Lines Matching refs:QGLEngineShaderManager

490 QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)  in QGLEngineShaderManager()  function in QGLEngineShaderManager
504 QGLEngineShaderManager::~QGLEngineShaderManager() in ~QGLEngineShaderManager()
510 GLuint QGLEngineShaderManager::getUniformLocation(Uniform id) in getUniformLocation()
548 void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) in optimiseForBrushTransform()
553 void QGLEngineShaderManager::setDirty() in setDirty()
558 void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) in setSrcPixelType()
568 void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type) in setSrcPixelType()
577 void QGLEngineShaderManager::setOpacityMode(OpacityMode mode) in setOpacityMode()
586 void QGLEngineShaderManager::setMaskType(MaskType type) in setMaskType()
595 void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) in setCompositionMode()
604 void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) in setCustomStage()
612 void QGLEngineShaderManager::removeCustomStage() in removeCustomStage()
620 QGLShaderProgram* QGLEngineShaderManager::currentProgram() in currentProgram()
628 void QGLEngineShaderManager::useSimpleProgram() in useSimpleProgram()
638 void QGLEngineShaderManager::useBlitProgram() in useBlitProgram()
648 QGLShaderProgram* QGLEngineShaderManager::simpleProgram() in simpleProgram()
653 QGLShaderProgram* QGLEngineShaderManager::blitProgram() in blitProgram()
662 bool QGLEngineShaderManager::useCorrectShaderProg() in useCorrectShaderProg()
668 …if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::Textur… in useCorrectShaderProg()
695 case QGLEngineShaderManager::ImageSrc: in useCorrectShaderProg()
700 case QGLEngineShaderManager::NonPremultipliedImageSrc: in useCorrectShaderProg()
705 case QGLEngineShaderManager::PatternSrc: in useCorrectShaderProg()
710 case QGLEngineShaderManager::TextureSrcWithPattern: in useCorrectShaderProg()
747 const bool hasMask = maskType != QGLEngineShaderManager::NoMask; in useCorrectShaderProg()