Lines Matching defs:pc

38 __glXDispSwap_CallList(GLbyte * pc)  in __glXDispSwap_CallList()
47 __glXDispSwap_ListBase(GLbyte * pc) in __glXDispSwap_ListBase()
56 __glXDispSwap_Begin(GLbyte * pc) in __glXDispSwap_Begin()
65 __glXDispSwap_Color3bv(GLbyte * pc) in __glXDispSwap_Color3bv()
70 __glXDispSwap_Color3dv(GLbyte * pc) in __glXDispSwap_Color3dv()
86 __glXDispSwap_Color3fv(GLbyte * pc) in __glXDispSwap_Color3fv()
95 __glXDispSwap_Color3iv(GLbyte * pc) in __glXDispSwap_Color3iv()
105 __glXDispSwap_Color3sv(GLbyte * pc) in __glXDispSwap_Color3sv()
115 __glXDispSwap_Color3ubv(GLbyte * pc) in __glXDispSwap_Color3ubv()
120 __glXDispSwap_Color3uiv(GLbyte * pc) in __glXDispSwap_Color3uiv()
129 __glXDispSwap_Color3usv(GLbyte * pc) in __glXDispSwap_Color3usv()
138 __glXDispSwap_Color4bv(GLbyte * pc) in __glXDispSwap_Color4bv()
143 __glXDispSwap_Color4dv(GLbyte * pc) in __glXDispSwap_Color4dv()
158 __glXDispSwap_Color4fv(GLbyte * pc) in __glXDispSwap_Color4fv()
168 __glXDispSwap_Color4iv(GLbyte * pc) in __glXDispSwap_Color4iv()
178 __glXDispSwap_Color4sv(GLbyte * pc) in __glXDispSwap_Color4sv()
188 __glXDispSwap_Color4ubv(GLbyte * pc) in __glXDispSwap_Color4ubv()
194 __glXDispSwap_Color4uiv(GLbyte * pc) in __glXDispSwap_Color4uiv()
204 __glXDispSwap_Color4usv(GLbyte * pc) in __glXDispSwap_Color4usv()
214 __glXDispSwap_EdgeFlagv(GLbyte * pc) in __glXDispSwap_EdgeFlagv()
219 __glXDispSwap_End(GLbyte * pc) in __glXDispSwap_End()
224 __glXDispSwap_Indexdv(GLbyte * pc) in __glXDispSwap_Indexdv()
240 __glXDispSwap_Indexfv(GLbyte * pc) in __glXDispSwap_Indexfv()
250 __glXDispSwap_Indexiv(GLbyte * pc) in __glXDispSwap_Indexiv()
260 __glXDispSwap_Indexsv(GLbyte * pc) in __glXDispSwap_Indexsv()
270 __glXDispSwap_Normal3bv(GLbyte * pc) in __glXDispSwap_Normal3bv()
275 __glXDispSwap_Normal3dv(GLbyte * pc) in __glXDispSwap_Normal3dv()
291 __glXDispSwap_Normal3fv(GLbyte * pc) in __glXDispSwap_Normal3fv()
301 __glXDispSwap_Normal3iv(GLbyte * pc) in __glXDispSwap_Normal3iv()
311 __glXDispSwap_Normal3sv(GLbyte * pc) in __glXDispSwap_Normal3sv()
321 __glXDispSwap_RasterPos2dv(GLbyte * pc) in __glXDispSwap_RasterPos2dv()
337 __glXDispSwap_RasterPos2fv(GLbyte * pc) in __glXDispSwap_RasterPos2fv()
347 __glXDispSwap_RasterPos2iv(GLbyte * pc) in __glXDispSwap_RasterPos2iv()
357 __glXDispSwap_RasterPos2sv(GLbyte * pc) in __glXDispSwap_RasterPos2sv()
367 __glXDispSwap_RasterPos3dv(GLbyte * pc) in __glXDispSwap_RasterPos3dv()
383 __glXDispSwap_RasterPos3fv(GLbyte * pc) in __glXDispSwap_RasterPos3fv()
393 __glXDispSwap_RasterPos3iv(GLbyte * pc) in __glXDispSwap_RasterPos3iv()
403 __glXDispSwap_RasterPos3sv(GLbyte * pc) in __glXDispSwap_RasterPos3sv()
