Lines Matching refs:depthStencilState

287                 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();  in syncState()  local
288 if (depthStencilState.stencilFunc != mCurDepthStencilState.stencilFunc || in syncState()
289 depthStencilState.stencilMask != mCurDepthStencilState.stencilMask || in syncState()
298 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); in syncState() local
299 if (depthStencilState.stencilBackFunc != mCurDepthStencilState.stencilBackFunc || in syncState()
300 depthStencilState.stencilBackMask != mCurDepthStencilState.stencilBackMask || in syncState()
323 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); in syncState() local
324 if (depthStencilState.stencilFail != mCurDepthStencilState.stencilFail || in syncState()
325 depthStencilState.stencilPassDepthFail != in syncState()
327 depthStencilState.stencilPassDepthPass != in syncState()
336 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); in syncState() local
337 if (depthStencilState.stencilBackFail != mCurDepthStencilState.stencilBackFail || in syncState()
338 depthStencilState.stencilBackPassDepthFail != in syncState()
340 depthStencilState.stencilBackPassDepthPass != in syncState()
388 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
430 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates()
433 setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc); in setBlendDepthRasterStates()
436 setStencilTestEnabled(depthStencilState.stencilTest); in setBlendDepthRasterStates()
439 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates()
443 setStencilFuncsBack(depthStencilState.stencilBackFunc, in setBlendDepthRasterStates()
444 depthStencilState.stencilBackMask, glState.getStencilBackRef(), in setBlendDepthRasterStates()
448 setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW); in setBlendDepthRasterStates()
451 setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW); in setBlendDepthRasterStates()
454 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates()
455 depthStencilState.stencilPassDepthFail, in setBlendDepthRasterStates()
456 depthStencilState.stencilPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates()
459 setStencilOpsBack(depthStencilState.stencilBackFail, in setBlendDepthRasterStates()
460 depthStencilState.stencilBackPassDepthFail, in setBlendDepthRasterStates()
461 depthStencilState.stencilBackPassDepthPass, frontFaceCCW); in setBlendDepthRasterStates()