Lines Matching refs:start_time

128   base::TimeTicks start_time = MicrosecondsToTicks(1);  in TEST()  local
129 animation.Tick(start_time); in TEST()
136 animation.Tick(start_time + MicrosecondsToDelta(20000)); in TEST()
157 base::TimeTicks start_time = MicrosecondsToTicks(1); in TEST() local
158 animation.Tick(start_time); in TEST()
179 animation.Tick(start_time + MicrosecondsToDelta(1)); in TEST()
190 animation.Tick(start_time + MicrosecondsToDelta(15000)); in TEST()
198 animation.Tick(start_time + MicrosecondsToDelta(30000)); in TEST()
211 base::TimeTicks start_time = MsToTicks(1000); in TEST() local
212 animation.Tick(start_time); in TEST()
216 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
218 animation.Tick(start_time); in TEST()
224 animation.TransitionFloatTo(start_time + MsToDelta(1000), OPACITY, in TEST()
227 animation.Tick(start_time + MsToDelta(1000)); in TEST()
240 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
241 animation.Tick(start_time); in TEST()
245 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
248 animation.Tick(start_time); in TEST()
253 animation.TransitionFloatTo(start_time, OPACITY, from, nearby); in TEST()
256 animation.Tick(start_time + MicrosecondsToDelta(5000)); in TEST()
260 animation.Tick(start_time + MicrosecondsToDelta(10000)); in TEST()
273 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
274 animation.Tick(start_time); in TEST()
278 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
281 animation.Tick(start_time); in TEST()
283 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
288 animation.TransitionFloatTo(start_time + MicrosecondsToDelta(1000), OPACITY, in TEST()
290 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
293 animation.Tick(start_time + MicrosecondsToDelta(2000)); in TEST()
307 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
308 animation.Tick(start_time); in TEST()
315 animation.TransitionTransformOperationsTo(start_time, LAYOUT_OFFSET, from, in TEST()
319 animation.Tick(start_time); in TEST()
325 animation.TransitionTransformOperationsTo(start_time, LAYOUT_OFFSET, from, in TEST()
329 animation.Tick(start_time + MicrosecondsToDelta(5000)); in TEST()
333 animation.Tick(start_time + MicrosecondsToDelta(10000)); in TEST()
347 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
348 animation.Tick(start_time); in TEST()
357 animation.TransitionTransformOperationsTo(start_time, TRANSFORM, from, to); in TEST()
360 animation.Tick(start_time); in TEST()
366 animation.TransitionTransformOperationsTo(start_time, TRANSFORM, from, in TEST()
370 animation.Tick(start_time + MicrosecondsToDelta(5000)); in TEST()
374 animation.Tick(start_time + MicrosecondsToDelta(10000)); in TEST()
388 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
389 animation.Tick(start_time); in TEST()
398 animation.TransitionTransformOperationsTo(start_time, TRANSFORM, from, to); in TEST()
401 animation.Tick(start_time); in TEST()
403 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
409 start_time + MicrosecondsToDelta(1000), TRANSFORM, target.operations(), in TEST()
411 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
415 animation.Tick(start_time + MicrosecondsToDelta(2000)); in TEST()
427 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
428 animation.Tick(start_time); in TEST()
433 animation.TransitionSizeTo(start_time, BOUNDS, from, to); in TEST()
436 animation.Tick(start_time); in TEST()
442 animation.TransitionSizeTo(start_time, BOUNDS, from, nearby); in TEST()
445 animation.Tick(start_time + MicrosecondsToDelta(5000)); in TEST()
451 animation.Tick(start_time + MicrosecondsToDelta(10000)); in TEST()
463 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
464 animation.Tick(start_time); in TEST()
469 animation.TransitionSizeTo(start_time, BOUNDS, from, to); in TEST()
472 animation.Tick(start_time); in TEST()
474 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
481 animation.TransitionSizeTo(start_time + MicrosecondsToDelta(1000), BOUNDS, in TEST()
483 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
486 animation.Tick(start_time + MicrosecondsToDelta(2000)); in TEST()
498 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
499 animation.Tick(start_time); in TEST()
504 animation.TransitionColorTo(start_time, BACKGROUND_COLOR, from, to); in TEST()
507 animation.Tick(start_time); in TEST()
509 animation.Tick(start_time + MicrosecondsToDelta(5000)); in TEST()
517 animation.Tick(start_time + MicrosecondsToDelta(10000)); in TEST()
529 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
530 animation.Tick(start_time); in TEST()
535 animation.TransitionColorTo(start_time, BACKGROUND_COLOR, from, to); in TEST()
538 animation.Tick(start_time); in TEST()
540 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
549 animation.TransitionColorTo(start_time + MicrosecondsToDelta(1000), in TEST()
552 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
555 animation.Tick(start_time + MicrosecondsToDelta(2000)); in TEST()
568 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
569 animation.Tick(start_time); in TEST()
573 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
576 animation.Tick(start_time); in TEST()
578 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
583 animation.TransitionFloatTo(start_time + MicrosecondsToDelta(1000), OPACITY, in TEST()
585 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
588 animation.Tick(start_time + MicrosecondsToDelta(1500)); in TEST()
592 animation.TransitionFloatTo(start_time + MicrosecondsToDelta(1500), OPACITY, in TEST()
594 animation.Tick(start_time + MicrosecondsToDelta(1500)); in TEST()
607 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
608 animation.Tick(start_time); in TEST()
612 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
615 animation.Tick(start_time); in TEST()
617 animation.Tick(start_time + MicrosecondsToDelta(1000)); in TEST()
622 animation.TransitionFloatTo(start_time, OPACITY, target.opacity(), to); in TEST()
637 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
638 animation.Tick(start_time); in TEST()
643 animation.TransitionFloatTo(start_time, OPACITY, from, to); in TEST()
685 base::TimeTicks start_time = MicrosecondsToTicks(1000000); in TEST() local
686 animation.Tick(start_time); in TEST()