413 __glXDispSwap_RasterPos4dv(GLbyte * pc) in __glXDispSwap_RasterPos4dv()
429 __glXDispSwap_RasterPos4fv(GLbyte * pc) in __glXDispSwap_RasterPos4fv()
439 __glXDispSwap_RasterPos4iv(GLbyte * pc) in __glXDispSwap_RasterPos4iv()
449 __glXDispSwap_RasterPos4sv(GLbyte * pc) in __glXDispSwap_RasterPos4sv()
459 __glXDispSwap_Rectdv(GLbyte * pc) in __glXDispSwap_Rectdv()
476 __glXDispSwap_Rectfv(GLbyte * pc) in __glXDispSwap_Rectfv()
487 __glXDispSwap_Rectiv(GLbyte * pc) in __glXDispSwap_Rectiv()
498 __glXDispSwap_Rectsv(GLbyte * pc) in __glXDispSwap_Rectsv()
509 __glXDispSwap_TexCoord1dv(GLbyte * pc) in __glXDispSwap_TexCoord1dv()
525 __glXDispSwap_TexCoord1fv(GLbyte * pc) in __glXDispSwap_TexCoord1fv()
535 __glXDispSwap_TexCoord1iv(GLbyte * pc) in __glXDispSwap_TexCoord1iv()
545 __glXDispSwap_TexCoord1sv(GLbyte * pc) in __glXDispSwap_TexCoord1sv()
555 __glXDispSwap_TexCoord2dv(GLbyte * pc) in __glXDispSwap_TexCoord2dv()
571 __glXDispSwap_TexCoord2fv(GLbyte * pc) in __glXDispSwap_TexCoord2fv()
581 __glXDispSwap_TexCoord2iv(GLbyte * pc) in __glXDispSwap_TexCoord2iv()
591 __glXDispSwap_TexCoord2sv(GLbyte * pc) in __glXDispSwap_TexCoord2sv()
601 __glXDispSwap_TexCoord3dv(GLbyte * pc) in __glXDispSwap_TexCoord3dv()
617 __glXDispSwap_TexCoord3fv(GLbyte * pc) in __glXDispSwap_TexCoord3fv()
627 __glXDispSwap_TexCoord3iv(GLbyte * pc) in __glXDispSwap_TexCoord3iv()
637 __glXDispSwap_TexCoord3sv(GLbyte * pc) in __glXDispSwap_TexCoord3sv()
647 __glXDispSwap_TexCoord4dv(GLbyte * pc) in __glXDispSwap_TexCoord4dv()
663 __glXDispSwap_TexCoord4fv(GLbyte * pc) in __glXDispSwap_TexCoord4fv()
673 __glXDispSwap_TexCoord4iv(GLbyte * pc) in __glXDispSwap_TexCoord4iv()
683 __glXDispSwap_TexCoord4sv(GLbyte * pc) in __glXDispSwap_TexCoord4sv()
693 __glXDispSwap_Vertex2dv(GLbyte * pc) in __glXDispSwap_Vertex2dv()
709 __glXDispSwap_Vertex2fv(GLbyte * pc) in __glXDispSwap_Vertex2fv()
719 __glXDispSwap_Vertex2iv(GLbyte * pc) in __glXDispSwap_Vertex2iv()
729 __glXDispSwap_Vertex2sv(GLbyte * pc) in __glXDispSwap_Vertex2sv()
739 __glXDispSwap_Vertex3dv(GLbyte * pc) in __glXDispSwap_Vertex3dv()
755 __glXDispSwap_Vertex3fv(GLbyte * pc) in __glXDispSwap_Vertex3fv()
765 __glXDispSwap_Vertex3iv(GLbyte * pc) in __glXDispSwap_Vertex3iv()
775 __glXDispSwap_Vertex3sv(GLbyte * pc) in __glXDispSwap_Vertex3sv()
785 __glXDispSwap_Vertex4dv(GLbyte * pc) in __glXDispSwap_Vertex4dv()
801 __glXDispSwap_Vertex4fv(GLbyte * pc) in __glXDispSwap_Vertex4fv()
811 __glXDispSwap_Vertex4iv(GLbyte * pc) in __glXDispSwap_Vertex4iv()
821 __glXDispSwap_Vertex4sv(GLbyte * pc) in __glXDispSwap_Vertex4sv()
831 __glXDispSwap_ClipPlane(GLbyte * pc) in __glXDispSwap_ClipPlane()
848 __glXDispSwap_ColorMaterial(GLbyte * pc) in __glXDispSwap_ColorMaterial()
