Lines Matching refs:gs_device_t
341 gs_device_t *device;
348 gs_obj(gs_device_t *device, gs_type type);
385 gs_vertex_buffer(gs_device_t *device, struct gs_vb_data *data,
414 gs_index_buffer(gs_device_t *device, enum gs_index_type type,
430 gs_timer(gs_device_t *device);
440 gs_timer_range(gs_device_t *device);
531 gs_texture_2d(gs_device_t *device, uint32_t width, uint32_t height,
537 gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12,
539 gs_texture_2d(gs_device_t *device, uint32_t handle);
540 gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj);
582 gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height,
587 gs_texture_3d(gs_device_t *device, uint32_t handle);
616 gs_zstencil_buffer(gs_device_t *device, uint32_t width, uint32_t height,
632 gs_stage_surface(gs_device_t *device, uint32_t width, uint32_t height,
634 gs_stage_surface(gs_device_t *device, uint32_t width, uint32_t height);
646 gs_sampler_state(gs_device_t *device, const gs_sampler_info *info);
694 inline gs_shader(gs_device_t *device, gs_type obj_type, in gs_shader()
707 inline ShaderSampler(const char *name, gs_device_t *device, in ShaderSampler()
751 gs_vertex_shader(gs_device_t *device, const char *file,
766 gs_duplicator(gs_device_t *device, int monitor_idx);
791 gs_pixel_shader(gs_device_t *device, const char *file,