Lines Matching defs:GLint

106         x: GLint,  in read_pixels_into_buffer()
107 y: GLint, in read_pixels_into_buffer()
134 x: GLint, in read_pixels()
135 y: GLint, in read_pixels()
162 x: GLint, in read_pixels_into_pbo()
163 y: GLint, in read_pixels_into_pbo()
183 fn pixel_store_i(&self, name: GLenum, param: GLint) { in pixel_store_i()
386 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv()
393 unsafe fn get_uniform_fv(&self, program: GLuint, location: GLint, result: &mut [GLfloat]) { in get_uniform_fv()
496 level: GLint, in tex_image_2d()
497 internal_format: GLint, in tex_image_2d()
500 border: GLint, in tex_image_2d()
538 level: GLint, in compressed_tex_image_2d()
542 border: GLint, in compressed_tex_image_2d()
562 level: GLint, in compressed_tex_sub_image_2d()
563 xoffset: GLint, in compressed_tex_sub_image_2d()
564 yoffset: GLint, in compressed_tex_sub_image_2d()
589 level: GLint, in tex_image_3d()
590 internal_format: GLint, in tex_image_3d()
594 border: GLint, in tex_image_3d()
622 level: GLint, in copy_tex_image_2d()
624 x: GLint, in copy_tex_image_2d()
625 y: GLint, in copy_tex_image_2d()
628 border: GLint, in copy_tex_image_2d()
647 level: GLint, in copy_tex_sub_image_2d()
648 xoffset: GLint, in copy_tex_sub_image_2d()
649 yoffset: GLint, in copy_tex_sub_image_2d()
650 x: GLint, in copy_tex_sub_image_2d()
651 y: GLint, in copy_tex_sub_image_2d()
664 level: GLint, in copy_tex_sub_image_3d()
665 xoffset: GLint, in copy_tex_sub_image_3d()
666 yoffset: GLint, in copy_tex_sub_image_3d()
667 zoffset: GLint, in copy_tex_sub_image_3d()
668 x: GLint, in copy_tex_sub_image_3d()
669 y: GLint, in copy_tex_sub_image_3d()
683 level: GLint, in tex_sub_image_2d()
684 xoffset: GLint, in tex_sub_image_2d()
685 yoffset: GLint, in tex_sub_image_2d()
710 level: GLint, in tex_sub_image_2d_pbo()
711 xoffset: GLint, in tex_sub_image_2d_pbo()
712 yoffset: GLint, in tex_sub_image_2d_pbo()
737 level: GLint, in tex_sub_image_3d()
738 xoffset: GLint, in tex_sub_image_3d()
739 yoffset: GLint, in tex_sub_image_3d()
740 zoffset: GLint, in tex_sub_image_3d()
768 level: GLint, in tex_sub_image_3d_pbo()
769 xoffset: GLint, in tex_sub_image_3d_pbo()
770 yoffset: GLint, in tex_sub_image_3d_pbo()
771 zoffset: GLint, in tex_sub_image_3d_pbo()
799 levels: GLint, in tex_storage_2d()
815 levels: GLint, in tex_storage_3d()
832 level: GLint, in get_tex_image_into_buffer()
847 src_level: GLint, in copy_image_sub_data()
848 src_x: GLint, in copy_image_sub_data()
849 src_y: GLint, in copy_image_sub_data()
850 src_z: GLint, in copy_image_sub_data()
853 dst_level: GLint, in copy_image_sub_data()
854 dst_x: GLint, in copy_image_sub_data()
855 dst_y: GLint, in copy_image_sub_data()
856 dst_z: GLint, in copy_image_sub_data()
883 xoffset: GLint, in invalidate_sub_framebuffer()
884 yoffset: GLint, in invalidate_sub_framebuffer()
904 unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint]) { in get_integer_v()
916 unsafe fn get_integer_iv(&self, name: GLenum, index: GLuint, result: &mut [GLint]) { in get_integer_iv()
945 ) -> GLint { in get_framebuffer_attachment_parameter_iv()
958 fn get_renderbuffer_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_renderbuffer_parameter_iv()
967 fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_tex_parameter_iv()
983 fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint) { in tex_parameter_i()
1001 level: GLint, in framebuffer_texture_2d()
1014 level: GLint, in framebuffer_texture_layer()
1015 layer: GLint, in framebuffer_texture_layer()
1025 src_x0: GLint, in blit_framebuffer()
1026 src_y0: GLint, in blit_framebuffer()
1027 src_x1: GLint, in blit_framebuffer()