858 __glXDispSwap_CullFace(GLbyte * pc) in __glXDispSwap_CullFace()
867 __glXDispSwap_Fogf(GLbyte * pc) in __glXDispSwap_Fogf()
877 __glXDispSwap_Fogfv(GLbyte * pc) in __glXDispSwap_Fogfv()
895 __glXDispSwap_Fogi(GLbyte * pc) in __glXDispSwap_Fogi()
905 __glXDispSwap_Fogiv(GLbyte * pc) in __glXDispSwap_Fogiv()
923 __glXDispSwap_FrontFace(GLbyte * pc) in __glXDispSwap_FrontFace()
932 __glXDispSwap_Hint(GLbyte * pc) in __glXDispSwap_Hint()
942 __glXDispSwap_Lightf(GLbyte * pc) in __glXDispSwap_Lightf()
953 __glXDispSwap_Lightfv(GLbyte * pc) in __glXDispSwap_Lightfv()
972 __glXDispSwap_Lighti(GLbyte * pc) in __glXDispSwap_Lighti()
983 __glXDispSwap_Lightiv(GLbyte * pc) in __glXDispSwap_Lightiv()
1002 __glXDispSwap_LightModelf(GLbyte * pc) in __glXDispSwap_LightModelf()
1012 __glXDispSwap_LightModelfv(GLbyte * pc) in __glXDispSwap_LightModelfv()
1030 __glXDispSwap_LightModeli(GLbyte * pc) in __glXDispSwap_LightModeli()
1040 __glXDispSwap_LightModeliv(GLbyte * pc) in __glXDispSwap_LightModeliv()
1058 __glXDispSwap_LineStipple(GLbyte * pc) in __glXDispSwap_LineStipple()
1068 __glXDispSwap_LineWidth(GLbyte * pc) in __glXDispSwap_LineWidth()
1077 __glXDispSwap_Materialf(GLbyte * pc) in __glXDispSwap_Materialf()
1088 __glXDispSwap_Materialfv(GLbyte * pc) in __glXDispSwap_Materialfv()
1107 __glXDispSwap_Materiali(GLbyte * pc) in __glXDispSwap_Materiali()
1118 __glXDispSwap_Materialiv(GLbyte * pc) in __glXDispSwap_Materialiv()
1137 __glXDispSwap_PointSize(GLbyte * pc) in __glXDispSwap_PointSize()
1146 __glXDispSwap_PolygonMode(GLbyte * pc) in __glXDispSwap_PolygonMode()
1156 __glXDispSwap_Scissor(GLbyte * pc) in __glXDispSwap_Scissor()
1168 __glXDispSwap_ShadeModel(GLbyte * pc) in __glXDispSwap_ShadeModel()
1177 __glXDispSwap_TexParameterf(GLbyte * pc) in __glXDispSwap_TexParameterf()
1188 __glXDispSwap_TexParameterfv(GLbyte * pc) in __glXDispSwap_TexParameterfv()
1207 __glXDispSwap_TexParameteri(GLbyte * pc) in __glXDispSwap_TexParameteri()
1218 __glXDispSwap_TexParameteriv(GLbyte * pc) in __glXDispSwap_TexParameteriv()
1237 __glXDispSwap_TexEnvf(GLbyte * pc) in __glXDispSwap_TexEnvf()
1248 __glXDispSwap_TexEnvfv(GLbyte * pc) in __glXDispSwap_TexEnvfv()
1267 __glXDispSwap_TexEnvi(GLbyte * pc) in __glXDispSwap_TexEnvi()
1278 __glXDispSwap_TexEnviv(GLbyte * pc) in __glXDispSwap_TexEnviv()
1297 __glXDispSwap_TexGend(GLbyte * pc) in __glXDispSwap_TexGend()
1314 __glXDispSwap_TexGendv(GLbyte * pc) in __glXDispSwap_TexGendv()
1342 __glXDispSwap_TexGenf(GLbyte * pc) in __glXDispSwap_TexGenf()
1353 __glXDispSwap_TexGenfv(GLbyte * pc) in __glXDispSwap_TexGenfv()
1372 __glXDispSwap_TexGeni(GLbyte * pc) in __glXDispSwap_TexGeni()
