back(Vertex(V[21]+mVN,sDOM|sIx ,Pt[21])); in initMesh()
565 listV_.push_back(Vertex(V[22]+mVN,sDOM|sIx|sIy ,Pt[22])); in initMesh()
566 listV_.push_back(Vertex(V[23]+mVN,sDOM |sIy ,Pt[23])); in initMesh()
567 listV_.push_back(Vertex(V[24]+mVN,sDOM ,Pt[24])); in initMesh()
568 listV_.push_back(Vertex(V[25]+mVN,sDOM ,Pt[25])); in initMesh()
569 listV_.push_back(Vertex(V[26]+mVN,sDOM|sIx ,Pt[26])); in initMesh()
570 listV_.push_back(Vertex(V[27]+mVN,sDOM ,Pt[27])); in initMesh()
573 listT_.push_back(Quadrangle(++ElementNum,V[1],V[2],V[6],V[5])); in initMesh()
574 listT_.push_back(Quadrangle(++ElementNum,V[3],V[7],V[6],V[2])); in initMesh()
575 listT_.push_back(Quadrangle(++ElementNum,V[8],V[5],V[6],V[7])); in initMesh()
576 listT_.push_back(Quadrangle(++ElementNum,V[10],V[9],V[12],V[11])); in initMesh()
577 listT_.push_back(Quadrangle(++ElementNum,V[10],V[11],V[7],V[3])); in initMesh()
578 listT_.push_back(Quadrangle(++ElementNum,V[12],V[8],V[7],V[11])); in initMesh()
579 listT_.push_back(Quadrangle(++ElementNum,V[9],V[14],V[13],V[12])); in initMesh()
580 listT_.push_back(Quadrangle(++ElementNum,V[15],V[16],V[13],V[14])); in initMesh()
581 listT_.push_back(Quadrangle(++ElementNum,V[13],V[16],V[8],V[12])); in initMesh()
582 listT_.push_back(Quadrangle(++ElementNum,V[18],V[1],V[5],V[17])); in initMesh()
583 listT_.push_back(Quadrangle(++ElementNum,V[18],V[17],V[16],V[15])); in initMesh()
584 listT_.push_back(Quadrangle(++ElementNum,V[16],V[17],V[5],V[8])); in initMesh()
586 listT_.push_back(Quadrangle(++ElementNum,V[19],V[20],V[2],V[1])); in initMesh()
587 listT_.push_back(Quadrangle(++ElementNum,V[21],V[3],V[2],V[20])); in initMesh()
588 listT_.push_back(Quadrangle(++ElementNum,V[19],V[22],V[21],V[20])); in initMesh()
589 listT_.push_back(Quadrangle(++ElementNum,V[24],V[23],V[9],V[10])); in initMesh()
590 listT_.push_back(Quadrangle(++ElementNum,V[24],V[10],V[3],V[21])); in initMesh()
591 listT_.push_back(Quadrangle(++ElementNum,V[22],V[23],V[24],V[21])); in initMesh()
592 listT_.push_back(Quadrangle(++ElementNum,V[23],V[25],V[14],V[9])); in initMesh()
593 listT_.push_back(Quadrangle(++ElementNum,V[26],V[15],V[14],V[25])); in initMesh()
594 listT_.push_back(Quadrangle(++ElementNum,V[26],V[25],V[23],V[22])); in initMesh()
595 listT_.push_back(Quadrangle(++ElementNum,V[27],V[19],V[1],V[18])); in initMesh()
596 listT_.push_back(Quadrangle(++ElementNum,V[27],V[18],V[15],V[26])); in initMesh()
597 listT_.push_back(Quadrangle(++ElementNum,V[27],V[26],V[22],V[19])); in initMesh()