1028 src_y1: GLint, in blit_framebuffer()
1029 dst_x0: GLint, in blit_framebuffer()
1030 dst_y0: GLint, in blit_framebuffer()
1031 dst_x1: GLint, in blit_framebuffer()
1032 dst_y1: GLint, in blit_framebuffer()
1050 size: GLint, in vertex_attrib_pointer_f32()
1070 size: GLint, in vertex_attrib_pointer()
1091 size: GLint, in vertex_attrib_i_pointer()
1106 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
1112 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
1136 fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei) { in draw_arrays()
1145 first: GLint, in draw_arrays_instanced()
1306 fn uniform_1f(&self, location: GLint, v0: GLfloat) { in uniform_1f()
1312 fn uniform_1fv(&self, location: GLint, values: &[f32]) { in uniform_1fv()
1319 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1325 fn uniform_1iv(&self, location: GLint, values: &[i32]) { in uniform_1iv()
1332 fn uniform_1ui(&self, location: GLint, v0: GLuint) { in uniform_1ui()
1338 fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat) { in uniform_2f()
1344 fn uniform_2fv(&self, location: GLint, values: &[f32]) { in uniform_2fv()
1351 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1357 fn uniform_2iv(&self, location: GLint, values: &[i32]) { in uniform_2iv()
1364 fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint) { in uniform_2ui()
1370 fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { in uniform_3f()
1376 fn uniform_3fv(&self, location: GLint, values: &[f32]) { in uniform_3fv()
1383 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1389 fn uniform_3iv(&self, location: GLint, values: &[i32]) { in uniform_3iv()
1396 fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { in uniform_3ui()
1402 fn uniform_4f(&self, location: GLint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) { in uniform_4f()
1408 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1414 fn uniform_4iv(&self, location: GLint, values: &[i32]) { in uniform_4iv()
1421 fn uniform_4ui(&self, location: GLint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) { in uniform_4ui()
1427 fn uniform_4fv(&self, location: GLint, values: &[f32]) { in uniform_4fv()
1434 fn uniform_matrix_2fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_2fv()
1445 fn uniform_matrix_3fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_3fv()
1456 fn uniform_matrix_4fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_4fv()
1535 ) -> Vec<GLint> { in get_active_uniforms_iv()
1550 fn get_active_uniform_block_i(&self, program: GLuint, index: GLuint, pname: GLenum) -> GLint { in get_active_uniform_block_i()
1564 ) -> Vec<GLint> { in get_active_uniform_block_iv()
1637 unsafe fn get_program_iv(&self, program: GLuint, pname: GLenum, result: &mut [GLint]) { in get_program_iv()
1688 fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint) { in program_parameter_i()
1698 unsafe fn get_vertex_attrib_iv(&self, index: GLuint, pname: GLenum, result: &mut [GLint]) { in get_vertex_attrib_iv()
1720 fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint { in get_buffer_parameter_iv()
1779 unsafe fn get_shader_iv(&self, shader: GLuint, pname: GLenum, result: &mut [GLint]) { in get_shader_iv()
1788 ) -> (GLint, GLint, GLint) { in get_shader_precision_format()
1868 fn clear_stencil(&self, s: GLint) { in clear_stencil()
1898 fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint) { in stencil_func()
1902 fn stencil_func_separate(&self, face: GLenum, func: GLenum, ref_: GLint, mask: GLuint) { in stencil_func_separate()
2078 fn get_frag_data_index(&self, program: GLuint, name: &str) -> GLint { in get_frag_data_index()