1383 __glXDispSwap_TexGeniv(GLbyte * pc) in __glXDispSwap_TexGeniv()
1402 __glXDispSwap_InitNames(GLbyte * pc) in __glXDispSwap_InitNames()
1407 __glXDispSwap_LoadName(GLbyte * pc) in __glXDispSwap_LoadName()
1416 __glXDispSwap_PassThrough(GLbyte * pc) in __glXDispSwap_PassThrough()
1425 __glXDispSwap_PopName(GLbyte * pc) in __glXDispSwap_PopName()
1430 __glXDispSwap_PushName(GLbyte * pc) in __glXDispSwap_PushName()
1439 __glXDispSwap_DrawBuffer(GLbyte * pc) in __glXDispSwap_DrawBuffer()
1448 __glXDispSwap_Clear(GLbyte * pc) in __glXDispSwap_Clear()
1457 __glXDispSwap_ClearAccum(GLbyte * pc) in __glXDispSwap_ClearAccum()
1469 __glXDispSwap_ClearIndex(GLbyte * pc) in __glXDispSwap_ClearIndex()
1478 __glXDispSwap_ClearColor(GLbyte * pc) in __glXDispSwap_ClearColor()
1490 __glXDispSwap_ClearStencil(GLbyte * pc) in __glXDispSwap_ClearStencil()
1499 __glXDispSwap_ClearDepth(GLbyte * pc) in __glXDispSwap_ClearDepth()
1514 __glXDispSwap_StencilMask(GLbyte * pc) in __glXDispSwap_StencilMask()
1523 __glXDispSwap_ColorMask(GLbyte * pc) in __glXDispSwap_ColorMask()
1528 __glXDispSwap_DepthMask(GLbyte * pc) in __glXDispSwap_DepthMask()
1533 __glXDispSwap_IndexMask(GLbyte * pc) in __glXDispSwap_IndexMask()
1542 __glXDispSwap_Accum(GLbyte * pc) in __glXDispSwap_Accum()
1552 __glXDispSwap_Disable(GLbyte * pc) in __glXDispSwap_Disable()
1561 __glXDispSwap_Enable(GLbyte * pc) in __glXDispSwap_Enable()
1570 __glXDispSwap_PopAttrib(GLbyte * pc) in __glXDispSwap_PopAttrib()
1575 __glXDispSwap_PushAttrib(GLbyte * pc) in __glXDispSwap_PushAttrib()
1584 __glXDispSwap_MapGrid1d(GLbyte * pc) in __glXDispSwap_MapGrid1d()
1601 __glXDispSwap_MapGrid1f(GLbyte * pc) in __glXDispSwap_MapGrid1f()
1612 __glXDispSwap_MapGrid2d(GLbyte * pc) in __glXDispSwap_MapGrid2d()
1632 __glXDispSwap_MapGrid2f(GLbyte * pc) in __glXDispSwap_MapGrid2f()
1646 __glXDispSwap_EvalCoord1dv(GLbyte * pc) in __glXDispSwap_EvalCoord1dv()
1662 __glXDispSwap_EvalCoord1fv(GLbyte * pc) in __glXDispSwap_EvalCoord1fv()
1672 __glXDispSwap_EvalCoord2dv(GLbyte * pc) in __glXDispSwap_EvalCoord2dv()
1688 __glXDispSwap_EvalCoord2fv(GLbyte * pc) in __glXDispSwap_EvalCoord2fv()
1698 __glXDispSwap_EvalMesh1(GLbyte * pc) in __glXDispSwap_EvalMesh1()
1709 __glXDispSwap_EvalPoint1(GLbyte * pc) in __glXDispSwap_EvalPoint1()
1718 __glXDispSwap_EvalMesh2(GLbyte * pc) in __glXDispSwap_EvalMesh2()
1731 __glXDispSwap_EvalPoint2(GLbyte * pc) in __glXDispSwap_EvalPoint2()
1741 __glXDispSwap_AlphaFunc(GLbyte * pc) in __glXDispSwap_AlphaFunc()
1751 __glXDispSwap_BlendFunc(GLbyte * pc) in __glXDispSwap_BlendFunc()
1761 __glXDispSwap_LogicOp(GLbyte * pc) in __glXDispSwap_LogicOp()
1770 __glXDispSwap_StencilFunc(GLbyte * pc) in __glXDispSwap_StencilFunc()
