Lines Matching refs:i_rows

60     p_sys->s_allocated.i_rows =          p_sys->s_current_param.i_rows;  in puzzle_bake()
64 p_sys->s_allocated.i_pieces_nbr = p_sys->s_allocated.i_rows * p_sys->s_allocated.i_cols; in puzzle_bake()
76 p_sys->ps_puzzle_array = malloc( sizeof( puzzle_array_t** ) * (p_sys->s_allocated.i_rows + 1)); in puzzle_bake()
80 for (int32_t r=0; r < p_sys->s_allocated.i_rows + 1; r++) { in puzzle_bake()
114 …esk_planes[i_plane].i_border_lines ) + p_sys->s_allocated.i_rows - 1 ) / p_sys->s_allocated.i_rows; in puzzle_bake()
131 …ict_planes[i_plane].i_border_lines ) + p_sys->s_allocated.i_rows - 1 ) / p_sys->s_allocated.i_rows; in puzzle_bake()
133 for (int32_t r = 0; r < p_sys->s_allocated.i_rows; r++) in puzzle_bake()
144 … - p_sys->ps_puzzle_array[r][c][i_plane].i_y) / ( p_sys->s_allocated.i_rows - r ); in puzzle_bake()
180 for (int32_t r=0; r < p_sys->s_allocated.i_rows + 1; r++) { in puzzle_free_ps_puzzle_array()
215 for (int32_t row = 0; row < p_sys->s_allocated.i_rows; row++) { in puzzle_bake_piece()
236 if (orow < p_sys->s_allocated.i_rows - 1) in puzzle_bake_piece()
376 p_sys->s_allocated.i_pieces_nbr = p_sys->s_allocated.i_rows * p_sys->s_allocated.i_cols; in puzzle_allocate_ps_pieces()
834 for (int32_t i_row = 0; i_row < p_sys->s_allocated.i_rows; i_row++) in puzzle_auto_shuffle()
866 …eces[i].i_btm_shape == 4) && (p_sys->ps_pieces[i].i_original_row != p_sys->s_allocated.i_rows-1)) { in puzzle_auto_shuffle()
889 ps_save_game->i_rows = p_sys->s_allocated.i_rows; in puzzle_save()
892 …ps_save_game->ps_pieces = calloc( ps_save_game->i_cols * ps_save_game->i_rows , sizeof(*ps_save_ga… in puzzle_save()
901 for (int32_t i_pce = 0; i_pce < ps_save_game->i_cols * ps_save_game->i_rows; i_pce++) { in puzzle_save()
922 || p_sys->s_allocated.i_rows != ps_save_game->i_rows in puzzle_load()
968 for (int32_t i_row = 0; i_row < p_sys->s_allocated.i_rows; i_row++) in puzzle_load()
1000 …ce].i_btm_shape == 4) && (p_sys->ps_pieces[i_pce].i_original_row != p_sys->s_allocated.i_rows-1)) { in puzzle_load()