Lines Matching refs:CScene

236   CScene *I = G->Scene;  in SceneInvalidateStencil()
242 CScene *I = G->Scene; in SceneGetGridSize()
303 CScene *I = G->Scene; in SceneHasImage()
309 CScene *I = G->Scene; in SceneMustDrawBoth()
330 CScene *I = G->Scene; in StereoIsAdjacent()
366 CScene *I = G->Scene; in SceneAbortAnimation()
375 CScene *I = G->Scene; in ScenePrimeAnimation()
409 CScene *I = G->Scene; in ScenePurgeImage()
420 CScene *I = G->Scene; in SceneInvalidateCopy()
446 CScene *I = G->Scene; in SceneLoadAnimation()
475 CScene *I = G->Scene; in SceneLoopClick()
491 CScene *I = G->Scene; in SceneLoopDrag()
502 CScene *I = G->Scene; in SceneLoopRelease()
528 static void UpdateFrontBackSafe(CScene *I) in UpdateFrontBackSafe()
567 CScene *I = G->Scene; in SceneUpdateInvMatrix()
614 CScene *I = G->Scene; in SceneToViewElem()
711 CScene *I = G->Scene; in SceneFromViewElem()
855 CScene *I = G->Scene; in SceneGetWidthHeight()
866 CScene *I = G->Scene; in SceneGetWidthHeightStereo()
887 CScene *I = G->Scene; in SceneSetCardInfo()
898 CScene *I = G->Scene; in SceneGetStereo()
904 CScene *I = G->Scene; in SceneGetCardInfo()
912 CScene *I = G->Scene; in SceneSuppressMovieFrame()
923 CScene *I = G->Scene; in SceneGetCenter()
936 CScene *I = G->Scene; in SceneGetNFrame()
961 CScene *I = G->Scene; in SceneGetView()
1009 CScene *I = G->Scene; in SceneSetView()
1097 CScene *I = G->Scene; in SceneDontCopyNext()
1114 CScene *I = G->Scene; in ResetFovWidth()
1183 CScene *I = G->Scene; in SceneSetStereo()
1226 CScene *I = G->Scene; in SceneTranslate()
1235 CScene *I = G->Scene; in SceneTranslateScaled()
1323 CScene *I = G->Scene; in SceneRotateScaled()
1392 CScene *I = G->Scene; in SceneClipSetWithDirty()
1424 CScene *I = G->Scene; in SceneClip()
1511 CScene *I = G->Scene; in SceneSetMatrix()
1522 CScene *I = G->Scene; in SceneGetViewNormal()
1537 CScene *I = G->Scene; in SceneGetMatrix()
1543 CScene *I = G->Scene; in SceneGetPmvMatrix()
1553 CScene *I = G->Scene; in SceneCaptureWindow()
1585 CScene *I = G->Scene; in SceneMakeSizedImage()
1869 CScene *I = G->Scene; in SceneImagePrepare()
1920 CScene *I = G->Scene; in SceneGetImageSize()
1929 CScene *I = G->Scene; in SceneGetGridAspectRatio()
1938 CScene *I = G->Scene; in SceneCopyExternal()
2018 CScene *I = G->Scene; in ScenePNG()
2065 CScene *I = G->Scene; in SceneCountFrames()
2092 CScene *I = G->Scene; in SceneSetFrame()
2210 CScene *I = G->Scene; in SceneDirty()
2227 CScene *I = G->Scene; in SceneRovingPostpone()
2239 CScene *I = G->Scene; in SceneRovingDirty()
2251 CScene *I = G->Scene; in SceneChanged()
2263 CScene *I = G->Scene; in SceneGetBlock()
2302 CScene *I = G->Scene; in SceneMakeMovieImage()
2358 CScene *I = G->Scene; in SceneUpdateCameraRock()
2416 CScene *I = G->Scene; in SceneIdle()
2491 CScene *I = G->Scene; in SceneWindowSphere()
2546 CScene *I = G->Scene; in SceneRelocate()
2588 CScene *I = G->Scene; in SceneOriginGet()
2603 CScene *I = G->Scene; in SceneOriginSet()
2621 CScene *I = G->Scene; in SceneObjectAdd()
2640 CScene *I = G->Scene; in SceneObjectIsActive()
2648 CScene *I = G->Scene; in SceneObjectDel()
2687 CScene *I = G->Scene; in SceneLoadPNG()
2839 CScene *I = G->Scene; in SceneSetNames()
2860 CScene *I = G->Scene; in SceneDrawButtons()
3043 CScene *I = G->Scene; in SceneDrawImageOverlay()
3366 void CScene::draw(CGO* orthoCGO) /* returns true if scene was drawn (using a cached image) */ in draw()
3369 CScene *I = G->Scene; in draw()
3392 CScene *I = G->Scene; in SceneGetButtonMargin()
3400 CScene *I = G->Scene; in SceneRelease()
3541 CScene *I = G->Scene; in SceneDoRoving()
3640 CScene *I = G->Scene; in SceneClick()