1781 __glXDispSwap_StencilOp(GLbyte * pc) in __glXDispSwap_StencilOp()
1792 __glXDispSwap_DepthFunc(GLbyte * pc) in __glXDispSwap_DepthFunc()
1801 __glXDispSwap_PixelZoom(GLbyte * pc) in __glXDispSwap_PixelZoom()
1811 __glXDispSwap_PixelTransferf(GLbyte * pc) in __glXDispSwap_PixelTransferf()
1821 __glXDispSwap_PixelTransferi(GLbyte * pc) in __glXDispSwap_PixelTransferi()
1831 __glXDispSwap_PixelMapfv(GLbyte * pc) in __glXDispSwap_PixelMapfv()
1846 __glXDispSwap_PixelMapuiv(GLbyte * pc) in __glXDispSwap_PixelMapuiv()
1861 __glXDispSwap_PixelMapusv(GLbyte * pc) in __glXDispSwap_PixelMapusv()
1876 __glXDispSwap_ReadBuffer(GLbyte * pc) in __glXDispSwap_ReadBuffer()
1885 __glXDispSwap_CopyPixels(GLbyte * pc) in __glXDispSwap_CopyPixels()
1898 __glXDispSwap_DepthRange(GLbyte * pc) in __glXDispSwap_DepthRange()
1914 __glXDispSwap_Frustum(GLbyte * pc) in __glXDispSwap_Frustum()
1934 __glXDispSwap_LoadIdentity(GLbyte * pc) in __glXDispSwap_LoadIdentity()
1939 __glXDispSwap_LoadMatrixf(GLbyte * pc) in __glXDispSwap_LoadMatrixf()
1949 __glXDispSwap_LoadMatrixd(GLbyte * pc) in __glXDispSwap_LoadMatrixd()
1965 __glXDispSwap_MatrixMode(GLbyte * pc) in __glXDispSwap_MatrixMode()
1974 __glXDispSwap_MultMatrixf(GLbyte * pc) in __glXDispSwap_MultMatrixf()
1984 __glXDispSwap_MultMatrixd(GLbyte * pc) in __glXDispSwap_MultMatrixd()
2000 __glXDispSwap_Ortho(GLbyte * pc) in __glXDispSwap_Ortho()
2020 __glXDispSwap_PopMatrix(GLbyte * pc) in __glXDispSwap_PopMatrix()
2025 __glXDispSwap_PushMatrix(GLbyte * pc) in __glXDispSwap_PushMatrix()
2030 __glXDispSwap_Rotated(GLbyte * pc) in __glXDispSwap_Rotated()
2048 __glXDispSwap_Rotatef(GLbyte * pc) in __glXDispSwap_Rotatef()
2060 __glXDispSwap_Scaled(GLbyte * pc) in __glXDispSwap_Scaled()
2077 __glXDispSwap_Scalef(GLbyte * pc) in __glXDispSwap_Scalef()
2088 __glXDispSwap_Translated(GLbyte * pc) in __glXDispSwap_Translated()
2105 __glXDispSwap_Translatef(GLbyte * pc) in __glXDispSwap_Translatef()
2116 __glXDispSwap_Viewport(GLbyte * pc) in __glXDispSwap_Viewport()
2128 __glXDispSwap_PolygonOffset(GLbyte * pc) in __glXDispSwap_PolygonOffset()
2138 __glXDispSwap_CopyTexImage1D(GLbyte * pc) in __glXDispSwap_CopyTexImage1D()
2153 __glXDispSwap_CopyTexImage2D(GLbyte * pc) in __glXDispSwap_CopyTexImage2D()
2169 __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage1D()
2183 __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage2D()
2199 __glXDispSwap_BindTexture(GLbyte * pc) in __glXDispSwap_BindTexture()
2209 __glXDispSwap_PrioritizeTextures(GLbyte * pc) in __glXDispSwap_PrioritizeTextures()
2224 __glXDispSwap_Indexubv(GLbyte * pc) in __glXDispSwap_Indexubv()
2229 __glXDispSwap_BlendColor(GLbyte * pc) in __glXDispSwap_BlendColor()
2241 __glXDispSwap_BlendEquation(GLbyte * pc) in __glXDispSwap_BlendEquation()
2250 __glXDispSwap_ColorTableParameterfv(GLbyte * pc) in __glXDispSwap_ColorTableParameterfv()
2269 __glXDispSwap_ColorTableParameteriv(GLbyte * pc) in __glXDispSwap_ColorTableParameteriv()
2288 __glXDispSwap_CopyColorTable(GLbyte * pc) in __glXDispSwap_CopyColorTable()
2301 __glXDispSwap_CopyColorSubTable(GLbyte * pc) in __glXDispSwap_CopyColorSubTable()
2314 __glXDispSwap_ConvolutionParameterf(GLbyte * pc) in __glXDispSwap_ConvolutionParameterf()
2325 __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) in __glXDispSwap_ConvolutionParameterfv()
2344 __glXDispSwap_ConvolutionParameteri(GLbyte * pc) in __glXDispSwap_ConvolutionParameteri()
2355 __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) in __glXDispSwap_ConvolutionParameteriv()
2374 __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) in __glXDispSwap_CopyConvolutionFilter1D()
2387 __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) in __glXDispSwap_CopyConvolutionFilter2D()
2401 __glXDispSwap_Histogram(GLbyte * pc) in __glXDispSwap_Histogram()
2412 __glXDispSwap_Minmax(GLbyte * pc) in __glXDispSwap_Minmax()
2422 __glXDispSwap_ResetHistogram(GLbyte * pc) in __glXDispSwap_ResetHistogram()
2431 __glXDispSwap_ResetMinmax(GLbyte * pc) in __glXDispSwap_ResetMinmax()
2440 __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) in __glXDispSwap_CopyTexSubImage3D()
2457 __glXDispSwap_ActiveTextureARB(GLbyte * pc) in __glXDispSwap_ActiveTextureARB()
2466 __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1dvARB()
2483 __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1fvARB()
2494 __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1ivARB()
2505 __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord1svARB()
2516 __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2dvARB()
2533 __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2fvARB()
2544 __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2ivARB()
2555 __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord2svARB()
2566 __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3dvARB()
2583 __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3fvARB()
2594 __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3ivARB()
2605 __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord3svARB()
2616 __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4dvARB()
2633 __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4fvARB()
2644 __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4ivARB()
2655 __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) in __glXDispSwap_MultiTexCoord4svARB()