4514 CScene *I = G->Scene; in ScenePushRasterMatrix()
4535 static void SceneComposeModelViewMatrix(CScene * I, float * modelView) { in SceneComposeModelViewMatrix()
4545 CScene *I = G->Scene; in SceneGetEyeNormal()
4565 CScene *I = G->Scene; in SceneGetVisible()
4577 CScene *I = G->Scene; in SceneGetRawDepth()
4598 CScene *I = G->Scene; in SceneGetDepth()
4627 CScene *I = G->Scene; in SceneRovingChanged()
4634 CScene *I = G->Scene; in SceneRovingCleanup()
4670 CScene *I = G->Scene; in SceneRovingUpdate()
4962 CScene *I = G->Scene; in SceneDrag()
5878 int CScene::click(int button, int x, int y, int mod) // Originally SceneDeferClick!! in click()
5907 int CScene::drag(int x, int y, int mod) //Originally SceneDeferDrag in drag()
5929 int CScene::release(int button, int x, int y, int mod) // Originally SceneDeferRelease in release()
5949 CScene *I = G->Scene; in SceneFree()
5974 CScene *I = G->Scene; in SceneResetMatrix()
5983 CScene *I = G->Scene; in SceneSetDefaultView()
6023 CScene *I = NULL; in SceneInit()
6024 I = (G->Scene = new CScene(G)); in SceneInit()
6076 void CScene::reshape(int width, int height) in reshape()
6079 CScene *I = G->Scene; in reshape()
6121 CScene *I = G->Scene; in SceneResetNormal()
6132 CScene *I = G->Scene; in SceneResetNormalCGO()
6143 CScene *I = G->Scene; in SceneResetNormalToViewVector()
6159 CScene *I = G->Scene; in SceneResetNormalUseShader()
6184 CScene *I = G->Scene; in SceneResetNormalUseShaderAttribute()
6212 CScene *I = G->Scene; in SceneGetResetNormal()
6272 CScene *I = G->Scene; in SceneUpdateAnimation()
6377 CScene *I = G->Scene; in SceneGetDrawFlagGrid()
6384 CScene *I = G->Scene; in SceneCopy()
6427 CScene *I = G->Scene; in SceneRovingCheckDirty()
6471 CScene *I = G->Scene; in SceneStencilCheck()
6492 CScene *I = G->Scene; in SceneUpdate()
6655 CScene *I = G->Scene; in SceneRenderCached()
6743 CScene *I = G->Scene; in SceneGetModel2WorldMatrix()
6754 CScene *I = G->Scene; in SceneSetModel2WorldMatrix()
6952 CScene *I = G->Scene; in SceneSetFog()
6990 CScene *I = G->Scene; in SceneSetFogUniforms()
7016 CScene *I = G->Scene; in SceneRestartFrameTimer()
7022 CScene *I = G->Scene; in SceneRestartPerfTimer()
7029 CScene *I = G->Scene; in SceneRestartSweepTimer()
7043 CScene *I = G->Scene; in ScenePrepareMatrix()
7148 CScene *I = G->Scene; in SceneRotateWithDirty()
7181 CScene *I = G->Scene; in SceneApplyMatrix()
7197 CScene *I = G->Scene; in SceneScale()
7203 CScene *I = G->Scene; in SceneZoom()
7279 CScene *I = G->Scene; in ScenePushModelViewMatrix()
7288 CScene *I = G->Scene; in ScenePopModelViewMatrix()
7308 CScene *I = G->Scene; in SceneGetModelViewMatrix()
7312 CScene *I = G->Scene; in SceneGetProjectionMatrix()
7316 CScene *I = G->Scene; in SceneSetBackgroundColorAlreadySet()
7320 CScene *I = G->Scene; in SceneGetBackgroundColorAlreadySet()
7324 CScene *I = G->Scene; in SceneSetDoNotClearBackground()
7329 CScene *I = G->Scene; in SceneGetDoNotClearBackground()
7336 CScene *I = G->Scene; in SceneTranslateSceneXYWithScale()
7380 CScene *I = G->Scene; in SceneIsTwisting()
7391 CScene *I = G->Scene; in SceneIncrementTextureRefreshes()
7396 CScene *I = G->Scene; in SceneResetTextureRefreshes()
7402 CScene *I = G->Scene; in SceneGetScaledAxesAtPoint()
7417 CScene *I = G->Scene; in SceneGetScaledAxes()
7445 CScene *I = G->Scene; in SceneGenerateMatrixToAnotherZFromZ()
7460 CScene *I = G->Scene; in SceneAdjustZtoScreenZ()
7507 CScene *I = G->Scene; in SceneGetCurrentBackSafe()
7511 CScene *I = G->Scene; in SceneGetCurrentFrontSafe()
7525 CScene *I = G->Scene; in SceneInvalidatePicking()
7534 CScene *I = G->Scene; in ScenePickAtomInWorld()